Iakus wrote...
As for push/pull, high mass fields create artificial gravity. So I
suppose they're using the fields to create local gravity wells in those
cases (very local, it seems, but whatever) They're only simulating TK.
But it can't possibly be local, since it is happening to distant objects, but nothing is happening to objects closer to characters. Obviously in-game isn't necessarily canon (otherwise we would have to explaing the complete hilarity of things like BIOTIC CHARGE), but in cutscenes it is simply TK with a blue glow effect around objects. This doesn't get around the problem of
remote field generation, and explaining how that happens.
Kinetic barriers seems to be a misnomer, since, again, they're using mass effect fields to create gravity to redirect objects.
The codex states:
"Kinetic barriers are repulsive
mass effect fields projected from tiny emitters. These shields safely deflect small
objects traveling at rapid velocities. This affords protection from
bullets and other dangerous projectiles, but still allows the user to
sit down without knocking away their chair."
Implying that some ME field can "repel" objects, somehow. This is, again, not explained by Eezo physics, but simply "is".
Intertial dampeners are a necessity (fortunate or not) for any sf story
that involves FTL. Without them, the Collectors wouldn't have to take
humans beyond the Omega-4 Relay to make smoothies ../../../images/forum/emoticons/sick.png
All I can think of is they use ME fields to counteract the
accelerations needed to achieve faster than light travel, and keep the
crew alive.
I'm not questioning their necessity in the story, I'm stating that the magic in the series cannot just be explained by a single scientific breach in the form of Eezo, but is actually rather far reaching and involves several magics. Mass raising/ lowering has no impact on Inertia. You will get squished into paste regardless of how low or high your mass is.
Another point I should raise is the Ship's artificial gravity. It cannot simply be that they increase the mass of certain regions such that Earth grtavity is generated, because if that were true, gravity would go offline while at FTL speeds, and the mass of the ship would be so great that the engines would have near-zero performance. It must be some other pseudo-gravity effect.
The Relays I'm willing to let go as "Sufficiently Advanced"
technology. The network is something no race currently in existence
understands. Except the Reapers. Even the Protheans were only just
starting to crack how they work when their culling came about..
Nevertheless, it is another magitech that is not explained by Eezo.
All I know of the communications systems is that it runs on a Quantum
Entanglement thingee. Not being a science guy and relying pretty much
on (non-hard) science fiction novels for my information, that should get
around the communications problem with FTL. Messages really would be
instantaneous.
You personally not knowing much about the subject is not a defense of the game's physical hardness !

In breif, there is this thing called the "No-Communication Theorem" in Quantum Physics. It states that although QP does sometimes allow for instantaneous actions at a distance, because of the indeterminate nature of quantum systems, the normal random fluctuations of particles can never be distinguished from somebody actively applying changes to it. This prevents any information from being sent via entanglement, since it's all just gibberish anyway.
Physically speaking, achiefing FTL comms in your story by using this would be as bad as achieving FTL travel by saying, "you know how you get up to nearly lightspeed? Well just keep accelerating and you'll go FTL!"
I must say again, in summary, that I'm not saying all this makes Mass Effect bad, just that it demonstrats physical inconsistencies between what the Codex and other people
claim is true about the universe, and what is actually demonstrated in the story and cutscenes.
AdmiralCheez wrote...
While entangled particles, as far as the math and our current
observations go, do exist, it is currently impossible to control the
state of these particles. Not to mention the uncertainty principle,
which says you can't obeserve something without altering it somehow. So
yes, quantum communicators are currently impossible. However, I find
them a lot more believeable than, say, biotic powers and
faster-than-light travel.
Quantum Computing yes, but we're discussing entanglement to facilitate FTL communications (which is just as bad as travel, physically speaking). The so called "quantum communicator" does this in ME2.