AnimaTempli101 wrote...
Ummm... You can scramble out of them. With Plate you're screwed, all those buckles and straps.
You can't "scramble out" of being burned alive, Isabela's scarf will not protect her from a direct fireball. She can only burn
AnimaTempli101 wrote...
Ummm... You can scramble out of them. With Plate you're screwed, all those buckles and straps.
tmp7704 wrote...
Something to consider -- it takes a while for high temperature to warm up the metal nevermind melt it. The game fireballs don't last longer than a second, that's not much of heat source to speak of.Piecake wrote...
fireball=hot
hot fireball=hot metal
hot metal=painful, burny and possibly melty
Plus, how is that any worse from being hit by the same hot fireball while wearing clothing that will be instead set on fire?
Modifié par Piecake, 22 novembre 2010 - 12:42 .
Aermas wrote...
Dragons could reasonably exist in the real world, there was a great program on the Discovery Channel about it. As for magic, well I don't know the sciences but it is a genetic trait passed on to mages children so it has that much realism at least. Clark's Third Law is the best explanation to your problem though
AnimaTempli101 wrote...
Also, to defend clothing (I also notice nobody's got onto the silk issue I raised earlier) another example of clothing as armour is Assassins Creed(the original, and please don't bite my head off, it's fair play to use it, just as plenty of other people on here use BG etc). In it the protagonist only goes around in a white robe with only a metal vambrace and a small piece of metal over his heart, plus many of his enemies just wear padded tunics. Yet nobody complains about that. How about the parthians? Most their men went into battle in just clothing and they defeated in numerous occasions the heavily armoured Roman Legions.
Given the flame colour i imagine it's on par with most other flames i.e. ~1000-1500 degrees Celsius. Now, when was the last time you saw a blackmith just stick piece of metal into flame for a second and start hammering away? Or the branding iron being effectively used after equally short exposure to the flame?Piecake wrote...
I imagine that a fireball is a bit hotter than your average stovetop flame.
You're subjected to the same flesh-burning temperature in both cases.And you dont see the difference between wearing a suit of heated metal and burning cloth?
Modifié par tmp7704, 22 novembre 2010 - 01:09 .
AnimaTempli101 wrote...
That is some pretty terrible logic.
AnimaTempli101 wrote...
And what about my point raised about silk? The parthians? In Ancient Greece armour for the Hoplites, who fought on the front-line of battle, was sometimes a corselet of stiffened linen.
AnimaTempli101 wrote...
Sorry, the logic bit was for the post before that, about how you justified enchantment etc.
AnimaTempli101 wrote...
Am I the only one who sees a problem with people complaining about realism in a game with MAGIC and DRAGONS in it.
(NB: Caps used for emphasis, not noobish yelling)
Oh man, not this garbage again.g-vapen wrote...
You and me both. Finding realism in fantasy; it is a paradoxical conundrum.
AnimaTempli101 wrote...
And what about my point raised about silk? The parthians? In Ancient Greece armour for the Hoplites, who fought on the front-line of battle, was sometimes a corselet of stiffened linen.
Completely agree, internal consistency is important, especially in fantasy, but I would contend that that's not the same thing as realism; that the idiosyncrasies of the game world override things like real life physical laws and actual combat mechanics.Grand_Commander13 wrote...
Okay, very slowly for the comprehension-impaired: worlds should be self-consistent.