sagequeen wrote...
The problem with saying "the guns will get resolved in ME3" is that if
that's they case, why were these introduced in the second act (ME2) and
not ME1?
Why is this a problem? Checkov's guns is not a dogmatic assersion that things must be introduced in Act 1 if they are used in Act 3, but rather a principle that states that you should introduce elements and concepts that will be important to the resolution of a story before their use in said resolution. To put it another way, Checkov's guns says: "Don't pull things out of your ass in the conclusion".
Introducing elements in the second act prior to the third is just as good as introducing them in Act 1, especially in a trilogy of distinct stories where there is a lot of time between part 2 and part 3 (as opposed to introducing a concept 10 minutes before you use it, which will still feel a bit cheap).
Sable Phoenix wrote...
I really dislike the Lazarus project. There are numerous reasons why.
Resurrection is impossible, for one, and Mass Effect had established a
nice veneer of hard science fiction over its space opera in the first
game, which all got blown up along with the Normandy when BioWare
decided to kill Shepard and ressurect her. That annoys me.
I would contest the assersion that Mass Effect 1 was "Hard Science Fiction". It's about as hard as Star Trek, which is to say not very hard at all. I don't necessarily bring this up as an insult to the game, but I think it's a valid comparison. Like Trek, the technology is
explained with things that sound somewhat plausible to the average man, but which are total nonsense to anybody with a real science background in that field.
The physics are not internally consistent, either. The Mass Effect fields as described in the codex give no explanation for Biotic powers and their apparently ability to
remotely generate mass effect fields, even though we are given no reason to suspect that this is possible given the codex explanation.
The universe is essentially a fantasy setting with SciFi furnature.
Sable Phoenix wrote...
But what
bothers me the most about the Lazarus Project is that it is treated as
nothing but a reset button for the game mechanics, trying to justify
bringing up a new face editor screen. As such its potential is totally
wasted.
I agree that this is worisome. Although please note that there were two additional functions of the resurrection in addition to face creator justification - the first is that it provides the "you now work with Cerberus" explanation, and secondly it justifies the 2 year skip and breaking up of your old team. Now, they could have (and should have) found other ways to do those things (pretty trivial actually) but the writers, for whatever reason, decided that this was a better idea.
Ungh.
Moiaussi wrote...
Ok, so a ship large enough to carry 650k humans is rated as a 'cruiser?' And could house that many even though it didn't seem that
much bigger than the Normandy in any cut scene (in fact the scale
seemed pretty consistant). The collectors have some sort of tesseract
tech and noone seems to notice or care? It also didn't take hours to
walk through. It was not thaaaat big a ship.
The chamber with the pods is easily over 1 km in length. I would put it closer to 1.5, but that's just a guestimate. And yes, the classification as a cruiser is VERY strange and highly suspect. What happened in real life is that the Writers didn't know crap about the codex and did whatever they wanted.
In-universe, there is no adequate explanation. It's longer than most dreadnoughts, yet they say "it appears to be some kind of cruiser." Really? Because Dreadnoughts start at 800 meters long. The Destiny Ascencion is also an "unusual shape" (i.e. not like human dreads) but it is classified as a Dreadnought. And Sovereign is giant and definitely not "all gun", yet the Citadel races consider it to be a "giant dreadnought" too!
A
wizard writer did it

Googlesaurus wrote...
I doubt any stasis pods in the ME universe are designed to last
50,000 years. They would require power sources for one. The Reapers
don't need the Collectors either, as they've been doing the same routine
for millions of years.
The Reapers certainly have the tech for seemingly-indefinite power sources, (Reaper still active 37 million years later.... It's mass effect core was preventing it from falling into a star for that whole time

), as well as the ability to last indefinite periods of time without maintenance (same again).
However according to the lore the Collectors were active since pre-mass effect 1.
Googlesaurus wrote...
If their DNA was completely rewritten how could EDI accurately identify
them as Protheans, much less match thousands of genetic markers and
trace the ancestral pedigree of a single individual? The change itself
was gradual, not the cloning process.
EDI did not match them with genetic markers and such, but by noting that they had the same DNA structure (Quad strand or something she said), and that the Protheans are the only race ever known to have that. Technically, she can't PROVE that they are Protheans (they might just be another race with the same structure), but it's a fairly reasonalbe inference given what they know.
Googlesaurus wrote...
The Thanix Cannon rivals a cruiser's firepower, that's it. By direct
comparison the Collector ship would have been wrecked by anything
resembling a fleet. You really believe it could stand up to a
dreadnought?
I agree here. The Collector ship only managed to achieve it's kills by ambushing ships, it did it to the Normandy and presumably to the Turian ships it destroyed (before somebody brings it up, the DISTRESS CALL was fake, but the Turian Ships were there, you can see their destroyed hulls in the cutscene). It was noted as ambushing ships in the region for weeks, which is why the SR1 went to investigate in the first place.
If they actually directly launched an attack on a defended world, they would have been instantly obliterated. A cruiser is all that is needed to destroy them, and even frigates/fighters can blow them up with disruptor torps/Javelin missiles.
The idea that "they're going after Earth" is totally hilarious, because Earth is behind the Arcturus relay, and an entire fleet. The next colony they attacked after Horizon would have had the defense guns operational before they got there, and the Collectors would have been totally stopped, forever.
They could do nothing more. All colonies would be secure, they can't touch Earth or any other major human stronghold. Whoops, no more threat! Stopping the Collectors was irrelevant after that point. This is one of my biggest gripes with the story - there was no consequence for failure in your mission.