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DA2 Creatures Update: Hurlocks and Emissaries


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#126
twincast

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Considering the ears, stature and claws I assume that the emissary concept art shows a sharlock emissary? If so, very cool, other than that though: meh. meher. chalkspawn.

#127
Saibh

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Concept art, to me, always looks ten times better than the real thing. Even if the game rendered it exactly, there's just more style to concept, more atmosphere or feeling. It's inevitable that I like concept far more than I ever like the in-game models.

#128
slimgrin

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Saibh wrote...

Concept art, to me, always looks ten times better than the real thing. Even if the game rendered it exactly, there's just more style to concept, more atmosphere or feeling. It's inevitable that I like concept far more than I ever like the in-game models.


Depends. The monster renderings for DA2 don't strike me as all that good, while the human character models in the game are very impressive.

In SF4 it's the same. Almost amateurish concept sketches, brilliant in-game models.

Modifié par slimgrin, 20 novembre 2010 - 03:09 .


#129
upsettingshorts

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Meh, I was hoping we were mostly done with the whole Darkspawn thing. Ah well - guess I'll see how it turns out.

#130
Leonia

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Hey look more darkspawn.. *yawn* wake me up when we get an update about creatures we've.. you know, never heard of before.

#131
Atakuma

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I don't get why the Darkspawn are even featured, since they don't seem to be all that important.

#132
Apollo Starflare

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Upsettingshorts wrote...

Meh, I was hoping we were mostly done with the whole Darkspawn thing. Ah well - guess I'll see how it turns out.


Judging by the Emissary's write up I would imagine we run into them in the Deep Roads at some point. This seems even more likely considering the Deep Roads concept art and the snap shot of what looks like a Deep Roads cave in the Destiny Trailer.

I would guess that the reason these have been revealed on the main site is purely to give us an update whilst not really updating anything at all, while at the same time educating those who may not have played Origins (the horror such a thought may invoke).

#133
Kileyan

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Upsettingshorts wrote...

Meh, I was hoping we were mostly done with the whole Darkspawn thing. Ah well - guess I'll see how it turns out.


We can't really escape fighting Darkspawn. Bioware bundled them up to be our goblins, orcs, owlbears, ogres and giants all in one "race". They will be a staple of the games forever or there won't be much left but fighting bandits and spiders.

Modifié par Kileyan, 20 novembre 2010 - 04:08 .


#134
upsettingshorts

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I'd rather fight "generic organized bandits" in the sequel to "generic semi-organized monsters" instead of the latter again.

Modifié par Upsettingshorts, 20 novembre 2010 - 04:10 .


#135
Ziggeh

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I've no doubt DA2 will introduce a whole new raft of lore to confound this impression, but I had the feeling that the story of Dragon Age was to be the redemption of man after the fall. That the Blight, as consequence and symbols of that descent, would be a major player throughout.

As 'shorts said, they were a bit generic, a bit faceless, and with few exceptions, a bit morally simplistic. They were pure evil and one could devastate them without trepidation, but I think they needed to be, to be this dark cloud over the land which must be stopped at any cost. The Architect was much more complex, monsterous though his plan was, we could empathise, which I always find fascinating in an antagonist.

Modifié par ziggehunderslash, 20 novembre 2010 - 04:30 .


#136
TJPags

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The Architect? Complex?



"hey, let me siphon out all your blood so that my people can no longer be mindless beasts"

"will they still kill people?

"if they want, sure"





Yea, complex.

#137
Ziggeh

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TJPags wrote...

The Architect? Complex?

In comparison to "you're not us so we'll try to eat you", yeah, but I suppose that wouldn't be "much".

He has a position you can empathise with, if not actually sympathise. He wants to free his people, he wants to end the conflict that defines their relationship with everything else. He acts in service of the common hurlock. The fact that he's prepared to go to such lengths just means he has an alien morality, not that he's a dirty great monster who uses babies for fuel.

#138
Lyssistr

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 Emissaries look pretty cool. I'm not too fond of Hurlocks. 

#139
Leonia

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The Architect was way more complex in The Calling. I'm still annoyed by how "dumbed-down" he got with Awakening but I imagine that was because a lot of Awakening felt rushed and unpolished.

Modifié par leonia42, 20 novembre 2010 - 04:49 .


#140
Apollo Starflare

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Upsettingshorts wrote...

I'd rather fight "generic organized bandits" in the sequel to "generic semi-organized monsters" instead of the latter again.


I really doubt they will be in it much, but why would Bioware completely ditch such an iconic villain of the series? Changed though the Hurlocks may be the Darkspawn still represent continuity from the previous game, something I'm sure they were keen to keep where possible considering some of the other vast changes (which have been broadly discussed both positively and negatively on the boards).

I expect after the intro we will only run into the Darkspawn in one section of the game, with maybe a side quest or something on top of that. Other than that I'm expecting a lot more Human/Elven/Dwarven/Qunari/Monster/Cheese/Demon enemies in DA2 compared to DAO.

#141
Leonia

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Cheese monsters you say? Hm, maybe that's where we find the Alistair cameo.

#142
upsettingshorts

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Apollo Starflare wrote...

iconic villain


Meh.  They're monsters that come out of the ground.  It's not so much that I'd want them to be ditched nor...


Apollo Starflare wrote...

the Darkspawn still represent continuity from the previous game


...do I have a problem with them showing up, but...

Apollo Starflare wrote...

I expect after the intro we will only run into the Darkspawn in one section of the game, with maybe a side quest or something on top of that.


...that's precisely what I was expecting until the Darkspawn got their own "know your enemy" preview.  Now I'm thinking they're more important, which would be annoying to me personally.

#143
Calla S

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Oh dear god. I keep looking at the Emissaries and giggling. Those things are not frightening at all.

#144
craigdolphin

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My wife as walking by as I looked at the new darkspawn. She laughed initially, thinking them a joke. Then she got worried and asked me to tell her that these were not the new look for DA2.  Wish I could have given her that answer.

Her verdict: they look goofy & cartoonish. I agree with her. :mellow:

#145
ErichHartmann

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I don't see anyone offering alternative designs. So what doesn't look goofy?

#146
upsettingshorts

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ErichHartmann wrote...

I don't see anyone offering alternative designs. So what doesn't look goofy?


I dunno about anyone else, but this is terrifying.

Modifié par Upsettingshorts, 20 novembre 2010 - 05:29 .


#147
TJPags

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I'm all for continuity (see, my annoyance at the changed Isabela and the fact that emisaries seem to be a new species now), but we're told so often that darkspawn are usually only seen on the surface during a Blight.
Well, Blight ends, what, 2 years into the 10 year cycle of DA2?  So, we shouldn't really see much of the Darkspawn after that, unless we go into the Deep Roads.  And after the nonsense reason to be there that we got in Golems, I'm wondering what silly excuse they'll give for Hawke - who's not a Grey Warden - to go tramping around the Deep Roads.

#148
slimgrin

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Upsettingshorts wrote...

I dunno about anyone else, but this is terrifying.


How do you find this stuff?

I could serf all day and not even come close to the weird gems you discover. 

#149
upsettingshorts

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slimgrin wrote...

How do you find this stuff?

I could serf all day and not even come close to the weird gems you discover. 


Surfing all day.  And having quite a few equally odd friends.  Mostly I guess I just have a good memory for silly things I see on the internet.

Modifié par Upsettingshorts, 20 novembre 2010 - 05:33 .


#150
afhdjs

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What's wrong with the old DAO designs? Darkspawn look good the way they were, as orcish creatures. Now they look just bizarre, and not in a good way. And what's with apron on emissaries? It makes them look like torture junkies from a Hostel movie, and if emissaries are supposed to be magicians, whats the apron for?