I understand that modules that require CEPv1 won't function with CEPv2. Is there a way to install both versions alongside one another, and if so, how?
CEP v1 & v2?
Débuté par
Galatean
, nov. 19 2010 07:31
#1
Posté 19 novembre 2010 - 07:31
#2
Posté 19 novembre 2010 - 09:01
You should be able to have both in you NWN/hak folder at the same time with no problem, since they have different file names.
#3
Posté 19 novembre 2010 - 11:32
So v1 will peacefully co-exist with NWN patch 1.69?
#4
Posté 20 novembre 2010 - 03:43
If I recall correctly (which I probably don't, but still), some of the earlier CEP versions overlap with NWN 1.69, so there might be some missing parts.
#5
Posté 20 novembre 2010 - 05:34
You can have them both available in your hak folder cleanly, but you have to choose which set you want to add to a given module. Same same with Feanor's armor.
Switching up is generally doable, with a quick pass to make sure all of the custom creatures and armor have the right appearance.
(Side discussion: I've had more trouble with Alazander's custom haks than I've had with any CEP adjustments - the initial release of visible cloaks as part of the armor appearance is really tricky to convert into CEP 2's implementation without losing visible bodies under the cloaks.)
Switching up is generally doable, with a quick pass to make sure all of the custom creatures and armor have the right appearance.
(Side discussion: I've had more trouble with Alazander's custom haks than I've had with any CEP adjustments - the initial release of visible cloaks as part of the armor appearance is really tricky to convert into CEP 2's implementation without losing visible bodies under the cloaks.)
#6
Posté 20 novembre 2010 - 05:40
Galatean wrote...
So v1 will peacefully co-exist with NWN patch 1.69?
There is an unofficial "fix" for CEP1 with the 1.69 patch: http://nwvault.ign.c....Detail&id=7851
#7
Posté 20 novembre 2010 - 05:57
The files for CEP v1.x and CEP v2.x have different naming schemes so you can have them both "installed" at the same time. Furthermore, CEP v2.x is backward compatible so that any CEP v1.x module can be updated to CEP v2.x with only minor conflicts (1.69 required us to move a few shields and miscellaneous icons).Galatean wrote...
So v1 will peacefully co-exist with NWN patch 1.69?
Also, pstemarie made a 1.69 compatible version of CEP v1. You can get it here: CEP v1.69
-420
EDIT:
Actually that is a fix for CEP v1.69 linked in my post.Xenovant wrote...
There is an unofficial "fix" for CEP1 with the 1.69 patch: http://nwvault.ign.c....Detail&id=7851
Modifié par 420, 20 novembre 2010 - 06:00 .





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