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So, I finally killed the Archdemon last night..


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#1
Xan713

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Gotta say, I didn't do too badly.

I used Redcliffe soldiers for the fight at the base of Fort Drakon, and Dwarves during the Darkspawn encounter while the Archdemon flies off to safety to lick it's wounds.

Shale is definitely the most useful tank during the encounter, as most of us know. Frost spells against the Archdemon helped enormously. And I'm pretty sure I nailed the fight with some good tactic choices.

I should have done this last year when I got the game. :whistle:


p.s I'm more than happy to share my tactic choices, if anyone is still struggling on this encounter.

Modifié par Xan713, 20 novembre 2010 - 01:49 .


#2
Ferretinabun

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Meh, tell us anyway. Always useful to compare notes.



My tactics don't really stretch much further than:

1) Bring a rogue

2) Summon an army to keep the Darkspawn occupied

3) Spam the AD with ballistas



Crude, but been pretty effective so far.

#3
Xan713

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Set all characters tactics to only use strongest health (or mana) potions when health (and mana) dropped below 25%, except Shale (with health pots obviously). Shale was allowed ''below 50%'' as he was the main tank.

Set main character (My DPS dual wield Warrior) tactics as custom, and made him only use abilities and modes based on Archdemon % HP. Had 2 abilies, and 1 mode change per % change. Basically speaking, as the Archdemons health dropped, he adapted to using stronger, more stamina consuming attacks, and modes. I kept his stamina regen up when using Wynne, so that his DPS was constant.

Ensured Shale's tactics offered the most threat, and engage Threaten modes when Archdemon decided to attack Morrigan, and my warrior. Pretty sub-standard tanking tactics obviously.
Gave Shale emergency tactic to change to Stone Aura when his health dropped below 50%, but he never did. Also ensured Shale had ''if target is medium to long range'' set to using Rock Mastery, and threw boulders at the Archdemon while it was unreachable by melee.

Morrigans main tactic involved freezing the Archdemon (freeze lasted 3-5 second period), allowing for Wynne to (group and) heal/regen other party members stam, mana, and hp, and other characters to recover from impairing affects such as knockover. Also ensured Morrigan had ''if target is medium to long range'' set to using Arcane Bolt, and other similar attacks, for when the Archdemon is not reachable by melee.

Wynne [arcane warrior, but sort of squishy despite the armor almost equalling my warrior] (Who I use, because I don't trust AI to decently heal, as they waste mana far too quickly), I was just buffing my warrior, and Shale with Heroic Offense to keep the threat off Morrigan and I. (Group and) heal/regen other party members stam, mana, and hp. Occasionally participated in melee in non-emergency situations.

Summoned Dwarves when the Darkspawn appeared for the ranged only section of the Archdemon fight. And used Wynne to attack the Archdemon with the Ballistas, until it returned.

Modifié par Xan713, 20 novembre 2010 - 03:52 .


#4
Raistlin Maj

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Can archdemon be beaten at Nightmare difficulty ??

#5
mousestalker

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Yes.

#6
1xs3thx1

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Raistlin Maj wrote...

Can archdemon be beaten at Nightmare difficulty ??


Quite easily, for quite a few people.

#7
Raistlin Maj

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I can't even get the high dragon below 1/2 of its health at nightmare diff. and this is with a hacked main character with 1055 hitpoints. I got sick of it so i hacked the Shale character also and gave him 1050 hitpoints. and i still CAN"T beat it.

#8
mousestalker

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Guide

Check out the rest of soteria's videos for any other trouble spots.

Modifié par mousestalker, 23 novembre 2010 - 05:06 .


#9
1xs3thx1

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Raistlin Maj wrote...

I can't even get the high dragon below 1/2 of its health at nightmare diff. and this is with a hacked main character with 1055 hitpoints. I got sick of it so i hacked the Shale character also and gave him 1050 hitpoints. and i still CAN"T beat it.


More hitpoints just means it'll take the high dragon longer to kill you. This isn't Oblivion, having uber high hitpoints does not make a character godly if it doesn't do enough D.P.S, and have adequate tactics.

#10
snfonseka

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Xan713 wrote...

Gotta say, I didn't do too badly.

I used Redcliffe soldiers for the fight at the base of Fort Drakon, and Dwarves during the Darkspawn encounter while the Archdemon flies off to safety to lick it's wounds.

Shale is definitely the most useful tank during the encounter, as most of us know. Frost spells against the Archdemon helped enormously. And I'm pretty sure I nailed the fight with some good tactic choices.

I should have done this last year when I got the game. :whistle:


p.s I'm more than happy to share my tactic choices, if anyone is still struggling on this encounter.


Lets face it! Archdemon is a tamed dog compares to Harvester.

#11
termokanden

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Well, everything in the game is except for the fights leading up to the Harvester (particularly the golem room with the switch). They in turn make Harvester look about as scary as Ser Pounce-a-Lot.

#12
Guest_Glaucon_*

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I've only completed one run through myself and I have to say the AD was far to easy on normal difficulty. Too many Ballista for my liking as it pretty much nerfs the engagement. Fair enough I didn't have to use them though -- do the number of Ballista reduce with difficulty level or jam sooner?



I took Alistair, Shale, Wynne and my lvl 21 standard mage with all spirit spells (not much use to be honest). I used the support whenever possible -- in order it was: Elves for the generals, Dwarfs to hold the line in the alienage and Redcliffe Soldiers to assault Dracon's Tower. During the AD encounter I used Magi.



Stuck shale in the center on Stone Aura and grouped the party around him leaving AI to do the job and kept them on hold position and forced win to use the regenerating aura thingy (forgotten the name, you know the constant healing one). Spammed AD with Ballista and drew him away from the party whenever he got to close (VWB). I completely ignored the dark spawn backup that comes thinking that once the AD is dead they would do a runner or it would all be over anyway. Planked the AD with the real last blow but let Alistair do the nasty on him.



To be honest Riordan gets the win for me.... bloody epic to see him dive onto the AD insane and inspirational at the same time.

#13
termokanden

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If you find it too easy, try without using the armies next time. I haven't used them at all the last couple of playthroughs. Anyone with significant ranged damage (such as a mage) doesn't need a ballista either.

#14
Raistlin Maj

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snfonseka wrote...

Xan713 wrote...

Gotta say, I didn't do too badly.

I used Redcliffe soldiers for the fight at the base of Fort Drakon, and Dwarves during the Darkspawn encounter while the Archdemon flies off to safety to lick it's wounds.

Shale is definitely the most useful tank during the encounter, as most of us know. Frost spells against the Archdemon helped enormously. And I'm pretty sure I nailed the fight with some good tactic choices.

I should have done this last year when I got the game. :whistle:


p.s I'm more than happy to share my tactic choices, if anyone is still struggling on this encounter.


Lets face it! Archdemon is a tamed dog compares to Harvester.


cone of cold just does not work

#15
ejoslin

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How I kill the archdemon on nightmare. Armies not required (I often forget to call them) but are helpful. Mages are not the best to call because, well, you'll get caught in their AoE damange. however, if you called them, nbd. Just heal a lot.

Attack archdemon. Have tactics set to taking weakest health potion at 50% health for the entire party.  If someone looks low, switch to them and have them drink a higher level potion  When archdemon flies away, go to that one platform where the archdemon will end up for the final part of the fight and use a bow/staff and keep spamming. If you have an archer, this goes quickly. if you don't, well, it make take an additional minute.

You will be attacked a lot by darkspawn. no fears. they do hardly any damage and die with one hit. in fact, if your party is fighting the archdemon, the archdemon will kill the darkspawn for you with its AOE attacks. If you remember to call an army, they'll take care of the darkspawn for you.

honestly, I find the battle right outside of fort drakon much harder than the archdemon -- that one I call the dwarves for, and i usually lose quite a few of them.

edit: I'm not meaning to say the archdemon is an easy fight, especially if you haven't played through many times.  i take a healer always, and lots and lots of potions to make sure my entire party is over 50% health always.

Modifié par ejoslin, 23 novembre 2010 - 04:12 .


#16
DWSmiley

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nm

Modifié par DWSmiley, 23 novembre 2010 - 04:03 .


#17
Guest_Glaucon_*

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ejoslin wrote...
honestly, I find the battle right outside of fort drakon much harder than the archdemon -- that one I call the dwarves for, and i usually lose quite a few of them.


Yeah I think that's the hardest part too. It took me around three attempts to get in the door.

Modifié par Glaucon, 23 novembre 2010 - 06:00 .


#18
Raistlin Maj

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Glaucon wrote...

ejoslin wrote...
honestly, I find the battle right outside of fort drakon much harder than the archdemon -- that one I call the dwarves for, and i usually lose quite a few of them.


Yeah I think that's the hardest part too. It took me around three attempts to get in the door.



I think i suck at stretegy.   I can't even kill the Morrigan's Mother as dragon.....Posted Image

#19
Elhanan

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I find that having a magic score of ca.70 is helpful at the Landsmeet, so this might help most of the spell attacks.

#20
Arthur Cousland

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If you struggle with the high dragon or Flemeth, then the archdemon shouldn't be any easier. They're another big dragon, but with more attacks at their disposal.



It may be helpful to call allies to keep the darkspawn busy while your party focuses on the archdemon, but it isn't required. Make sure you have a tank who has good defense and magic resistance. It also couldn't hurt to have them wear the corruption helmet which gives 75% spirit resistance. The archdemon's breath attacks are spirit based, not fire, and so corruption greatly reduces damage taken during the fight. It's also a good idea to have the rest of your party fight from range, because just like the other big dragon fights, the archdemon can inflict heavy damage to anyone fighting close, not just those attacking head on. If any of your party members are getting hit with the archdemon's vortex attack, move them out of the way Also, don't forget about health poultices if your mage can't keep up.



This fight may be easier if your warden isn't the tank or main healer. With my rogue, I let my party focus on the archdemon, while my pc went after the darkspawn. This was on nightmare, and my rogue had high defense with 60 dexterity, and good damage with 60 cunning and momentum. I actually wanted the fight to drag on to collect as much xp as possible from killing the extra darkspawn. Eventually they stopped coming and my rogue ended the game just shy of lv 25.

#21
Catspaw

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Me Too! Me Too! I killed the darkspawn today! I'm doing the happy dance! To be honest, I had to reload 4 times, but I got through with everyone alive. I took my character, male human noble, plus Alistair, Wynne and Morrigan. Wynne did all the healing while Morrigan froze everything that moved. I did use 2 melee armies, but most of them stayed alive. My son watched the end of the battle and now wants to play too. That was so much fun!!!

#22
Guest_Glaucon_*

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Arthur Cousland wrote...

If you struggle with the high dragon or Flemeth, then the archdemon shouldn't be any easier. They're another big dragon, but with more attacks at their disposal.

It may be helpful to call allies to keep the darkspawn busy while your party focuses on the archdemon, but it isn't required. Make sure you have a tank who has good defense and magic resistance. It also couldn't hurt to have them wear the corruption helmet which gives 75% spirit resistance. The archdemon's breath attacks are spirit based, not fire, and so corruption greatly reduces damage taken during the fight. It's also a good idea to have the rest of your party fight from range, because just like the other big dragon fights, the archdemon can inflict heavy damage to anyone fighting close, not just those attacking head on. If any of your party members are getting hit with the archdemon's vortex attack, move them out of the way Also, don't forget about health poultices if your mage can't keep up.

This fight may be easier if your warden isn't the tank or main healer. With my rogue, I let my party focus on the archdemon, while my pc went after the darkspawn. This was on nightmare, and my rogue had high defense with 60 dexterity, and good damage with 60 cunning and momentum. I actually wanted the fight to drag on to collect as much xp as possible from killing the extra darkspawn. Eventually they stopped coming and my rogue ended the game just shy of lv 25.



I get where you're going with that strategy but I don't think that it's in the 'spirit' of the game.  As a pure strategy to increase level it is optimal.  But, I never realy play a game that way: I place the emphasis on game.

Modifié par Glaucon, 25 novembre 2010 - 12:10 .


#23
Ferretinabun

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Raistlin Maj wrote...

Glaucon wrote...

ejoslin wrote...
honestly, I find the battle right outside of fort drakon much harder than the archdemon -- that one I call the dwarves for, and i usually lose quite a few of them.


Yeah I think that's the hardest part too. It took me around three attempts to get in the door.



I think i suck at stretegy.   I can't even kill the Morrigan's Mother as dragon.....Posted Image



Lol!     '...can't EVEN kill Morrigan's mother'?
You say it like it's an easy encounter. It's one of the toughest in the game. Dno't beat yourself up for finding it a challenge.

#24
Janni-in-VA

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Flemeth as dragon is best fought with ranged weapons. It'll take a while, but she doesn't move from her perch, so she won't come after you.



I've found three key points to fighting the Archdemon. 1) I summon the dwarven army to deal with the darkspawn while my party and I concentrate on the AD. 2) I make full use of the ballistae around the rooftop, especially when the AD flies off to that little area where you can't reach him halfway through the fight. 3) Make sure you have plenty of upper level health poultices and set tactics for everyone to use one when health is <50%. Now, I've not played on nightmare difficulty yet, but I've done this successfully on hard.



"To be honest Riordan gets the win for me.... bloody epic to see him dive onto the AD[,] insane and inspirational at the same time." I know. That scene gives me cold chills every time I see it, and I've seen it a lot. (12 playthroughs and counting) There's just something about the way he casually throws away the darkspawn longsword he was using, then takes that confident dive off the top of the tower that just makes my little heart go pitty pat. He is truly inspiring.

#25
Arthur Cousland

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Glaucon wrote...

Arthur Cousland wrote...

If you struggle with the high dragon or Flemeth, then the archdemon shouldn't be any easier. They're another big dragon, but with more attacks at their disposal.

It may be helpful to call allies to keep the darkspawn busy while your party focuses on the archdemon, but it isn't required. Make sure you have a tank who has good defense and magic resistance. It also couldn't hurt to have them wear the corruption helmet which gives 75% spirit resistance. The archdemon's breath attacks are spirit based, not fire, and so corruption greatly reduces damage taken during the fight. It's also a good idea to have the rest of your party fight from range, because just like the other big dragon fights, the archdemon can inflict heavy damage to anyone fighting close, not just those attacking head on. If any of your party members are getting hit with the archdemon's vortex attack, move them out of the way Also, don't forget about health poultices if your mage can't keep up.

This fight may be easier if your warden isn't the tank or main healer. With my rogue, I let my party focus on the archdemon, while my pc went after the darkspawn. This was on nightmare, and my rogue had high defense with 60 dexterity, and good damage with 60 cunning and momentum. I actually wanted the fight to drag on to collect as much xp as possible from killing the extra darkspawn. Eventually they stopped coming and my rogue ended the game just shy of lv 25.



I get where you're going with that strategy but I don't think that it's in the 'spirit' of the game.  As a pure strategy to increase level it is optimal.  But, I never realy play a game that way: I place the emphasis on game.


I guess I'm just a fan of epic boss fights and I didn't want my dual wield rogue to basically auto attack with a bow the whole fight.  I was also trying to avoid summoning allies this time, so I went after them with my rogue, while Alistair and co. were busy with the Archdemon.  It would have been nice if I didn't have to go out of my way to make this fight more fun, but it was worth it.  I was also trying to get my rogue to 25, which was tough after siding with the werewolves, and thus not having the option to trade an endless supply of elfroot to the dalish emissary at camp.

Perhaps the rank of the darkspawn is random, but during my rogue playthrough on nightmare, most of them were grunts, and went down in one hit or two from my rogue.  Dual wield rogues are...powerful.