Aller au contenu

Photo

Chekhov's Unfired Guns: Mass Effect 2 Writing and Story Discussion


  • Veuillez vous connecter pour répondre
315 réponses à ce sujet

#1
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages

The Purpose Of The Thread

This thread is designed to be a discussion of the story, plot, themes, dialogue... in short, the writing of Mass Effect 2.  Specifically, it is designed as a place to discuss the areas where the writing fell short of reaching its full potential, and how those mistakes can be addressed and avoided in Mass Effect 3.  The goal is to share our concerns, as a gaming community, with the writers in the hopes that they will produce a superior game and a fitting and satisfying end to the trilogy that is the story of Commander Shepard.


Rules

  • There will be no bashing the writers.  We don't need to hear about the supposed conflicts between personalities during the writing of the game; these are rumors that are impossible to confirm, and they add nothing to the discussion.  We don't need to hear about how superior Karpashyn may be as lead writer and how dumb BioWare is for moving him to other projects, or how Walters sucks at sweeping epic plots should really stick to comic books, or how Weekes saved Mass Effect 2 and corrected the hackjob on Liara with Lair of the Shadow Broker. Both games had multiple writers for multiple characters over multiple drafts.  If you want to discuss the strengths and weaknesses of what you percieve as a particular writer's style or contribution on a particular character or storyline, that's fine, but don't denegrate them for their profession.  Each one is a professional for a reason.
  • This is not the "Disappointment with Mass Effect 2" thread.  We don't need to hear about how thermal clips suck, how shared power cooldowns suck, or how the Mako sucks (or conversely how much better all these make Mass Effect 2 than the first game).  This is a thread to discuss the writing and the story, and only the writing and story.
  • Treat other posters with respect.  I know, I know, this is included in the all board rules, but I'm not talking about flaming, necessarily.  I'm talking about dismissing someone's point out of hand or treating them as if they're overlooking something so obvious and how could they be that dumb.  "I can see why you feel that way, but here's why I think they did X" will be a lot more useful in furthering the discussion.


Why Bother?


Good question!

This thread was inspired by a discussion that has cropped up a few times previously in other threads and groups I read and participate in.  While analyzing or gushing about characters, the discussion will inevitably turn to their desires and motivations.  Often times, this gets into their relationships with other characters and why they behave the way they do.  The specific case that prompted me to start this thread occured in The Official FemShep Fan Thread, where a question about what would motivate individual player's Shepards would work with Cerberus naturally veered into discussion of Cerberus itself.

sagequeen wrote...

Sable Phoenix wrote...

Sialater wrote...

Interesting point about Joker and Chakwas being hostages for Shep's good behavior, Sable.


Yeah, I while back I said that the entire story in ME2 could've made sense if they'd just added a single line of dialogue from the Illusive Man:

"Of course you're free to leave us whenever you wish, Shepard -- just remember, you're responsible for the continued good health of your associates, as well."

Not an overt threat, a simple statement that could be taken a few different ways, but the implication would be enough.


but that would mean cerberus is evil. and they're not evil. they're the good guys, right? {smilie}

seriously, i'd have FAR more respect for cerberus if they just FLAT OUT were evil and yet got results. democratic, idealistic alliance beaurocracy which sometimes gets results and has low collateral damage vs. cerberus which is just about always has massive collateral damage and yet usually get results would be an INTERESTING DICHOTOMY.

^ THAT would be something worth going renegade over. it would be worth debating, worth roleplaying, and either way, shep could be a hero and have good reasons behind his or her actions. as it was, cerberus is just as "derp" as the council AND has collateral damage and shep feels like she's a tool no matter whose hands she's in.


What's notable about this particular interaction is how a two glaring inconsistencies in the story are brought up, addressed, and "fixed" (that is, a satisfactory solution is proposed, a sort of "if only" scenario) within the course of a few sentences.  Naturally, you can't discuss Cerberus without then discussing the Lazarus Project, which brings up issues with the way an actual bon-fide honest-to-god resurrection is handled (or not handled) by the writing.  It all becomes dreadfully off-topic very quickly, but this has happened frequently enough, both there and other places on the boards, that I felt it was time to devote an entire thread to the weaknesses and missed opportunities that crop up all over the story of Mass Effect 2.

The Russian playwright Chekhov once famously said, "If there is a gun upon the wall in act one, it must be fired in act three.  If a gun is fired in act three, it must have been seen upon the wall in act one."  This rule of writing has become known, appropriately, as Chekhov's Gun.  Mass Effect 2 is full of Chekhov's Guns on the wall in Act 1.  Unfortunately, by Act 3 most of them remain unfired, and in fact, are treated as if they never even existed.  Perhaps in this thread we can move some of the box lights around to highlight these unfired guns, in the hopes that they will be used in Mass Effect 3 and give us a more sensible and satisfying story.

I realize the chances of anyone at BioWare taking notice of this, much less the writers themselves, are probably tiny.  But maybe, just maybe, if enough of us make this improtant, we can alert the writers to the things in Mass Effect 2 that just fell short, and they can give us a fitting end to the trilogy.

Modifié par Sable Phoenix, 24 novembre 2010 - 07:25 .


#2
Googlesaurus

Googlesaurus
  • Members
  • 595 messages
Unfired guns:



- The heretics' knowledge of the Reapers (if you rewrote them)

- The appearance and "disappearance" of the Leviathan of Dis on Jartar

- Dark energy affecting Haestrom's sun, Gianna's worries about dark energy interest

- Kasumi's greybox

- The mass accelerator weapon that destroyed the Derelict Reaper

- The genophage data (if recovered)

- Saren's research into indoctrination

- Cerberus' financial support within the Alliance military-industrial complex

- The rachni




#3
Xilizhra

Xilizhra
  • Members
  • 30 873 messages
I think most of these unfired guns could be covered in ME3.

#4
sagefic

sagefic
  • Members
  • 4 771 messages
The problem with saying "the guns will get resolved in ME3" is that if that's they case, why were these introduced in the second act (ME2) and not ME1?

if they are introduced in act 1 of ME2, then one feels they ought to be resolved in act 3 of ME2. again, scope could be the trilogy OR a single episode, but the principle is the same. guns introduced in first act (of trilogy or ME2) should be resolved in 3rd act (of the trilogy or ME2 - but you don't get to switch between categories)

unfired guns that bother me:

Shep working with Cerberus
- illusive man says "you always have a choice shepard" re: working with cerberus. but you don't.
"You can walk away" - but you can't

Shep coming back from the dead
- multiple times you can try to ask people about HOW they brought you back from the dead - all get derailed. jacob doesn't know the details, miranda says "she wasn't in charge" (and that was NOT what i wanted to know, miri, i wanted to know how you did it), and after that, there is no other option to ask. we hear WHY shep was brought back, but not how and considering suspicious tech may be involved (they were freaking considering control chips!) this is sort of a big question mark

Cerberus' Methods
- we keep being told they're "extreme", "checkered", "not so bad" but they are inconsistent at best and evil at worst. one person mentioned they might has well have a "torturing kittens division" for all that their projects seem to produce horrid evil with NO results.

so yeah, those are the guns i see. they were set out in the beginning and i don't really see them ever going off, and in, they never really got addressed

Modifié par sagequeen, 19 novembre 2010 - 08:46 .


#5
adneate

adneate
  • Members
  • 2 970 messages
I still don't get what the Collectors were trying to do other than turn colonists into goo to make a Reaper for some vague reason. The whole Collector . . . everything never really went anywhere.

Did they even have a long term goal? Why could only Shepard take care of them? How were they going to hit Earth if their one ship can't even beat a frigate?

I don't get it.

Modifié par adneate, 19 novembre 2010 - 08:43 .


#6
Sialater

Sialater
  • Members
  • 12 600 messages
I'm hesitant to pick apart the plotting in an on-going trilogy. We don't know what the end-game is yet. (Don't shoot me for that pun.)



I honestly don't know or care who wrote what or what personality conflicts there were. None of that matters.



ME2's strong points outweigh its weak points for me, though.

#7
Moiaussi

Moiaussi
  • Members
  • 2 890 messages
Shepard's knowledge of Prothean.



Knowing a dead language that directly relates to the enemy should be *huge*, especially if the Collectors are geneticly altered protheans (although it is interesting that they didn't even consider the concept that the Protheans might just have evolved on their own over that time... it was thousands of years.... )



The 'danger' of the Terminus systems.



There isn't anything even remotely resembling a fleet anywhere.... and there is a well developed Asari world in the region? Pardon???? Illium is a far more developed and populated world than Noveria or any human colony in the Traverse, yet spectres operating in the area could start a war??? And Shepard is ordered to operate solely in that region???



Reaper corpse.



This was known about from ME1. It's existance would have been included in Shepard's reports. So why was Cerberus the only agency studying it? (that one did come into play in ME2, so might not be a gun so much as a misfire....

#8
Phaedon

Phaedon
  • Members
  • 8 617 messages
I like this attempt, and I hope that it goes well.



Will be posting here soon. :)

#9
sagefic

sagefic
  • Members
  • 4 771 messages

Moiaussi wrote...

Shepard's knowledge of Prothean.

Knowing a dead language that directly relates to the enemy should be *huge*, especially if the Collectors are geneticly altered protheans (although it is interesting that they didn't even consider the concept that the Protheans might just have evolved on their own over that time... it was thousands of years.... )


wow, good point. i had totally forgotten about that. yeah, forget being a soldier OR a symbol. a translator alone is worth the price of resurrection. 

but that isn't macho with big guns, so...

#10
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages
I'll offer the first big discussion point, to illustrate what I'm thinking of.

I really dislike the Lazarus project.  There are numerous reasons why.  Resurrection is impossible, for one, and Mass Effect had established a nice veneer of hard science fiction over its space opera in the first game, which all got blown up along with the Normandy when BioWare decided to kill Shepard and ressurect her.  That annoys me.  But what bothers me the most about the Lazarus Project is that it is treated as nothing but a reset button for the game mechanics, trying to justify bringing up a new face editor screen.  As such its potential is totally wasted.

The Lazarus Project is chock full of missed opportunities.  There is all sorts of fodder there for some really deep investigation of "Come on, it's just a shooter-style video game," might be the response, but games can be art too.  Planescape:Torment remains one of the most highly-regarded games ever made in terms of story and characterization, and it really delved into the philosophy of existentialism and self-determination as the central theme of the story.  ME2 could have done something similar, but... it just didn't.  Let's see someone actually mention that Shepard has been literally raised from the dead, at least.  Let's see Shepard wrestling with the implications, somehow.  Let's see her friends expressing actual concern for her.  A simple "I got better" is a disservice.  We could have discussed the afterlife or lack thereof with Mordin and Thane, we could have discussed the fears and doubts that result from this with Garrus and Tali, we could have pondered with Liara whether we were actually still the same person.  Heck, the technological, economic and societal implications of actually successfully bringing someone back from the dead are massive; they should have at least gotten a passing mention.  None of that happens, and it makes the entire thing feel like exactly what it is, a contrived plot device and nothing more.

I have rationalized all of this in my own head that Shepard in ME2 is not actually Shepard any more, but an AI imprinted upon neural tissue grown from the DNA recovered in Shepard's body, an AI with emotions.  In fact, that could have been ever better, with all sorts of opportunities to investigate transhumanism and consciousness.  I won't get into that any farther into the details on that, as it heads into off topic land, but even if that were the case, that alone is such a significant technological accomplishment that it ought to be a gigantic point in the plot.

I really, really hope that in ME3, Shepard's cybernetic, resurrected nature plays an actual role in the final defeat of the Reapers.  That would make it all worth it, and make it feel a lot less cheap than a simple "reset button".

Modifié par Sable Phoenix, 19 novembre 2010 - 09:03 .


#11
Moiaussi

Moiaussi
  • Members
  • 2 890 messages

adneate wrote...

I still don't get what the Collectors were trying to do other than turn colonists into goo to make a Reaper for some vague reason. The whole Collector . . . everything never really went anywhere.

Did they even have a long term goal? Why could only Shepard take care of them? How were they going to hit Earth if their one ship can't even beat a frigate?

I don't get it.


There is also no way that ship was large enough to cart away the population of Earth. I have trouble believing it was big enough to cart away even a single decent sized colony (the human colonies we see seem to be outposts at best with only a few dozen people... I am talking about a real colony with hundreds of thousands to millions... and if the Alliance has no such colonies, what are they doing in the Traverse anyway? They aren't using what they have yet.....

#12
Googlesaurus

Googlesaurus
  • Members
  • 595 messages
Anyone remember that random story about the student who was killed by pod crabs on Virmire?

#13
Nicodemus

Nicodemus
  • Members
  • 302 messages
@ googlesaurus I don't class the Rachni as an unfired gun. They were integral to act 1, so the gun has been presented, you then get a surprise update in act 2 letting you know that they will help you in act 3.



I would say that is still within the remit of Chekov as we have been shown the gun, then reminded of the gun and expect the gun in act 3. If they don't give us the gun in act 3 then I would agree with you. This is of course all subject to your decisions from act 1.

#14
Talogrungi

Talogrungi
  • Members
  • 1 679 messages

Moiaussi wrote...

adneate wrote...

I still don't get what the Collectors were trying to do other than turn colonists into goo to make a Reaper for some vague reason. The whole Collector . . . everything never really went anywhere.

Did they even have a long term goal? Why could only Shepard take care of them? How were they going to hit Earth if their one ship can't even beat a frigate?

I don't get it.


There is also no way that ship was large enough to cart away the population of Earth. I have trouble believing it was big enough to cart away even a single decent sized colony (the human colonies we see seem to be outposts at best with only a few dozen people... I am talking about a real colony with hundreds of thousands to millions... and if the Alliance has no such colonies, what are they doing in the Traverse anyway? They aren't using what they have yet.....


The population of Horizon was listed as 654,930
in the codex, and my recollection of the interior of the collector ship included a massive number of those pod things covering the walls as far as the eye could see. It was a big ship.

Wasn't their long-term goal kinda transparent, given what we know about them now?

They were making a new Reaper to replace Sovereign. A new Reaper capable of opening the citadel relay to darkspace so that the Reapers can overrun the known galaxy.

#15
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages

sagequeen wrote...

The problem with saying "the guns will get resolved in ME3" is that if that's they case, why were these introduced in the second act (ME2) and not ME1?

if they are introduced in act 1 of ME2, then one feels they ought to be resolved in act 3 of ME2. again, scope could be the trilogy OR a single episode, but the principle is the same. guns introduced in first act (of trilogy or ME2) should be resolved in 3rd act (of the trilogy or ME2 - but you don't get to switch between categories)


This is a really good point.  It's almost like they're trying to make Mass Effect a two-part series rather than a trilogy.  About the only things that carried over from ME1 was the idea of "the Reapers are coming!"  And even then, not so much, as they were barely featured in the story at all.

Mass Effect 1 was written much more tightly in that respect.  All the guns went off before the end of the game (even the rachni gun could be considered fired when you decide whether to let the Queen go or not), while the big ol' honkin' cannon of the main storyarc had just had its fuse lit.  It feels like ME1 was stand-alone game, while Mass Effect 2 almost starts out as a retcon and leaves a bunch of dangling threads.

Granted, one of the most popular sci-fi stories of all time, Star Wars, follows that trend; A New Hope works as a stand-alone movie, but Empire Strikes Back ends on a big ol' cliffhanger before Return of the Jedi wraps everything up.  But at the same time, the central conflict in Empire is resolved by the end of the movie.  In ME2, the central conflict is set up in the first few minutes of the game as if it were going to be based around the Lazarus Project and everything it entails, as if it will be Shepard vs. Cerberus, or, if not that (say Shepard actually had a choice to go all in with them), then at least it will be built around the conflict of Shepard with herself, wrestling with what she has to do (work with terrorists) in the name of saving humanity and ultimately the galaxy.  But that essentially vanishes by the time we get past Freedom's Progress, and we're left with a story that has no central them, and plays out in a picuaresque fashion, like a series of vignettes or TV episodes.

Modifié par Sable Phoenix, 19 novembre 2010 - 09:47 .


#16
spacehamsterZH

spacehamsterZH
  • Members
  • 1 863 messages

adneate wrote...

I still don't get what the Collectors were trying to do other than turn colonists into goo to make a Reaper for some vague reason. The whole Collector . . . everything never really went anywhere.

Did they even have a long term goal? Why could only Shepard take care of them? How were they going to hit Earth if their one ship can't even beat a frigate?

I don't get it.


More importantly, why were they after Shepard? The game just somehow seems to forget between the crew abduction and the suicide mission that it was building this mystery about "the same ship dogging me for two years." I guess since ultimately the Reapers were behind the Collectors and Harbinger hasn't been destroyed, this could still be cleared up in ME3, but it's very odd how this plot thread just disappears towards the end.

#17
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages

spacehamsterZH wrote...

adneate wrote...

I still don't get what the Collectors were trying to do other than turn colonists into goo to make a Reaper for some vague reason. The whole Collector . . . everything never really went anywhere.

Did they even have a long term goal? Why could only Shepard take care of them? How were they going to hit Earth if their one ship can't even beat a frigate?

I don't get it.


More importantly, why were they after Shepard? The game just somehow seems to forget between the crew abduction and the suicide mission that it was building this mystery about "the same ship dogging me for two years." I guess since ultimately the Reapers were behind the Collectors and Harbinger hasn't been destroyed, this could still be cleared up in ME3, but it's very odd how this plot thread just disappears towards the end.


This came up a while back in the FemShep fan thread too.  Why is Shepard so unique that they target her specifically?  Why do they seem to forget about her after blowing up the Normandy, instead of blanketing Alchera till they find her body?  Illusive Man posits a vague and largely unsupported theory, and that's the only mention of it from then on.

I'd suggested that they were planning to use Shepard as the "mother" (or "father" if it's the default male Shepard) of the new generation of Reapers, using her DNA as the sort of operating system to install the rest of the Reaper software into.  If they really are going that route with the story, then the Lazarus Project, with all its cybernetics, will still play a huge role, and quite frankly, that's the only way I see it being satisfactorily resolved.

Lazarus and the Reapers' obsession with Shepard had better be explained and integral to the plot and the resolution of the trilogy or it'll all feel cheap.

#18
Nicodemus

Nicodemus
  • Members
  • 302 messages
However you have to consider the limitations that ME1 and Star Wars had. Star Wars was a movie that the film studio thought would tank so badly they gave virtually all the merchandising rights to Lucas, they were THAT confident the film was going to be that bad. As such Lucas had to produce a story/movie that was self contained as there was no guarentee that it would get another movie.



The same could be said for ME1, they had to make a complete game just in case the game was a flop. That is why it had a well written and well paced storyline. However Bioware put enough decisions/unfinished plot lines to make it possible for a second game to follow on in case the game was a success.

#19
Moiaussi

Moiaussi
  • Members
  • 2 890 messages

Talogrungi wrote...

The population of Horizon was listed as 654,930
in the codex, and my recollection of the interior of the collector ship included a massive number of those pod things covering the walls as far as the eye could see. It was a big ship.

Wasn't their long-term goal kinda transparent, given what we know about them now?

They were making a new Reaper to replace Sovereign. A new Reaper capable of opening the citadel relay to darkspace so that the Reapers can overrun the known galaxy.


Ok, so a ship large enough to carry 650k humans is rated as a 'cruiser?' And could house that many even though it didn't seem that much bigger than the Normandy in any cut scene (in fact the scale seemed pretty consistant). The collectors have some sort of tesseract tech and noone seems to notice or care? It also didn't take hours to walk through. It was not thaaaat big a ship.

#20
AntiChri5

AntiChri5
  • Members
  • 7 965 messages
The biggest problem with the resurrection is......well.....WHY? Seriously, what is wrong with a coma? Why open such a big can of worms, then spend all your time pretending you didn't?

#21
Nicodemus

Nicodemus
  • Members
  • 302 messages

Sable Phoenix wrote...

spacehamsterZH wrote...

adneate wrote...

I still don't get what the Collectors were trying to do other than turn colonists into goo to make a Reaper for some vague reason. The whole Collector . . . everything never really went anywhere.

Did they even have a long term goal? Why could only Shepard take care of them? How were they going to hit Earth if their one ship can't even beat a frigate?

I don't get it.


More importantly, why were they after Shepard? The game just somehow seems to forget between the crew abduction and the suicide mission that it was building this mystery about "the same ship dogging me for two years." I guess since ultimately the Reapers were behind the Collectors and Harbinger hasn't been destroyed, this could still be cleared up in ME3, but it's very odd how this plot thread just disappears towards the end.


This came up a while back in the FemShep fan thread too.  Why is Shepard so unique that they target her specifically?  Why do they seem to forget about her after blowing up the Normandy, instead of blanketing Alchera till they find her body?  Illusive Man posits a vague and largely unsupported theory, and that's the only mention of it from then on.

I'd suggested that they were planning to use Shepard as the "mother" (or "father" if it's the default male Shepard) of the new generation of Reapers, using her DNA as the sort of operating system to install the rest of the Reaper software into.  If they really are going that route with the story, then the Lazarus Project, with all its cybernetics, will still play a huge role, and quite frankly, that's the only way I see it being satisfactorily resolved.

Lazarus and the Reapers' obsession with Shepard had better be explained and integral to the plot and the resolution of the trilogy or it'll all feel cheap.


I would suggest that the Reapers are after Shep, not because of wanting her to be a genetic model for Reaper offspring or that they want to defeat an annoying thorn in thier side, but much more likely it's because they know she has gathered Prothean knowledge and are wanting to know what information she is in possesion of. Does she know of Prothean weaponry that maybe dangerous to Reapers? Has she found information that the Protheans thought were weak spots of the Reapers?

That would be of importance enough for them to pursue her.

#22
adneate

adneate
  • Members
  • 2 970 messages

Talogrungi wrote...
They were making a new Reaper to replace Sovereign. A new Reaper capable of opening the citadel relay to darkspace so that the Reapers can overrun the known galaxy.


But that plan is exactly the same plan that already failed once and got Sovereign killed, so these super powerful billions of years old AI's just call up the Collectors and tell them to do it all again? That would make no sense coming from a Human being, a race of AI starships saying it makes the whole notion incredibly stupid.

#23
Nicodemus

Nicodemus
  • Members
  • 302 messages

adneate wrote...

Talogrungi wrote...
They were making a new Reaper to replace Sovereign. A new Reaper capable of opening the citadel relay to darkspace so that the Reapers can overrun the known galaxy.


But that plan is exactly the same plan that already failed once and got Sovereign killed, so these super powerful billions of years old AI's just call up the Collectors and tell them to do it all again? That would make no sense coming from a Human being, a race of AI starships saying it makes the whole notion incredibly stupid.


They weren't creating a Reaper to replace Sovereign per se, they were creating a new reaper out of the Human race. The other Reapers were coming anyway and humanity has already been identified as a viable species. The collectors had already started the harvesting of the designated race, grabbing colonists from the outer regions was easier and quieter than going full out in invading a human "core" world. Why bother doing that and drawing too much attention to yourself now, when a vast reaper fleet is inc to do that anyway?

#24
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages

AntiChri5 wrote...

The biggest problem with the resurrection is......well.....WHY? Seriously, what is wrong with a coma? Why open such a big can of worms, then spend all your time pretending you didn't?


There is that, too.  It would have been much simpler and more plausible.

However, they didn't, and we can't change that.  So... how do we make the best of it?

We'd better get it presented as a massively important plot point in ME3, or it'll be revealed as simple and ham-handed attempt to reset things and get the player into another face-creation screen.

Modifié par Sable Phoenix, 19 novembre 2010 - 10:18 .


#25
Googlesaurus

Googlesaurus
  • Members
  • 595 messages

Nicodemus wrote...

They weren't creating a Reaper to replace Sovereign per se, they were creating a new reaper out of the Human race. The other Reapers were coming anyway and humanity has already been identified as a viable species. The collectors had already started the harvesting of the designated race, grabbing colonists from the outer regions was easier and quieter than going full out in invading a human "core" world. Why bother doing that and drawing too much attention to yourself now, when a vast reaper fleet is inc to do that anyway?


They could have acquired human specimens and cloned them en masse while randomizing specific sequences. We know that the Collectors were artificially created from cloned Prothean generations thousands of years ago; why the Collectors wouldn't have the same technology to replenish their numbers is a dropped ball. Why would the Reapers organize a plan that is guaranteed to attract attention for the sake of a plan which had already failed?