But thisAermas wrote...
This,
http://t0.gstatic.co...n4Nbg6fjaGIymLg
Does not equal this,
http://t0.gstatic.co...0pXHjGTT4fGeOyw
http://t0.gstatic.co...urCL7Rug0Ujfa71
Trumps all
Modifié par KJandrew, 21 novembre 2010 - 12:48 .
But thisAermas wrote...
This,
http://t0.gstatic.co...n4Nbg6fjaGIymLg
Does not equal this,
http://t0.gstatic.co...0pXHjGTT4fGeOyw
Modifié par KJandrew, 21 novembre 2010 - 12:48 .
Modifié par Ryzaki, 21 novembre 2010 - 12:48 .
Ryzaki wrote...
You know...the funny thing is that if the unique companion outfits were unique armors that were restricted to just them I might not care about it so much. Instead of what we seem to be getting *looks at Isabela's outfit sighs while shaking her head*
Jarek_Cousland wrote...
Uhhh...
Ok I'm sorry but you just confused me, you like more combat efficent clothing or no?:blink:
:blink:
:blink:
Modifié par Ryzaki, 21 novembre 2010 - 01:03 .
Jarek_Cousland wrote...
Ryzaki wrote...
You know...the funny thing is that if the unique companion outfits were unique armors that were restricted to just them I might not care about it so much. Instead of what we seem to be getting *looks at Isabela's outfit sighs while shaking her head*
Uhhh...
Ok I'm sorry but you just confused me, you like more combat efficent clothing or no?:blink:
:blink:
:blink:
ErichHartmann wrote...
I scoff at combat efficient/utilitarian looking gear in games. I prefer to fight in style.

Modifié par Xewaka, 21 novembre 2010 - 01:02 .
Modifié par Ryzaki, 21 novembre 2010 - 01:04 .
Ryzaki wrote...
How is Isabela's outfit combat efficent?
Modifié par Ryzaki, 21 novembre 2010 - 01:08 .
Ryzaki wrote...
That gold around her neck kind of dampers that freedom of movement by needlessly slowing her down as does that cloth flapping in the wind give her enemies a giant. "oooh pick me!" option.
I'd buy the "for dodging" if her hair was short, she didn't wear that scarf or jewelrey. As she does...
TJPags wrote...
IS realism in a game a good thing? Or is it bad? Or does it depend?
Me, I hate that fact that something that's basically a shirt can somehow give you armor points. That shirt isn't gone to do anything to stop a sword or a mace.
There should be some kind of tradeoff, IMO. You get protection, or you don't.
However, that's not to say armor needs to be plain and dull . . .fancy looking armor is okay with me, so long as it's special - run of the mill chainmail shouldn't look fancy.
Depends. Definitely depends. Realism isn't always good.TJPags wrote...
IS realism in a game a good thing? Or is it bad? Or does it depend?
Me, I hate that fact that something that's basically a shirt can somehow give you armor points. That shirt isn't gone to do anything to stop a sword or a mace.
There should be some kind of tradeoff, IMO. You get protection, or you don't.
However, that's not to say armor needs to be plain and dull . . .fancy looking armor is okay with me, so long as it's special - run of the mill chainmail shouldn't look fancy.
SirOccam wrote...
I don't know if I'd necessarily want trousers and a tunic to be as protective as full plate, but as long as lighter armors are protective enough that the game doesn't become ridiculously hard, then my hope is that maybe at the easier difficulty levels it'll not be such a big deal to wear something lighter. Then everyone can be satisfied.
Very much this.Ryzaki wrote...
You know...the funny thing is that if the unique companion outfits were unique armors that were restricted to just them I might not care about it so much. Instead of what we seem to be getting *looks at Isabela's outfit sighs while shaking her head*
Modifié par HagSpawn, 21 novembre 2010 - 11:07 .
HagSpawn wrote...
Sir JK - I expect my mage to have a bloody good magical shield up, that's why![]()
But honestly I did think the same about mages but thing is, in orgins you could change your NPC's armor anyway so it's not an issue there as much.
Sir JK wrote...
HagSpawn wrote...
Sir JK - I expect my mage to have a bloody good magical shield up, that's why![]()
But honestly I did think the same about mages but thing is, in orgins you could change your NPC's armor anyway so it's not an issue there as much.
Which warrants the counter-question:
Then why can this not be the case with Isabella or Varric (admittedly much more difficult to explain if there is no mage in the party). They're not soldiers nor adventurers when you're not around, just like mages wouldn't be, so why can it not be so simple that if put in a situation where armour is needed the party mage will extend some of his/her shield to them?
Or conversely, if the party has a mage and that shield is deemed insufficient, why is the party mage not wearing armour?
Modifié par Xewaka, 21 novembre 2010 - 11:58 .
PsychoBlonde wrote...
Jarek_Cousland wrote...
Its not a big deal though, I'd just like to be a sword dancing Rogue coupled with some snazzy duds.
I completely agree. My favorite thing to do with the crafting system in Neverwinter Nights 2 was to take a suit of clothing and turn it into some totally badass armor so I could run around all the time wearing (basically) my pyjamas. (I loved the fact that you could name crafted items in that game--I actually named the main set of armor I made for my swashbuckler/duelist/weaponmaster Cat "The Cat's Pyjamas"). ANYWAY.
I would love for my mage and rogue to run around the Free Marches in sweatpants and a t-shirt. (Or the equivalent.)
Modifié par Seagloom, 22 novembre 2010 - 03:27 .
GodWood wrote...
Very much this.Ryzaki wrote...
You know...the funny thing is that if the unique companion outfits were unique armors that were restricted to just them I might not care about it so much. Instead of what we seem to be getting *looks at Isabela's outfit sighs while shaking her head*
I'd accept restricted outfits much easier if it was armour the companions were wearing.