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Chekhov's Unfired Guns: Mass Effect 2 Writing and Story Discussion


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#176
Iakus

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[quote]Rekkampum wrote...

The others mainly got the stiff end and were tired of the games the Alliance played, especially Joker. Also Jacob did work with the Corsairs, etc., but he faces a similar situation to that of Shepard's- his and Miranda's accomplishments in stopping a Batarian terrorist attack were put under the rug - so he isn't comparable to Ashley, who's clearly an Alliance fanatic or Kaidan, who's simply emo (or Carth Onasi reincarnated). [/quote]

Ashley/Kaiden helped save the frakking galaxy, and it got swept under the rug.  Remember, the VS is one of the seven people (along with Anderson, Liara, Tali, Garrus, Joker, Chakwas, and Wrex, if alive) who seems to believe in the Reapers.  Well, outside of Cerberus.  They know what Shepard has done and gone through to save the galaxy. 

Also, not to get into a character debate, but while Ashley is tempermental and opinionated, I never got the impression she was especially fanatical.  And Kaiden struck me as the anti-Carth.  Yeah they had the same voice, but Kaiden was always laid back and philosophical.  He'd taken care of his baggage long ago and was content with his life (okay, maybe that makes him the anti-Jack)

Kind of odd how they had virtually identical dialogue on Horizon.  It's like whoever wrote it neither knew nor cared about their seperate personalities.

[quote]
Yes, the VS knows just how bad Cerberus is, and knows that Shepard knows.  He/she was there too for
Kahoku, Toombs, and so on as well.  Yet the VS literally goes from "You're standing before a god/hero, Delan, back from the dead" to "You turned your back on everything we stood for!"  You'd think an idealist would have found a reason why "Commander Shepard.  Captain of the Normandy.  First human Spectre.  Savior of the Citadel", would have done this.  As written, it's just a heavy-handed way to keep the VS from joining the team.[/quote]

You're oversimplifying a very complex situation. Regardless of how logical your reasoning sounds, people are
not always as rational as you'd like to think and are often unpredictable in such moments, which is what I like about this exchange they have. Remember that old saying "what works in theory doesn't always work in practice"? Adding the "why" to that time, which is unexpected and spontaneous runs the risk of making the emotions and the entire conversation seem forced in addition to compromising the raw verisimilitude in favor of a formulaic by the numbers approach. The "why" is not on the VS anyway, it's on Shepard, the hero they idolized, to defend himself and explain his actions, which he does, in a rather lackadaisical manner. This exchange between the two is a gun that simply fired a blank. The real emotional payoff should come in their probable reunion in the next game.
[/quote]

I contend questions like "Why" and How" are very appropriate for the situation. Shepard!  You're alive!  How is this possible?"   "Shepard!  You're working with Cerberus?  Why?  You know what they've done!"  Big hero, savior, mentor, love interest(possibly), friend, and most recently, savior of Horizon and the VS (again).  Barring a full-on renegade playthrough where you treated your swuaddies like dirt, that should buy ten minutes of goodwill, minimum.

No arguements that Shepard's response was jsut as idiotic.  I wanted to smack both of them in that scene.

[quote]

They're not encouraging them to cheat. Tali's been around forever - and already was interested in Shepard, as we learn if you're in a relationship with her when you speak to Liara in LOTSB. Miranda's not the one throwing herself at Shepard- she plays the ice queen throughout the game. Again, the blame is on Shepard for not keeping himself in check.
[/quote]

That was a joke.Image IPB  Though Miranda sitting on my screen got awfully distracting...

#177
Rekkampum

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iakus wrote...

Ashley/Kaiden helped save the frakking galaxy, and it got swept under the rug.  Remember, the VS is one of the seven people (along with Anderson, Liara, Tali, Garrus, Joker, Chakwas, and Wrex, if alive) who seems to believe in the Reapers.  Well, outside of Cerberus.  They know what Shepard has done and gone through to save the galaxy. 

Also, not to get into a character debate, but while Ashley is tempermental and opinionated, I never got the impression she was especially fanatical.  And Kaiden struck me as the anti-Carth.  Yeah they had the same voice, but Kaiden was always laid back and philosophical.  He'd taken care of his baggage long ago and was content with his life (okay, maybe that makes him the anti-Jack)


Well, let's call it "fairly eccentric patriotism" then. As for Kaidan. He's just as opinionated and emo as Carth is; if I remember, Kaidan/Carth was far from "content". He was either complaining about problems or bringing up old skeletons and shelving them in the next couple of paragraphs. Kaidan was very evasive, but also very opinionated.

Kind of odd how they had virtually identical dialogue on Horizon.  It's like whoever wrote it neither knew nor cared about their seperate personalities.


Most likely a case of time budget restraints, since the scene is pretty rushed.

I contend questions like "Why" and How" are very appropriate for the situation. Shepard!  You're alive!  How is this possible?"   "Shepard!  You're working with Cerberus?  Why?  You know what they've done!"  Big hero, savior, mentor, love interest(possibly), friend, and most recently, savior of Horizon and the VS (again).  Barring a full-on renegade playthrough where you treated your swuaddies like dirt, that should buy ten minutes of goodwill, minimum.


Well, they did say that, in a rather condensed jumble of phrases.;)

That was a joke.Image IPB  Though Miranda sitting on my screen got awfully distracting...


Well, I don't know about you, but Officer Lawson always gets me to stand at attention, to take a few words from Kenneth.
:D

#178
Iakus

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Rekkampum wrote...

Well, they did say that, in a rather condensed jumble of phrases.;)


More like they started to say that.  Then Cerberus gets mentioned and the VS completely shuts down. 

Well, I don't know about you, but Officer Lawson always gets me to stand at attention, to take a few words from Kenneth.
:D


Made me roll my eyes and say "How juvenile"

Modifié par iakus, 24 novembre 2010 - 05:06 .


#179
Iakus

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Inverness Moon wrote...

FieryPhoenix7 wrote...

So, could Armistan Banes be a Chekhov's gun?

I've always thought he was the Illusive Man.


I never actually considered that.

I started up a new ME 1 game this week.  I'll have to pick up that quest line and see if it's possible.

#180
RiouHotaru

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I found most of Shepard's responses on Horizon quite reasonable...assuming on what you picked. I started with the Paragon "It's been a long time <Insert Survivor Name Here>, which is sadly the best of the three. Then the VS tries to get pissy at you for being dead and gone for so long. And then I go for the "I didn't exactly have I choice I WASNT EVEN CONSCIOUS GEEZE" line, which is completely logical too...and then the VS hears the word Cerberus and the whole convo goes right into the crapper.



Honestly, the fact the situation isn't even remotely salvageable annoyed the crap out of me.

#181
Stazro

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RiouHotaru wrote...

I found most of Shepard's responses on Horizon quite reasonable...assuming on what you picked. I started with the Paragon "It's been a long time , which is sadly the best of the three. Then the VS tries to get pissy at you for being dead and gone for so long. And then I go for the "I didn't exactly have I choice I WASNT EVEN CONSCIOUS GEEZE" line, which is completely logical too...and then the VS hears the word Cerberus and the whole convo goes right into the crapper.

Honestly, the fact the situation isn't even remotely salvageable annoyed the crap out of me.


I concur. It's a stupid thing Shepard just stands there and takes the blame for not calling, although he/she wasn't quite capable of it in the first place (and after Lazarus, the Alliance/Anderson won't tell where to find the VS).

Modifié par Stazro, 24 novembre 2010 - 06:03 .


#182
RiouHotaru

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Or when you TRY to explain, you unavoidably use the word Cerberus and sets off the VS's Berserk Button that sends them into their spheal.

#183
Fiery Phoenix

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iakus wrote...

Inverness Moon wrote...

FieryPhoenix7 wrote...

So, could Armistan Banes be a Chekhov's gun?

I've always thought he was the Illusive Man.


I never actually considered that.

I started up a new ME 1 game this week.  I'll have to pick up that quest line and see if it's possible.

You know how to get it, right? Because it could be easily missed.

#184
Iakus

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[quote]FieryPhoenix7 wrote...
I never actually considered that.

I started up a new ME 1 game this week.  I'll have to pick up that quest line and see if it's possible.[/quote]
You know how to get it, right? Because it could be easily missed. [/quote]

Yeah, it's Dr Michel's quest.

Liara's been retrieved, time to head back to the Citadel!

Modifié par iakus, 24 novembre 2010 - 02:34 .


#185
Sable Phoenix

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The other really huge plot discrepancy that bugs me in ME2 is the whole "all ground crew abandon ship" after installing the Reaper IFF. Someone else has already mentioned this. At no point in the entire game has this been standard practice. It's always been a ground team of three and three only. As has also been brought up already, having a firefight on board the Normandy would've been a far preferable mission design, especially if it had also included choices that influenced the start of the suicide mission. But beyond simple game design, this makes no narrative sense. If Shepard had made a the entire ground team on the shuttle every mission and only choosing the active operatives once they hit dirt, it would be different, but since we never did that before, this stands out as exactly what it is: a contrivance, a bit of clumsy writing to force a plot point.

#186
schneeland

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Sable Phoenix wrote...
[...] But beyond simple game design, this makes no narrative sense. If Shepard had made a the entire ground team on the shuttle every mission and only choosing the active operatives once they hit dirt, it would be different, but since we never did that before, this stands out as exactly what it is: a contrivance, a bit of clumsy writing to force a plot point.


It actually gets even poorer when you consider that you will also use the shuttle to embark on the next mission when in fact there is none. This happened to me one of my playthroughs and thus the situation felt quite artiificial.

Still, if we assume that every member of the team leaves the ship for the test, then why would you have the full crew on the ship. Actually, I would have expected about half of them to also leave the ship, with just a core crew remaining for the tests.

#187
Zulu_DFA

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I totally agree that the whole "yes/yes -- test the IFF choice -- all crew on shuttle -- Collectors coming out of nowhere immediately -- crew abduction" was a worst plot sequence I've seen in years in any media...

It's one huge black plot hole that sucks in the sense from the entire last part of ME2. All the dramatic effect it brought could have been achieved during the suicide mission itself, by leaving the crew to defend perimeter around the Normandy or something like that.

And, OP! Can I beg you to correct a typo you've got in the thead's title? It's "Chekhov".

Modifié par Zulu_DFA, 24 novembre 2010 - 06:11 .


#188
Giggles_Manically

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Yeah the whole ending of the game really was bad.



Sad that in ME1 we had:

Ilos > Talking to Vigl > Fighting though and over the Citadel > Talking to Saren > Epic end sequence.



Then in ME2:

Reaper IFF (LFD in SPACE!) > One single mission > Lame crew abduction > Lame Suicide Mission > Horrible final boss.



Standards have slipped it seemed.

#189
Sable Phoenix

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Zulu_DFA wrote...

And, OP! Can I beg you to correct a typo you've got in the thead's title? It's "Chekhov".


Holy crap you're right.  >smacks self<

Fixed!

Modifié par Sable Phoenix, 24 novembre 2010 - 07:25 .


#190
Stazro

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schneeland wrote...
It actually gets even poorer when you consider that you will also use the shuttle to embark on the next mission when in fact there is none.


The next mission is flying through the Omega-4-Relay. Oh, wait...

#191
Iakus

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Sable Phoenix wrote...

The other really huge plot discrepancy that bugs me in ME2 is the whole "all ground crew abandon ship" after installing the Reaper IFF. Someone else has already mentioned this. At no point in the entire game has this been standard practice. It's always been a ground team of three and three only. As has also been brought up already, having a firefight on board the Normandy would've been a far preferable mission design, especially if it had also included choices that influenced the start of the suicide mission. But beyond simple game design, this makes no narrative sense. If Shepard had made a the entire ground team on the shuttle every mission and only choosing the active operatives once they hit dirt, it would be different, but since we never did that before, this stands out as exactly what it is: a contrivance, a bit of clumsy writing to force a plot point.


Or, as Strange Aeon so succinctly (and humorously) put it:

[Shepard]: Ok, we’ve just plugged a device made from Reaper technology into our ship. We really have no idea what this will do, so we’re on full alert until…

[Bioware]: ASSUMING DIRECT CONTROL

[Shepard]: Road trip!

Giggles_Manically wrote...

Yeah the whole ending of the game really was bad.

Sad that in ME1 we had:
Ilos > Talking to Vigl > Fighting though and over the Citadel > Talking to Saren > Epic end sequence.

Then in ME2:
Reaper IFF (LFD in SPACE!) > One single mission > Lame crew abduction > Lame Suicide Mission > Horrible final boss.

Standards have slipped it seemed.


To be honest, I thought the overall suicide mission (minus Terminator Kong) was okay.  It just didn't have the payoff it should have, given all the hype.  You recruit all these demigods, yet you end up not needing half of them.  We needed more challenges, controling divided parties, more choices to make. 

It was a golden opportunity to learn more about the Reapers' overall goals, the Protheans' last stand, the Collectors themselves.  Some last-minute loyalty crises.   Instead what we got was a slightly longer than normal mission.  And...that...

Or, putting it another way, Crossing the Omega IV Relay should have triggered the Landsmeet, not the Battle of Denerim.

#192
Mr. MannlyMan

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iakus wrote...

To be honest, I thought the overall suicide mission (minus Terminator Kong) was okay.  It just didn't have the payoff it should have, given all the hype.  You recruit all these demigods, yet you end up not needing half of them.  We needed more challenges, controling divided parties, more choices to make. 

It was a golden opportunity to learn more about the Reapers' overall goals, the Protheans' last stand, the Collectors themselves.  Some last-minute loyalty crises.   Instead what we got was a slightly longer than normal mission.  And...that...

Or, putting it another way, Crossing the Omega IV Relay should have triggered the Landsmeet, not the Battle of Denerim.


On a similar note, the Suicide Mission didn't have the right atmosphere or flavour. Look at this concept art:

Image IPB

I don't know about you, but to me, that concept art would have been absolutely fantastic if it had made it to level design. It's pretty much an embodiment of the art style that made Mass Effect unique, because it just looks so alien and beyond-our-comprehension (granted, though, they could have made it a little less fleshy and a little more cybernetic, but it still looks awesome). Instead, we got a lame Terminator clone as a final boss that looked completely out of place in the final level.

Why is it that we had to fight the actual thing, anyways? Couldn't we have just gone around disabling the Reaper's life support? At least it wouldn't have led to some contrived battle where you just shoot the boss in the eyes until he/it falls.

#193
schneeland

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Well, generally I agree with iakus: the suicide mission was okay, just not that epic and also not very suicidy. Bringing it more to the style of that concept art alone would have massively improved that mission.



Also, I think, I have another gun: The base itself. I mean, this is supposed to be the home of these bloody collector ****es, right? So where are their soldiers?

I know, we may not have triggered the alarm on the whole station, still the home base of the collectors should be crowded with them. I thought there should be at least half a battalion of active troops defending the very heart of their operations.



So while this is of course all quite academic now, it could have worked like this, after you made it through the seeker swarms:



- Choose people to hold the line and to come with you

- Eliminate a few last guards before you arrive at another massive door.

* Blow it up -> quick, but sets of general alarm

* Hack it (given you have a tech expert onboard) -> no alarm (yet), but takes time (maybe 30 sec)

- After the door: Enter large hall with creepy thing like concept art. To destroy it you have to cut its connections to the human goo (and maybe some data links). Maybe you would also need to go up some stairs and platform until you can cut some of them off

- As soon as you start to destroy things: Alarm goes off. Also, the things starts to attack you with some kind of weapon (that hopefully does not make it look stupid), especially when you are nearby.

- Also, when alarm starts:

* Collector troops start to besiege you. You don't need to kill them (and on higher difficulties it may also be impossible unless you are of those with ultra-fast mouse and keyboard reactions). On a side note: This may put you a bit more in a situation where you need to choose whether you want the strongest fighters to come with you or leave them with the defence line.

- When you are done with the reaper thing:

* Place one or another bomb in the main terminal that will probably just be located at its feet (logically, there should be another room, but this would also stretch the mission in an unnecessary way).

- Alarm clock goes off and you start fighting your way back to the defence team.



During all that:

- Time counts. Depending on the fighting skills of your defence team, after a given point, members will fall (thus you will be penalised for making your life easier with the hacking of the other door).



Finally:

- You fight your way back to the Normandy. Collector troops put you under pressure, so this is more of an organized retreat than an actual fight.

- Maybe one last, hard fight against some tough troop or boss that is determined that at least you will also die (now that everything is lost for him).



Alternatively:

- Use a cutscene for the last retreat to the Normandy (just as it is now).



So this is not entirely smoothed out, but may have been away how the last part of the suicide mission would not have felt so lame. Also, it would have introduced some more challenges as for keeping everyone alive.



Alas, it is all set now, so I guess all we can hope is that there will be a better finish in Mass Effect 3.

#194
schneeland

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(double post)

Modifié par schneeland, 24 novembre 2010 - 11:22 .


#195
Sable Phoenix

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Mr. MannlyMan wrote...


Image IPB


Is that actual Mass Effect concept art?  It's cool but I'm not sure if it would have fit.  It looks like the creature from Robert E. Howard's Conan story The Tower of the Elephant.

Still, even though I have no real overwhelming problem with the Reaperspawn we got, this would've been superior.  There's something fundamentally wrong about it.

#196
Rekkampum

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iakus wrote...

Rekkampum wrote...

Well, they did say that, in a rather condensed jumble of phrases.;)


More like they started to say that.  Then Cerberus gets mentioned and the VS completely shuts down. 

Well, I don't know about you, but Officer Lawson always gets me to stand at attention, to take a few words from Kenneth.
:D


Made me roll my eyes and say "How juvenile"


Come come now. There's nothing juvenile about saluting your commanding officer. Where was your mind going? B)

I'm more a fan of Tali and Jack.

#197
Mallissin

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I haven't read through every page, but I kind of felt that the Inquisition comic was related to the "Alliance conspiracy" mentioned in Kasumi's DLC.



I'm waiting for a big reveal that Udina helped engineer the First Contact War or something.

#198
Iakus

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Sable Phoenix wrote...

Is that actual Mass Effect concept art?  It's cool but I'm not sure if it would have fit.  It looks like the creature from Robert E. Howard's Conan story The Tower of the Elephant.

Still, even though I have no real overwhelming problem with the Reaperspawn we got, this would've been superior.  There's something fundamentally wrong about it.


I'm inclined to agree.  If we had to have a human-Reaper, something that looked like a half-formed, techno-organic husk-thing would have been far better.  Like a human, but also horribly not and must be destroyed before it could become active.  But not as the final boss.

I still think a half-finished dark space relay guarded by an army of indoctrinated colonists (and potentially crew) would have been better.  And darker.

Modifié par iakus, 25 novembre 2010 - 07:31 .


#199
Dean_the_Young

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Ooh, what if the relay was made out of the colonists instead?

#200
Legbiter

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Guns that should fire in ME 3:

A) Shepard's Prothean cypher.
B) The Leviathan of Dis.
C) The Dark Energy buildup in Haestron's sun.

Of course these could all be red herrings. Image IPB

Modifié par Legbiter, 25 novembre 2010 - 08:28 .