Aller au contenu

Photo

Chekhov's Unfired Guns: Mass Effect 2 Writing and Story Discussion


  • Veuillez vous connecter pour répondre
315 réponses à ce sujet

#151
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages

PrimalEden wrote...

What I'd love to know is about the statues on Ilos. I went through that whole mission wondering what the deus did a Prothean look like and ME2's Codex image compared to the Collectors left me feeling yanked around.
*huddles in corner*
For mercy's sake, are the Protheans really giant bugs!? Or is it just armor-oh I'm so confused...


Well, assuming that the Protheans looked like those tentacle-faced Mind-Flayer statues on Ilos, I assumed that the alteration process the Reapers put them through changed them to look like their current insectoid Collector incarnation.

#152
luakel

luakel
  • Members
  • 199 messages

PrimalEden wrote...

What I'd love to know is about the statues on Ilos. I went through that whole mission wondering what the deus did a Prothean look like and ME2's Codex image compared to the Collectors left me feeling yanked around.
*huddles in corner*
For mercy's sake, are the Protheans really giant bugs!? Or is it just armor-oh I'm so confused...


Well, EDI only said that the Collector's possessed genes only found in the Protheans, not that they're completely or even mostly the same, so it's possible that the Reapers just mutated them beyond recognition to suit their needs. The Protheans in Shepard's vision(s) do look alot like the statues on Ilos. That said, how you create walking bugs out of the Protheans (who looked more like Husks than anything else) is anyone's guess.

Maybe it is just armor? Shepard's able to wear their armor and look pretty similar to the Collectors themselves, so most of the bug-like features may be external, with recognizable Protheans underneath.

#153
Moiaussi

Moiaussi
  • Members
  • 2 890 messages
[quote]adam_grif wrote...


Because they're not. Or rather, only some of them (RADAR) are. For active sensors to be "like a giant searchlight" (in the sense that they give your position away) they have to be giving off easily detectible signals. Unlike the active sensors used on Earth, Sonar for submarines and Radar for the above ground stuff, LADAR does not unless the target has specific detectors for those wavelengths on them.

This was absolutely adressed in my post, and you apparently missed this.[/quote]

I didn't miss it. You dismissed the concept that a scout ship would have a full sensor package, including full 360 full spectrum EM detection.

[quote]There is no horizon to hide behind in space and they already knew the approximate position of the SR1. Automated scanning and tracking of space objects is already trivial with contemporary technology. One of my professors last semester built such a thing in the early 1990's for automated tracking of satellites in orbit.[/quote]

You have not established any knowledge of the Normandy's position other than perhaps at the point it exits FTL. Your professors managed to build a tracking device to track something that is on a known, fixed path, always covering exactly the same path in the sky never changing course. Congrats to him. Can the same find and track random specific asteroids?

[quote]They require such sensors existing in the first place (it is noted that "most ships don't have optical sensors" in the codex) and spotting them when they dropped out. IR sensors are long ranged but you have to be looking in the general direciton, the window of opportunity for detection is quite small. It's entirely possible that both ships have been in close physical proximity before and never noticed each other for this reason.[/quote]

There is no good reason for scout ships not to have them. There is every reason for a stealth vessel to have them since as has been pointed out, LADAR is standard issue in short range scanner packages. It is useful to know if you have been spotted, don't you think? Considering the energy from a LADAR projector does diminish over distance, the stealth vessel so equipped might be able to detect a base scanning for it before the base saw the scout. Note I specificly use a base as an example because it doesn't have a bright shiney main drive to spot.

[quote]Excuse me? Stealth capability? They were directly in front of a major celestial body, obscured by the sun. If the Normandy had dropped out of FTL on the other side of the planet, the two ships never would have seen each other unless the SR1 flew around the other side of the planet.

Whatever the justification, the SR1 did not detect the Collector ship until after it had detected the Normandy. [/quote]

You seem to know rather a lot about the relative positions of the ships. Where, precisely, are you getting the information that the Collector vessel was obscured by anything? How were they spotted at all then? Wouldn't they take a direct course from the sun to the Normandy, with the sun behind them all the way? Not to mention if they can house the hundreds of thousands of people on Horizon, then they might have been large enough to be noticable against the sun anyway.

[quote]I'm laughing out loud right now. Apparently you think that any craft with no stealth is instantly known to everybody else within a gajillion miles, as opposed to only being detected when the IR sensors actually capture images of the region of space they are in, then again a few seconds later, and notice that they have moved. Because that's how IR detection works! They can't scan the entirety of space around them in real time, although they can scan reasonably fast (with real life technology circa 2004, a full detail scan takes less than 24 hours but in Mass Effect it is apparently much, much faster, on the order of tens of seconds). You also apparently failed to take into account that there could possibly be any other reason for not immediately detecting something, like giant sunrise that they flew out of in the cutscene which inevitably occlude IR sensors.[/quote]

You can laugh out loud all you want. Passive sensors have a much greater range than active sensors, both because the active sensors would have to put out more energy than the drive to be brighter, and because energy does fall off with distance. Any active signal has twice the distance to travel. Regardless, everything you suggest might work would also work for the Normandy seeing the Collector vessel. Again, I remind you that SR stands for Scout-Recon.

[quote]They do know where it is to within a fairly small margin of error, and they will be firing numerous laser beams all over the region in very short spaces of time. LADAR is by definition capable of IMAGING objects, i.e. rapid scans all across a region.[/quote]

You really don't understand how big space is and how small the Normandy is in comparason do you... you also continue to dismiss the codex, which states that active sensors are SHORT range, whereas the Normandy detected the Collector vessel at LONG range.

[quote]Based on the assumption that their sensors can even pick up on that specific wavelength, and even exist at all.[/quote]

The assumption that a scout vessel has a full sensor package vs the collector vessel conveniently being covered by the sun or some other convenient natural mechanism, then abandoning that for no particularlly good reason, and being picked up on long range sensors first despite being at close range? Occam's razor. Your version requires more amazing coincidences.


[quote]So you are simply assuming they must have been out of range of any other sensors, because you declare it so, even though that perfectly explains the situation and is what happens on screen? 

As for magically accelerating across gargantuan distances, we have never seen or heard of any ship having such an ability in the entire ME universe. "Going to FTL" in the game is like going to hyperspace, you can't just go "a little bit" to get super fast sublight acceleration. "Oh god they suddenly jumped 20,000 KM and are now right behind us" is kind of the thing they would be reporting in the middle of a battle, and if such abilities existed then the entire cutscene at the end of ME1 would be irrelevant because Sovereign could have just pseudoFTL'd past the entire fleet. And combat in the universe would feature unstoppable, uninterceptible super fast missiles and fighters would be useless. And striking targets at long range with guns would be impossible because the distant targets would just pseudoFTL around to dodge all incoming fire.[/quote]


What happens on screen is we see the interior of the Normandy until the other vessel is close enough that it is too late. "Real" space flight for vessels such as as these is rather faster than you seem to grasp.

The speed of light, which is by defintion less than FTL is approx 300,000 km per second. That means that in the several seconds we are still seeing the Normandy's interior, the Collector vessel could have covered a few million kilometers, not the mere 20,000 you seem to feel they couldn't possibly have closed. As for Sovereign, that was a special case due to the Nebula, which, per the codex, forces everyone in it to slow down radically.

Why would missiles and fighters be 'unstoppable?' The ships they are targetting can go just as fast and probably have a much better fuel range. I agree that there are issues with the projectile weapon speeds, but the fact remains that the ships accelerate to FTL, they don't simply engage a jumpdrive, open a wormhole, or anything like that. The main answer to the projectile speed issue is that ships engage at relatively close range. The codex even says essentially that, that sensor ranges are much greater than weapons ranges, so ships normally only fight when they have something to fight over, such as a base or planet.

Why the Normandy didn't immediately ensure sufficient distance is unclear. We do know from the second encounter with the collector vessel (when the find it playing possum), that they can disengage almost instantaneously when they want to (which backs up my case as to how the Collector vessel could close so readily).


[quote]So it is absolutely perfectly plausible that they would run into each other after 2 days of constant patrolling when the collectors are ambushing ships? Glad you agree.[/quote]

How do you get that from 'sectors are multiple systems wide?'

[quote]Long range sensors don't stop being long range sensors if they pick up something relatively close to you.

You're reading too much into the statement, considering the "they were at super long range" basically doesn't fit with anything else we see in the MEverse or this scenario.[/quote]

They say 'detecting a vessel on long range sensors.' They do not say OMG! A vessel just appeared nearly on top of us!.'

Please cite which events in the MEverse contradict me. The codex backs me. You have just cited blind speculation without any actual evidence.


[quote]Well, we all know what the truth is anyway...

FROM: Codex@Bioware.com
TO: Cutscene@Bioware.com
SUBJECT: What is going on with those story boards?
ATTATCHMENT(S): codexexperts.docx

Hey guys, just wanted to let you know that the story boards for the opening cutscene don't really fit with the lore. It's pretty clearly in contradiction with the codex. Could you revise it before it goes into production? I've included the relevant entries and some suggestions in the attached document.

Cheers, Codex department.[/quote]

And yet that can't be called out as bad writing? That said, the writing here isn't neccessarily bad.. the collectors could simply have additional capabilities.


[quote]The only short range sensors they have are active ones like LADAR, which they don't use for primary detection (again, codex). Of course they picked them up on long range sensors. They never actually specify how far away they are, and given what we see on screen...

Even then, it's only "short range" in comparison to the enormous range of IR sensors, whose detection distance is limited only by the thermal output of the craft being detected. [/quote]

But there is no panic, no confusion as to why this vessel suddenly appeared at point blank range, no panic at all until it changes course and starts to close. Your explaination requires a lot more assumptions than mine.

[quote]Because sensors are real world devices, and do not run on magic. Although Star Trek has magical sensors that can "detect lifesigns" and other vague things that don't make sense, in the real world you detect something by measuring an interaction with something else.

Different wavelengths of light interact with different things, microwaves can't be detected in the same way that UV rays are. Lasers can be generated in theory at any wavelength although in practise engineering limits it to certain ones. Regardless, there are huge numbers of possible wavelengths from nanometer length ones up to centimeter or larger. [/quote]

If they were using lifesign detectors, your star trek example might be relevant, but full spectrum EM spectrum sensors also exist in RL. EM sensors see ranges, true, but you are suggesting that any given sensor can only see one particular wavelength. The human eye is more capable than that let alone man made sensors.

[quote]I'm actually quite confused now. Are you saying that the fact that Normandy has curved surfaces means that LADAR is ineffective at detecting it? Light bounces off curved things just fine, and actually stealth aircraft geometry is often blocky and sharply angular, not curved. Even then, the gemotery is only good at deflecting certain kinds of radiation, and does not apply to nearly all of the others (which is why you can still see the stealth aircraft, it does nothing to visible wavelengths). [/quote]

LADAR is not just a matter of light bouncing off. The concept is based on bouncing off and returning directly back to the sender. Light deflected in any other direction doesn't get back to the sender. You can see stealth aircraft, but usually that is because there is relativly omni directional light shining on it (like the sun), or the hanger lights. Shine a flashlight at one and you won't see the same intensity of beam on it that you would if you shine it at a flat wall. LADAR would not so much be rendered ineffective, but of reduced effectiveness and you may even get false readings.

[quote]Since when was the Normandy traveling near lightspeed? Have we ever been given any indication that it can travel at relativistic speeds at all? If the SR1 was traveling at near-lightspeed, it would have been impossible to track, get a target lock and hit with any kind of weapon because of relativistic effects.[/quote]

Again, ships accelerate and decelerate to and from FTL speeds. When a ship comes out of FTL, it is still moving at lightspeed, and slows down from there to whatever speed.

[quote]And if they saw it on IR, they know where it was at that time. Unless the Normandy herself changed course after engaging stealth, even though they can't see it they know where it will be at all points in the future thanks to equations of motion. Even if it did change course with its reactionless drives, there would still be a "range" of possible positions of the ship, based on its performance characteristics (i.e. how fast it can accelerate).

This provides a section of expanding 3D space in which the SR2 "might" be. They don't know its exact performance characteirsitscs so it's more guesswork than usual, but regardless of that, they have significantly narrowed the range of search possibilities.

This implies that they can head in the direction of this area and can look around in it to pick up the SR1 with modes of detection other than IR (since they suddenly disappeared from IR). That is what I have been proposing this whole time, they move to where the SR1 was last seen and look around for its updated position with other sensors.[/quote]

Unless Joker is a complete idiot (which is possible) or a lazy idiot (which is also possible), standard proceedure for any stealth vessel would be an immediate course change after cloaking, for exactly the reasons you give. That would likely happen anyway. It is theoreticly possible that they simply plotted a standard planet approach trajectory and the Collectors guessed right as to which planet, but that still doesn't explain why the Normandy didn't see the collector vessel.

[quote]Um, what? The collectors were ambushing all sorts of ships in the sector, for weeks. The SR1 then came looking for the collectors (they didn't know it was the collectors, but you know what I mean), for the past 2 days. This implies many failed attempts to find them. But they were in the same regions of space at the same time... and you think it's unlikely they would bump into each other?[/quote]

Yes, very unlikely. Especially for the Collectors to see the Normandy first.


[quote]No, according to me the collectors were ambushing any and all ships (and were not after the SR1 specifically, or if they were, they baited a trap for it and it eventually worked), saw the SR1 during its breif window of vulenrability (this was partially luck), and then closed to where it last was while finding other ways to detect it (which they did). I'm also proposing that they were very close initially, it's YOU that proposes they were a large distance away and went undetected.
[/quote]

Actually I am proposing it was a long distance away, but the Normandy was detected anyway. I can give you theories on how.....

#154
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages
Enough.

Take it to PMs or start another thread where we can discuss the science of sensing electromagnetic emissions in space. This is off topic and you are both risking the shutdown of the thread.

Modifié par Sable Phoenix, 22 novembre 2010 - 07:05 .


#155
Moiaussi

Moiaussi
  • Members
  • 2 890 messages

Sable Phoenix wrote...

Enough.

Take it to PMs or start another thread where we can discuss the science of sensing electromagnetic emissions in space. This is off topic and you are both risking the shutdown of the thread.


So if anyone says 'no that's not a Chekov's Gun' that particular suggestion has to be dropped?

#156
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages

Moiaussi wrote...

Sable Phoenix wrote...

Enough.

Take it to PMs or start another thread where we can discuss the science of sensing electromagnetic emissions in space. This is off topic and you are both risking the shutdown of the thread.


So if anyone says 'no that's not a Chekov's Gun' that particular suggestion has to be dropped?


As long as you don't start an argument over it and take it into off-topic tangents, absolutely not.

#157
Rekkampum

Rekkampum
  • Members
  • 2 048 messages

iakus wrote...

Shepard outright says to Anderson "Stealing the Normandy is mutiny"  and later  to the LI"I probably shouldn't even be wearing this uniform"

Navigator Pressly:  "I can't believe we stole the Normandy!  I know we'll all be court-martialed if this doesn't work out, but part of me loves it!"

Dr Chakwas "It's strange, being a fugitive from the Alliance.  The crew has sacrificed everything for you, Shepard, don't let us down

What would the Alliance and the Council have to say about Shepard's actions?  They stole the most advanced warship in the Alliance fllet and took it on a joy ride.  If Ilos didn't pan out, for whatever reason, the entire crew would likely be facing lengthy prison sentances.  And that's best case scenerio.  That was the enormity of the actions they took.  They bet everything on Shepard's vision.  That's what hit me so hard on Horizon.  Shepard put everything on the line once, who is to say he's not doing it again?  Could they at least have not done something to learn the context?  Even ask questions?


He does do that only if you make the paragon statement; note he is speaking from his experience as an Alliance Commander, not as a Spectre, who is allowed to circumvent the law in order to accomplish tasks that he feels are important. It just so happens that his goals overruled the will of the Council as well, which is ironic. Also note that he is not bound to the Alliance - although he is still in service to them - as a Spectre; this is proven when the Renegade Shepard prevents one of the Admirals from making an inspection of the Normandy. Perhaps this newfound authority is another concept that is partially unexplored in the first, while it is challenged in the second- via TIM. As for the rest of the crew, your observations are spot-on. Let us also remember that there was solid evidence corroborated by Liara, Matriarch Benezia, and the Asari on Feros that Shepard's vision and the Reaper threat was genuine, so it's not as if he was merely hallucinating.

As for Horizon, I understand your point, but let us remind ourselves that humans aren't Salarians, and in those kinds of situations, will react to it emotionally before they react logically.

#158
Rekkampum

Rekkampum
  • Members
  • 2 048 messages

luakel wrote...

PrimalEden wrote...

What I'd love to know is about the statues on Ilos. I went through that whole mission wondering what the deus did a Prothean look like and ME2's Codex image compared to the Collectors left me feeling yanked around.
*huddles in corner*
For mercy's sake, are the Protheans really giant bugs!? Or is it just armor-oh I'm so confused...


Well, EDI only said that the Collector's possessed genes only found in the Protheans, not that they're completely or even mostly the same, so it's possible that the Reapers just mutated them beyond recognition to suit their needs. The Protheans in Shepard's vision(s) do look alot like the statues on Ilos. That said, how you create walking bugs out of the Protheans (who looked more like Husks than anything else) is anyone's guess.

Maybe it is just armor? Shepard's able to wear their armor and look pretty similar to the Collectors themselves, so most of the bug-like features may be external, with recognizable Protheans underneath.


Yeah, a conversation with Mordin reveals that their genes were in fact tampered with and modified to fit the will of the Reapers.

#159
Rekkampum

Rekkampum
  • Members
  • 2 048 messages

Sable Phoenix wrote...

Rekkampum wrote...

This brings us back to how Shepard's ressurection was handled.  If in fact Shepard isn't "exactly" Shepard again, despite assurances to the contrary, it should have been made clear and explored in detail.  Perhaps using teh Horizon incident as a jumping off-point.


I wouldn't say Sheperd isn't "Sheperd" in terms of a philosophical perspective, but I would say that alot of him may be influenced in a way that we as an audience have not been led to believe. I think we agree that this is an issue worth exploration in the third Mass Effect.


See, this is, I think, the biggest true Chekov's Gun that the story presents us with, and the reason why it's ultimately somewhat unsatisfying.  The second game sets up the clear implication right from the very first moments that this Shepard we're playing is a different Shepard, somehow, somewhere, than the Shepard we played in the first game.  That gun is never ever fired, and as such the entire story comes off as vaguely unsatisfying.

I wish the writers had settled on a theme for the game's story.  There is no theme at all, and thus the story is directionless.  "What it means to be human" would've been a great theme to use, especially if they had explained or investigated the meaning behind the "salvation through destruction" stuff Harbinger spews and set up a conflict between Shepard, now largely artificial, having to make a choice in some kind of quandary related to "saving" the human race by the desctruction of the physical fleshly "human" part of it, or keeping it in its current state of an aggregate of fleshy individuals but consigning it to annihilation by some other means.

They may just be going this route in ME3.  I hope it's touched on somehow.  But it should've played a bigger, more explicitly presented part in ME2.  If it had the whole game's story would've felt like it had direction, rather than like a collection of Burn Notice episodes.


LOL @ the Burn Notice references. I see the Mass Effect narrative as a continuing one of several arcs, rather than a set of individual stories (like chapters in a novel) - I think this is the way the writers may have intended the story to be perceived rather than separately.

#160
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
Um... having a detector for LIDAR that's directed at you isn't really fundamentally different from having a detector for RADAR that's directed at you. Both systems rely on bouncing EM waves off the target, and those waves can be detected.

#161
PauseforEffect

PauseforEffect
  • Members
  • 1 022 messages
Thanks for the replies, I also wondered if those statues were of another alien species like that Krogan statue on the Citadel.

Seemed that Chorban and Jahleed would have uncovered something about the keepers that Shepard has not heard of already. The e-mail does give a sense of foreboding...

The relay on the Citadel (a relay on a relay, wow does it make one's head spin) has potential I think. Perhaps the Protheans were trying to find a way to cut interstellar travel altogether and simply transport goods across worlds instantly and saving resources? Ah well, it probably has served its purpose but I wonder why we don't hear about other races doing research on that connection to Ilos.

Want to know more about the Protheans' monitering other races! The key that Sha'ira gave to that Prothean Orb sounds like another unfired gun.

Probably getting sidetracked by the smaller details but you know what they say where the devil lies in.

#162
Iakus

Iakus
  • Members
  • 30 345 messages

Rekkampum wrote...
He does do that only if you make the paragon statement; note he is speaking from his experience as an Alliance Commander, not as a Spectre, who is allowed to circumvent the law in order to accomplish tasks that he feels are important. It just so happens that his goals overruled the will of the Council as well, which is ironic. Also note that he is not bound to the Alliance - although he is still in service to them - as a Spectre; this is proven when the Renegade Shepard prevents one of the Admirals from making an inspection of the Normandy. Perhaps this newfound authority is another concept that is partially unexplored in the first, while it is challenged in the second- via TIM. As for the rest of the crew, your observations are spot-on. Let us also remember that there was solid evidence corroborated by Liara, Matriarch Benezia, and the Asari on Feros that Shepard's vision and the Reaper threat was genuine, so it's not as if he was merely hallucinating.


But even if Shepard didn't care about the Alliance, he is still defying the Council.  He's really defying both by stealing the Normandy.  And so is the squad, regardless of what they know or believe to be true.  It was still a huge show of trust.

As for Horizon, I understand your point, but let us remind ourselves that humans aren't Salarians, and in those kinds of situations, will react to it emotionally before they react logically.


When the meeting first starts, the VS expresses wonder that Shepard is still alive, and actually starts to ask the questions I'd expect .  Things like "How is this possible?" "Why haven't you contacted me?" Stuff like that.  But it's when Cerberus gets mentioned that he/she grows hostile and stops listening.  Right about when I'd think the VS's curiosity should be most piqued.

Also, believing a turian would sign on with Cerberus goes a wee bit beyond illogical and is well on the way to delusionalImage IPB  Maybe Cerbnerus doesn't have a chip in Shep's head, but in Ash/Kaiden's.  Maybe all of the above...

#163
Rekkampum

Rekkampum
  • Members
  • 2 048 messages
Iakus,



Of course, but Spectres can do that.



As for the VS, it's Cerberus lol! We were just fighting the same people who testing Thresher Maw acid on soldiers and now Shepard shows up two years after he was supposedly dead in the Terminus system with their very outfit on? The VS has every right to get upset.



If that Turian's friends with Commander Shepard, then anything's possible.

#164
Iakus

Iakus
  • Members
  • 30 345 messages
[quote]Rekkampum wrote...

Of course, but Spectres can do that. [/quote]

Actually, that's the one thing they can't do.  The Council is the one authority they can't defy. 

[/quote]
As for the VS, it's Cerberus lol! We were just fighting the same people who testing Thresher Maw acid on soldiers and now Shepard shows up two years after he was supposedly dead in the Terminus system with their very outfit on? The VS has every right to get upset.

If that Turian's friends with Commander Shepard, then anything's possible.[/quote]

Kinda makes you curious as to the why, doesn't it?  Particularly if it's a friend/mentor/LI we're talking about.

Yes, anything's possible.  Including that there's a reason for all that's happening.


That's one weakness in the writing throughout the game, the incrediblely incurious attitudes throughout the galaxy. 

#165
Rekkampum

Rekkampum
  • Members
  • 2 048 messages
iakus wrote...

Actually, that's the one thing they can't do.  The Council is the one authority they can't defy. 


That was a joke, actually.

Kinda makes you curious as to the why, doesn't it?  Particularly if it's a friend/mentor/LI we're talking about.

That's one weakness in the writing throughout the game, the incrediblely incurious attitudes throughout the galaxy. 


Not really. Alliance soldiers like them are Idealists, therefore they hear the word Cerberus and regardless of context see that person an enemy by association, with good reason. Moment of silence for Kahoku... Now, they aren't going to want to hear excuses or ask questions. We simply react. They did take things in perspective after the meeting, as revealed in their email, though.

But I expect Bioware to knock our socks off with their writing in the next one.

#166
Iakus

Iakus
  • Members
  • 30 345 messages

Rekkampum wrote...

Not really. Alliance soldiers like them are Idealists, therefore they hear the word Cerberus and regardless of context see that person an enemy by association, with good reason. Moment of silence for Kahoku... Now, they aren't going to want to hear excuses or ask questions. We simply react. They did take things in perspective after the meeting, as revealed in their email, though.

But I expect Bioware to knock our socks off with their writing in the next one.


Isn't Jacob a former Alliance soldier, and several members of the crew? As well as...Shepard?Image IPB

You only get the letter if the Virmire Survivor was your LI.

Yes, the VS knows just how bad Cerberus is, and knows that Shepard knows.  He/she was there too for Kahoku, Toombs, and so on as well.  Yet the VS literally goes from "You're standing before a god/hero, Delan, back from the dead" to "You turned your back on everything we stood for!"  You'd think an idealist would have found a reason why "Commander Shepard.  Captain of the Normandy.  First human Spectre.  Savior of the Citadel", would have done this.  As written, it's just a heavy-handed way to keep the VS from joining the team. 

Oh, and encourage people to cheat by poisoning the VS against them and throwing genetically engineered hotties and barely-legal quarians at themImage IPB

I hope Bioware knocks our socks off with their writing, but I don't dare trust.  They have a lot of catching up to do.

Edit:  typo

Modifié par iakus, 23 novembre 2010 - 05:56 .


#167
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages
Still angry with Ashley's cameo, aren't you, iakus? Come on, not giving in to Shepard's persuasion skills -- that takes some serious backbone!

#168
Iakus

Iakus
  • Members
  • 30 345 messages

Zulu_DFA wrote...

Still angry with Ashley's cameo, aren't you, iakus? Come on, not giving in to Shepard's persuasion skills -- that takes some serious backbone!


With that kind of power, neither she nor Kaiden could possibly be indoctrinated.  An ally like that would be really useful against the Reapers!

#169
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 968 messages
So, could Armistan Banes be a Chekhov's gun?

#170
Inverness Moon

Inverness Moon
  • Members
  • 1 721 messages

FieryPhoenix7 wrote...

So, could Armistan Banes be a Chekhov's gun?

I've always thought he was the Illusive Man.

#171
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 968 messages

Inverness Moon wrote...

FieryPhoenix7 wrote...

So, could Armistan Banes be a Chekhov's gun?

I've always thought he was the Illusive Man.

Honestly, I think it's just as likely that Banes is TIM as it is that he isn't. Either way, I'd really like ME3 to shed some light on this.

#172
Rekkampum

Rekkampum
  • Members
  • 2 048 messages
iakus wrote:

Isn't Jacob a former Alliance soldier, and several members of the crew? As well as...Shepard?../../../images/forum/emoticons/lol.png


The others mainly got the stiff end and were tired of the games the Alliance played, especially Joker. Also Jacob did work with the Corsairs, etc., but he faces a similar situation to that of Shepard's- his and Miranda's accomplishments in stopping a Batarian terrorist attack were put under the rug - so he isn't comparable to Ashley, who's clearly an Alliance fanatic or Kaidan, who's simply emo (or Carth Onasi reincarnated).

Yes, the VS knows just how bad Cerberus is, and knows that Shepard knows.  He/she was there too for
Kahoku, Toombs, and so on as well.  Yet the VS literally goes from "You're standing before a god/hero, Delan, back from the dead" to "You turned your back on everything we stood for!"  You'd think an idealist would have found a reason why "Commander Shepard.  Captain of the Normandy.  First human Spectre.  Savior of the Citadel", would have done this.  As written, it's just a heavy-handed way to keep the VS from joining the team.


You're oversimplifying a very complex situation. Regardless of how logical your reasoning sounds, people are
not always as rational as you'd like to think and are often unpredictable in such moments, which is what I like about this exchange they have. Remember that old saying "what works in theory doesn't always work in practice"? Adding the "why" to that time, which is unexpected and spontaneous runs the risk of making the emotions and the entire conversation seem forced in addition to compromising the raw verisimilitude in favor of a formulaic by the numbers approach. The "why" is not on the VS anyway, it's on Shepard, the hero they idolized, to defend himself and explain his actions, which he does, in a rather lackadaisical manner. This exchange between the two is a gun that simply fired a blank. The real emotional payoff should come in their probable reunion in the next game.

Oh, and encourage people to cheat by poisoning the VS against them and throwing genetically
engineered hotties and barely-legal quarians at them../../../images/forum/emoticons/tongue.png


They're not encouraging them to cheat. Tali's been around forever - and already was interested in Shepard, as we learn if you're in a relationship with her when you speak to Liara in LOTSB. Miranda's not the one throwing herself at Shepard- she plays the ice queen throughout the game. Again, the blame is on Shepard for not keeping himself in check.

EDIT: Weird change in format

Modifié par Rekkampum, 23 novembre 2010 - 07:02 .


#173
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages

FieryPhoenix7 wrote...

Inverness Moon wrote...

FieryPhoenix7 wrote...

So, could Armistan Banes be a Chekhov's gun?

I've always thought he was the Illusive Man.

Honestly, I think it's just as likely that Banes is TIM as it is that he isn't. Either way, I'd really like ME3 to shed some light on this.


I think Banes isn't likely to be TIM. Probably some important figure knowing something about the most shady parts of Cerberus-Alliance connection. Can be tied to the plot of the "Alliance DLC", BTW.

#174
Bourne Endeavor

Bourne Endeavor
  • Members
  • 2 451 messages

khevan wrote...

AntiChri5 wrote...

The biggest problem with the resurrection is......well.....WHY? Seriously, what is wrong with a coma? Why open such a big can of worms, then spend all your time pretending you didn't?


I think Bioware tried to seperate Shepard from the Council and the Alliance, to try to create a sense of "Shepard against the universe," in ME2. Trying to go for that darker, harder edge to the story. Shepard knows the truth of the Reapers, but only he and an organization with a very dark past are trying to do anything about it. If Shepard were in a coma, or injured in the destruction of the SR1, the Alliance would have had every reason to try to recover him/her, and that whole sense of being the only sane man in a universe of lunatics would have been gone. As much as I've criticized Bioware's handling of ME2's story, this one narrow slice of things actually kinda made sense to me. I just wish it had been handled better.

I also think that it was to try to tie Shepard closer to Cerberus and TIM.

"We raised you from the dead, you owe us, go do this stuff for us."

From that very simplistic viewpoint, it makes sense, in a nonsensical kind of way, if you get my meaning.

I personally don't have any issue with the resurrection itself. We can perform miracles compared to medical knowledge even a century ago, who knows what's possible in a couple hundred years from now?

However, I agree completely that the way it was handled in-game was clumsy at best. There are all kinds of implications to such a resurrection that were never even mentioned, much less explored. Is there an afterlife? What affect on Shepard would actually dying have, even if he/she was brought back? It would open up all kinds of conversational opportunities with squadmates, crewmembers, etc, and give us a great subplot. I think Bioware (intentionally or unintentionally) has explored (briefly) the idea of what is life, with the geth and other AI's, and this was a perfect opportunity to go all out with that kind of exploration, especially if Shepard were now an AI imprinted in a neural chip embedded in a reconstructed Shepard replica. I almost think I would have prefered that as a "HOLY ****" moment about two-thirds of the way thru ME2, almost like Luke learning that Vader was his father. A whole examine your existance moment that was totally ignored, and therefore wasted.


What could have served a plausible substitute, yet maintain the impact designed by killing Shepard would be the illusion of death. The entirety of the opening intro remains unchanged with the sole exception being Shepard is severely injured, not killed. This is masqueraded for marketing purposes with simplistic phrases suggesting Shepard has indeed died, which was essentially what we have today. If the Alliance could not locate Shepard nor was the Council willing to search, (s)he would be listed KIA. Upon the discovery of Shepard's body, Cerberus is the only organization with enough funding and willingness to 'revive' Shepard. Another possibility is they do not mention anything to the Alliance nor does Liara who could be reasonably upset with how the Council has ignored everything in regards to the Reapers.

Moving along, yet on a similar topic about contrived plot devices rearing their unwanted heads. The abduction of the crew certainly left a lot to be desired or rather the preceding elements to make the scenario possible. We have spent the duration of two games going on assignments/missions wherein Shepard is accompanied by two members of his/her team, be it to take down Krogan, invade Virmire or go shopping, it has always remained a three person brigand. There was a single exception with Kasumi, yet this was explained upon the opening of her loyalty mission. Nonetheless, we have a single, unplayable mission, where everyone boards the shuttle and the Normandy is besieged.

I recall reading this portion from the strategy guide and pondering the competency for well into the night. Presently, Shepard and crew have uploaded a hostile virus into the Normandy and find it completely acceptable to leave her adrift and defenseless whilst they go off doing lord only knows due to the game providing no insight whatsoever? It was upon these aforementioned contemplations I derived a completely - and what I believe, better - alternative.

Instead of more or less abandoning the Normandy, this is replaced with a firefight within her. Everything up until the invasion remains identical, except Shepard and friends are aboard, albeit completely unprepared. The scenario changes to a series of choices for Shepard as (s)he can only rescue certain individuals. For an example, the Collectors have overwhelmed the Crew's Quarters and have broken into the medical facility. Despite this Miranda has kept them primarily at bay while confined to her office. At this moment, Shepard must decide between rescuing Doctor Chakwas or Miranda. Both cannot be saved. No this does not necessarily guarantee their death. It would simply mean one was abducted and can later be saved. Akin to how we rescue Kelly... should we choice to do so post haste.

Unfortunately, we have what already is. One can remain optimistic that these contrived and convenient plot devices are a thing of the past in Mass Effect 3. Hell, if the Lazarus Project is given the degree of depth in ME3 it deserves. I would be all the more satisfied.

Modifié par Bourne Endeavor, 23 novembre 2010 - 08:04 .


#175
Rekkampum

Rekkampum
  • Members
  • 2 048 messages
Bourne Endeavor wrote...

I recall reading this portion from the strategy guide and pondering the competency for well into the night. Presently, Shepard and crew have uploaded a hostile virus into the Normandy and find it completely acceptable to leave her adrift and defenseless whilst they go off doing lord only knows due to the game providing no insight whatsoever? It was upon these aforementioned contemplations I derived a completely - and what I believe, better - alternative.


They didn't know the IFF - which isn't a virus - was laced with a virus created by the Reapers.