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#126
Sir JK

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tmp7704 wrote...

Sir JK wrote...

All armour does is allow you a chance to survive that failure. No more, no less.

Allowing one a chance to survive the failure is pretty good reason, though. Not sure if "more" is really needed to warrant such investment. Especially for someone who seems to be quite attached to staying alive (as Isabela appears to be, going by her DAO dialogue and choices)


Oh absolutely. It is definantely a good idea to invest in armour. Especially if you're heading into situations where a lot is going on and keeping track of things will be difficult (battles). No denying that.

However, if it is as you say, that Isabela has lots of enemies that want to kill her in Kirkwall. Then wearing armour won't do much. If she gets hit she'll be at the mercy of her opponent (who you say want her dead). If she manages to kill him/her despite that she'll still probably be bed-ridden (prompting her other enemies to come and kill her there).

The best idea is as always, to just not get hit. ;)

#127
Grand_Commander13

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errant_knight wrote...

Maybe because if you got everyone's armor and weapons it would be like gold growing on trees?

That's why you'd have to drop the "retail outlets are buying too" trope.  A general merchant?  Sure, he'd have a budget for acquisitions.  The guy who runs the Sword and Dime?  Eh...  Really I'd rather do away with loot altogether, deal with equipment with that stipend from your employer I'm so fond of harping on; side quests too.  Seriously, how often do heroes in the books or movies stop and pick up the enemies' weapons thinking about how many silver pieces each sword is worth?  I can see it happening in real life for people out looking for a profit, but people with an objective and a backer?  The Mass Effect 2 loot system was a great idea, except the armor pieces had far too minor effects.

Anyway, regarding Isabella, I strongly doubt that putting on a suit of light armor would make her any easier to hit (in real life; in game terms it doesn't affect her dodge stat at all).

#128
In Exile

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Grand_Commander13 wrote...
Okay, very slowly for the comprehension-impaired: worlds should be self-consistent.  We know people in Dragon Age spend a great deal of money on armor, so it must be pointful.  One does not spend a lot of money on fashion accessories for soldiers, so we can assume that the point is protection from damage.  Therefore, it should be safer to wear armor than to not wear armor.

^If that all sounds like a big "no duh" to you, why do you then say that people should both: 1) Not wear armor; and 2) Be just as protected as people who do.


People spend tremendous money on protective gear, but there is no reason to assume clothing can't be protective gear. How does a pair of rings grant +6 to dexterity? Obviously magic. Or armour. How can you have a ring/necklace that gives you +1 to armour? In-setting magic.

There is nothing, beside real world sensibility, that prevents some clothing from being as protective as armour.

#129
errant_knight

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In Exile wrote...

Grand_Commander13 wrote...
Okay, very slowly for the comprehension-impaired: worlds should be self-consistent.  We know people in Dragon Age spend a great deal of money on armor, so it must be pointful.  One does not spend a lot of money on fashion accessories for soldiers, so we can assume that the point is protection from damage.  Therefore, it should be safer to wear armor than to not wear armor.

^If that all sounds like a big "no duh" to you, why do you then say that people should both: 1) Not wear armor; and 2) Be just as protected as people who do.


People spend tremendous money on protective gear, but there is no reason to assume clothing can't be protective gear. How does a pair of rings grant +6 to dexterity? Obviously magic. Or armour. How can you have a ring/necklace that gives you +1 to armour? In-setting magic.

There is nothing, beside real world sensibility, that prevents some clothing from being as protective as armour.


My problem with that is that it makes magic to casual. If their clothing is extremely rare, special, and expensive, maybe, but not if it's just a cheapish outfit. Or if the armor rating is very slight, like early game rings.

#130
Sir JK

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Grand_commander13: Indeed. If the economy was anything remotely resembling anything real the people seeling us stuff would never buy the junk we're carrying. All armour would be sold by armoursmiths who'd have no interest in the junk you picked up beyond the iron in it (and that's really cheap... for a full harness you'd get a couple of coppers). They wouldn't even carry an inventory, every thing they make would be comission work (think of how a modern tailor works. armour smiths would be the same).
Even if you loot everything, it would take a long time before you could afford even cheap armour.

As an aside: equipment as a stipend from one's employer sounds awesome.

And you're absolutely right. Isabela would not be one bit easier to hit in armour (initially, if she's unused to it she'll tire quicker in it than without it). If she keeps her wits about her and luck is with her, then she's just as safe in it as without it.

EDIT:

Errant_knight wrote...
My problem with that is that it makes magic to casual. If their
clothing is extremely rare, special, and expensive, maybe, but not if
it's just a cheapish outfit. Or if the armor rating is very slight, like
early game rings.

This I agree with completely. I prefer magic to be rare and fantastic than common and mundane. A magic item should be a big deal...

Modifié par Sir JK, 23 novembre 2010 - 03:19 .


#131
Ziggeh

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Sir JK wrote...

This I agree with completely. I prefer magic to be rare and fantastic than common and mundane. A magic item should be a big deal...

As he says though, you already have rings and amulets. You could assign the effect to something like Inspiration Due To The Shininess, but the concession is still the same.

#132
Grand_Commander13

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In Exile wrote...

People spend tremendous money on protective gear, but there is no reason to assume clothing can't be protective gear. How does a pair of rings grant +6 to dexterity? Obviously magic. Or armour. How can you have a ring/necklace that gives you +1 to armour? In-setting magic.

There is nothing, beside real world sensibility, that prevents some clothing from being as protective as armour. 

I've never heard of a setting where armor is less capable of being enchanted than clothing.  So your Ring of Armor +12 is fine, but why not put on some Studded Leather of Armor +9 to round it out?  It boosts your DR further and the Studded Leather of Armor +9 is a lot cheaper than the Ring of Armor +12.  Something about leather and steel being cheaper than gold and lyrium...

So no, still no good reason to go without armor.  Certainly not in Dragon Age, anyway, though I'm sure there's some obscure fantasy setting where the gods turn their gaze from those who don't bare vital organs to enemy blades.

Modifié par Grand_Commander13, 23 novembre 2010 - 03:23 .


#133
Rawgrim

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Truth be told, if you play d&d, the monks gets the highest armour class. And they dont wear armour at all. Lamest class ever created as well.

#134
Aermas

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Sir JK wrote...

Grand_commander13: Indeed. If the economy was anything remotely resembling anything real the people seeling us stuff would never buy the junk we're carrying. All armour would be sold by armoursmiths who'd have no interest in the junk you picked up beyond the iron in it (and that's really cheap... for a full harness you'd get a couple of coppers). They wouldn't even carry an inventory, every thing they make would be comission work (think of how a modern tailor works. armour smiths would be the same).
Even if you loot everything, it would take a long time before you could afford even cheap armour.

As an aside: equipment as a stipend from one's employer sounds awesome.

And you're absolutely right. Isabela would not be one bit easier to hit in armour (initially, if she's unused to it she'll tire quicker in it than without it). If she keeps her wits about her and luck is with her, then she's just as safe in it as without it.

EDIT:

Errant_knight wrote...
My problem with that is that it makes magic to casual. If their
clothing is extremely rare, special, and expensive, maybe, but not if
it's just a cheapish outfit. Or if the armor rating is very slight, like
early game rings.

This I agree with completely. I prefer magic to be rare and fantastic than common and mundane. A magic item should be a big deal...


In battle one breach in your armor is usually what kills you. The rest of the armor is fine. So just replace the sundered piece & hawk the rest. Armor doesn't become non-viable just because someone died in it.

#135
Aermas

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Sir JK wrote...

Grand_Commander13 wrote...

And Isabella, being a warrior, would want something to block a sword slice.

She's a swashbuckler though, not a warrior. That's sort of my argument. She's the type that if she can choose either doesn't fight at all or fights when there's no risk to her. Either she doesn't need armour or she'll never have the time to equip it.
Also, even in plate that swordslice to the torso is perfectly capable of breaking her ribs (and contrary to what Hollywood tells us, you're not fighitng with broken ribs). It will have saved her life, but the fight is still over. It doesn't actually improve her chances to win, just to survive the hits she does take.
If you take a hit you failed to defend yourself. All armour does is allow you a chance to survive that failure. No more, no less.

If Bioware were to change this for Dragon Age 3 I'd consider it a personal favor. Heck, probably a round of beer for the whole design department if they wanted to hold me to it.


I would also like to see many fantasy tropes of that sort vanish. But I prefer Bioware making the games they think they will be good. But if the two ever coincode: Yay!


If she is in your party she should be expecting a fight not to do so is ludicrous. & if he enemies were to take a slice at her ribs she would be killed instantly. If she had armor she could  have bruised or broken ribs, which could be healed, unlike getting a bad case of being dead.

#136
Sir JK

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It depends a lot Aermas. Usually strikes against the armour, or even ones that do penetrate, aren't what that kills you. They render you incapacitated and then you're either given the mercykill (stab to the face/cut throat/breaking of neck) or you're left to slowly fade away. To die of blood loss, thirst or starvation.
The dagger/knife have killed more people than bows, crossbows, swords, axes, polearms and maces have combined. Not because it's better but because it was used to kill the helplessly wounded.

Gambesons are usually ruined if penetrated, the blood will seep into the cloth and will cause rot (incidentally, rain can also ruin gambesons). Even if that wouldn't happen the entire section of the armour would have to be replaced due to the fibers ripping.
Maille needs a professional to be fixed, many links will be split and the armour needs to be opened for that to be repaired (i've tried making a coif myself... it's slow work...). You essentially have to go in ring by ring until you reach the damaged area and then replace the ruined rings and then seal it up again, ring by ring. While slow, maille is thus very easily repairable.
Plate is tricky... it depends on where and how it is hit. Harnesses are a mix and match of covering and supportive frames. If a covering frame is hit, you'll have a big dent (which needs to be bashed out) but it is easily fixable or replaceable. If a supportive frame is hit however... it needs to be replaced with everything attached to it. Either way... you need a professional smith to do it (unless you're lucky enough just to have a dent to deal with. Anyone with a hammer could fix that).

But as I said... armoursmiths aren't going to be interested in buying it. They want to sell you their craft, not buy someone else's ;) At most they're interested in the iron, but that's not very expensive (since they'd need more of it to make a new harness anyways).

EDIT, didn't see it before:

Aermas wrote...
If she is in your party she should be expecting a fight not to do so
is ludicrous. & if he enemies were to take a slice at her ribs she
would be killed instantly. If she had armor she could  have bruised or broken ribs, which could be healed, unlike getting a bad case of being dead.

Then again, that reasoning can be applied to mages too. They're in your party and thus should expect a fight, which is why they should armour themselves properly too. When we've accepted that we can then take it to the next logical step and equipping everyone in the best affordable, which is to say plate (if we assume it is affordable). Because let's face it, armour is there to protect so why choose something that protects less than what is optimally available?

But yes, you're right. If the enemy too a slice at her ribs when not wearing armour chances are she'll be very very hurt. Then again, if they struck at her face instead and a cuirass wouldn't help her at all. Or if they tripped her they could grab her head while dazed and break her neck. Or she could get shot through the faceguard. Or the armour could be penetrated by a spike. Or her spine could be broken by the force transmitted through the armour.
That's the problem with the worst case scenario reasoning. If the worst case scenario does indeed happen then the fact that you wear armour doesn't matter. You're dead (or rather dying) either way.

Armour is not something bad, no. It is in fact a good idea, generally. But it is perfectly viable to fight without it. There are even certain benefits, like the fact that you won't be weighed down by it (yes, I am aware that a experienced user of armour will not be affected much by this. That is a couple of years practise with wearing it though).
Her style would mean she'd have to focus more on the defensive than someone with armour would have, yes. Which is not better or worse than any other style. Appropriately, she wields daggers. Daggers are very suitable for that style.

Modifié par Sir JK, 23 novembre 2010 - 04:45 .


#137
In Exile

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Grand_Commander13 wrote...
I've never heard of a setting where armor is less capable of being enchanted than clothing.


That doesn't matter, though. It's a) irrelevant and B) inconsequential. So long as clothing can be enchanted, and there is no reason it can't be enchanted to be functionally equivalent to armour, there is no reason to treat it differently from armour.

So your Ring of Armor +12 is fine, but why not put on some Studded Leather of Armor +9 to round it out?  It boosts your DR further and the Studded Leather of Armor +9 is a lot cheaper than the Ring of Armor +12.  Something about leather and steel being cheaper than gold and lyrium...


Why is studded leather armour cheaper? The ring could be metal, and far less of it, and the cost of further enchantment might not be significant.

More importantly, why does it matter? So I'm some financially incompetent moron who would rather pay twice over to enchant a thong than a suit of plate. In the end, if my thong of anti-killing +19 is as good as the plate, it doesn't mattter.

The issue you raised is that in-setting, there is no reason to believe clothing is as good as armour. But we have excellent reasons to believe this: magic.

Armour may well be more practical, but that is another argument entirely.

So no, still no good reason to go without armor.  Certainly not in Dragon Age, anyway, though I'm sure there's some obscure fantasy setting where the gods turn their gaze from those who don't bare vital organs to enemy blades.


There's no particular rule that prevents such clothing from being enchanted with runes to the point of absolute invincibility.

#138
Xewaka

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Clearly, magical enchantment are cheap enough as to be ubiquitous, and mages are well received and productive members of society loved by all.



Why is it so hard to understand that we want consistency, and pantless fighters being better protected than full plate wearers smash that consistency to itty bitty little pieces?

#139
Grand_Commander13

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In Exile wrote...

Why is studded leather armour cheaper? The ring could be metal, and far less of it, and the cost of further enchantment might not be significant.

More importantly, why does it matter? So I'm some financially incompetent moron who would rather pay twice over to enchant a thong than a suit of plate. In the end, if my thong of anti-killing +19 is as good as the plate, it doesn't mattter.

Studded leather tends to be cheaper than the ring because in a setting where the ring is cheaper studded leather armor doesn't get made unless you can't add a second ring to improve your defense; even in settings where it would be more expensive it still can't be too expensive so you better believe everyone would be wearing both as long as there was a limit to how many rings you could wear.

Anyway, why does it matter?  I was going to ask you the very same thing about your hypothetical "well what if magical was cheaper than mundane?" scenario because I don't know of any settings like that; though there must be some Dragon Age certainly isn't one.  Someone buying a magical whiz-bang piece of gear as their sole means of protection in Dragon Age is highly unrealistic, as even the best pieces of defensive jewelry protect less than a leather cuirass.  In neither real life nor Dragon Age does a leather cuirass impede your ability to dodge enemy attacks, so why wouldn't you wear the leather cuirass if you were a warrior expecting a fight?

#140
Aermas

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Sir JK wrote...
snip


You are leaving out that whatever worse case scenario you can think of is significantly reduced by having her wear armor. Any threat against her is high because she has no armor, if she had armor then the threats would be reduced dramatically.

Modifié par Aermas, 23 novembre 2010 - 04:17 .


#141
Sir JK

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Aermas wrote...
You are leaving out that whatever worse case scenario you can think of is significantly reduced by having her wear armor. Any threat against her is high because she has no armor, if she had armor then the threats would be reduced dramatically.


Yes.If she gets hit armour reduces the risk of a fatal injury.

I'm not really protesting that armour is good. It is. I'm protesting that she have to wear it.

Armour does a lot of things, but it does not make you a better fighter. Nor does it make you a worse fighter. However, wether you are wearing it or not does affect what style you fight with. If you're not armoured then you choose unarmoured styles, they are usually more catious and reactive styles. Because they have to be. Those styles are based on the principle that you only have one chance.
Armoured combat styles are different. Not better mind, just different. They're less "hesitant" styles but also less energetic, they are based on the principle of conserving yourself (because you're wearing a heavy suit, so you need to conserve your energy).
Daggers, are a very special weapon. It has the shortest reach of all (shares it with other knives though). This means that a dagger is always at an disadvantage. No matter what it faces chances are other weapons can hit it's user when they are still out of reach.
So the underlying principle of dagger fighting is: Don't let them. The entire style is about dodging, wrestling, grabbing, feinting, advancing, controlling the opponent and constantly being aggresive. Never allowing their opponents to do squat against them. Constantly harassing them with attacks and feints. Being in complete control of the fight at all times. It is a style of fighting very well suited to unarmoured combatants.

Now, I don't expect the game to show us that. For the same reason I don't expect polearms. It'd be hugely difficult to make all the possible animations for. Don't think it fits with the combat system at all. But the idea is there. Fighting with daggers primarily relies on the fact that you shouldn't need armour. If you do, you should change weapons.

Now, putting armour on her would change that. She'd have to change style of figthing (or she'd end up completely exhausted halfway through a fight with a good opponent). Even light armours would mean a change, perhaps just a subtle one. But a change nonetheless.
Isabela is one of the formost duelist in Thedas. If she isn't wearing armour, then it is because she doesn't need it. She has years of experience with her style. She knows it's weaknesses by heart. She knows what she's doing.

In some ways it's a testament to her skill. Despite not wearing armour, she is in fact standing there. She's not dead. That says a lot really.

My point is this:
While armour is good. It is by no means crucial in combat. You can certainly fight without it and you can certainly be very good at it. It is perfectly feasible to be an unarmoured combatant in all forms of small scale combat (which is to say all combat you'd expect in the game). Varric and Isabela are not soldiers, so the fact that they're not wearing armour should not be that odd.

#142
Nerivant

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In Exile wrote...There's no particular rule that prevents such clothing from being enchanted with runes to the point of absolute invincibility.


And in some cases, it's encouraged that you do so.

Magic, people. Why did the loincloth-wearing wizard just survive what should have been a decapitating blow from a claymore?

He enchanted that loincloth with a Greater Rune of Blade Turning.

#143
errant_knight

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Nerivant wrote...

In Exile wrote...There's no particular rule that prevents such clothing from being enchanted with runes to the point of absolute invincibility.


And in some cases, it's encouraged that you do so.

Magic, people. Why did the loincloth-wearing wizard just survive what should have been a decapitating blow from a claymore?

He enchanted that loincloth with a Greater Rune of Blade Turning.

Me, I'd rather he got real dead if he didn't have a spell to stop you in your tracks.

#144
Aermas

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Nerivant wrote...

In Exile wrote...There's no particular rule that prevents such clothing from being enchanted with runes to the point of absolute invincibility.


And in some cases, it's encouraged that you do so.

Magic, people. Why did the loincloth-wearing wizard just survive what should have been a decapitating blow from a claymore?

He enchanted that loincloth with a Greater Rune of Blade Turning.



You're point is moot if we believe that mages should also wear protective gear, which I do

#145
Aermas

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Sir JK wrote...

Aermas wrote...
You are leaving out that whatever worse case scenario you can think of is significantly reduced by having her wear armor. Any threat against her is high because she has no armor, if she had armor then the threats would be reduced dramatically.


Yes.If she gets hit armour reduces the risk of a fatal injury.

I'm not really protesting that armour is good. It is. I'm protesting that she have to wear it.

Armour does a lot of things, but it does not make you a better fighter. Nor does it make you a worse fighter. However, wether you are wearing it or not does affect what style you fight with. If you're not armoured then you choose unarmoured styles, they are usually more catious and reactive styles. Because they have to be. Those styles are based on the principle that you only have one chance.
Armoured combat styles are different. Not better mind, just different. They're less "hesitant" styles but also less energetic, they are based on the principle of conserving yourself (because you're wearing a heavy suit, so you need to conserve your energy).
Daggers, are a very special weapon. It has the shortest reach of all (shares it with other knives though). This means that a dagger is always at an disadvantage. No matter what it faces chances are other weapons can hit it's user when they are still out of reach.
So the underlying principle of dagger fighting is: Don't let them. The entire style is about dodging, wrestling, grabbing, feinting, advancing, controlling the opponent and constantly being aggresive. Never allowing their opponents to do squat against them. Constantly harassing them with attacks and feints. Being in complete control of the fight at all times. It is a style of fighting very well suited to unarmoured combatants.

Now, I don't expect the game to show us that. For the same reason I don't expect polearms. It'd be hugely difficult to make all the possible animations for. Don't think it fits with the combat system at all. But the idea is there. Fighting with daggers primarily relies on the fact that you shouldn't need armour. If you do, you should change weapons.

Now, putting armour on her would change that. She'd have to change style of figthing (or she'd end up completely exhausted halfway through a fight with a good opponent). Even light armours would mean a change, perhaps just a subtle one. But a change nonetheless.
Isabela is one of the formost duelist in Thedas. If she isn't wearing armour, then it is because she doesn't need it. She has years of experience with her style. She knows it's weaknesses by heart. She knows what she's doing.

In some ways it's a testament to her skill. Despite not wearing armour, she is in fact standing there. She's not dead. That says a lot really.

My point is this:
While armour is good. It is by no means crucial in combat. You can certainly fight without it and you can certainly be very good at it. It is perfectly feasible to be an unarmoured combatant in all forms of small scale combat (which is to say all combat you'd expect in the game). Varric and Isabela are not soldiers, so the fact that they're not wearing armour should not be that odd.


The fact that she doesn't wear armor does not denote skill, you know she has skill so you assume she shirks armor because of her skill. The fact is that all martial practices train you to fight without armor, it makes you cautious. You train day in & day out to fight without armor then, when it is time to battle you don your protective gear.

#146
Sir JK

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Our discussion have started to take the shape of a certain geometrical shape without angles so I think it is time to agree to disagree.



I only wish to leave on my original note for people to consider: If we expect non-soldier professions such as spies and/or sailors to be armoured, then so should mages (and then proceed to give everyone the most protective armour available). If we accept that mages does not have to wear armour, then why should other non-soldiers? It's not like any of the companions will be in less danger than others.



With that I bow out of this discussion unless someone raises new arguments. Thank you Aermas and others for a very interesting and entertaining discussion.

#147
Aermas

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D&D, which all great games are based on, Mages can't wear armor because it hinders spellcasting. This is how the mechanically balance the mage, with low HP & AC, the mage should not be anywhere close to combat, but in DA your mages have to be very close because of the proximity of the targets. To off set this in your face threat, & the cloth trope they let you have "enchanted" gear.



This does not mean we should apply this to Rogues just because we don't want to see them in armor. Just give them light armor that slowly upgrades & give the Warrior Heavy armor that slowly upgrades.



Why do you keep calling Isabela a battle hardened fighter one minute & argue that she isn't a "soldier" the next, Carver isn't a soldier, Warrior Hawke won't be a soldier. Training in a role does not go hand in hand with armor preference. Contrary to popular opinion armor has no "proficiency". You don't lose protection just cause you don't know about armor. The very first time I wore plate I had no clue how to put it on, but it did not hamper my fighting once it was on. Leather armor even less so.

#148
Sir JK

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Aermas wrote...

D&D, which all great games are based on, Mages can't wear armor because it hinders spellcasting. This is how the mechanically balance the mage, with low HP & AC, the mage should not be anywhere close to combat, but in DA your mages have to be very close because of the proximity of the targets. To off set this in your face threat, & the cloth trope they let you have "enchanted" gear.

This does not mean we should apply this to Rogues just because we don't want to see them in armor. Just give them light armor that slowly upgrades & give the Warrior Heavy armor that slowly upgrades.

Why do you keep calling Isabela a battle hardened fighter one minute & argue that she isn't a "soldier" the next, Carver isn't a soldier, Warrior Hawke won't be a soldier. Training in a role does not go hand in hand with armor preference. Contrary to popular opinion armor has no "proficiency". You don't lose protection just cause you don't know about armor. The very first time I wore plate I had no clue how to put it on, but it did not hamper my fighting once it was on. Leather armor even less so.


You really don't want to end the discussion yet, do you ;). Very well, I'll indulge you.

Let me begin with saying that D&D is probably the least realistic rpg combat system in the world, and far from all great games are based on it. But it can be quite enjoyable for those that do play it (I don't, other than in cRPGs. I prefer other systems) and if that's what they prefer then I support them playing it.
But yes, they did solve it by making armour hinder spell casting (by claiming that it prevents the finesse required for the somatic (which is to say movement) components of the casting itself <_<, just like with the penalties to move silently, acrobatics and stuff like that. You know as well as I do how ridiculous that is). I have yet to see this mentioned in the Dragon age setting thus far though.
But I also think the statement that mages and similar faces less threat than others is plain ridiclous. If we accept the fact that a sin gle hit is enough to kill (which we do if we claim that armour is necessary), then a single hit to a mage is also lethal. Fights take place in small areas of a 100 square meters at the most, often with archers involved. Conceptually, it's very probable that opponents would beeline towards and/or try to shoot the mage. Which thus puts them in just as much risk as the warriors or rogues.
Noone is safer than anyone else. Regardless of role in combat.

My counter to the put rogues in light armour thing. Okay, we've established that they should wear armour for safety. Fair enough. But why are we stopping at light armours? The group clearly affords light armours. Heavy armours do not hinder you (much). So why do we put the rogues in light armour? Why not go for heavy then?
Why is it so wrong to allow them to be unarmoured when we're not putting them in the heavier, but more protective, metal armours?
Why must there be a cloth - light - heavy dictomy (trictomy?) between the classes?

I know there is no armour profiency. But there are styles based on the fact that you won't wear it. These styles rely on the fact that you won't be wearing several kg and/or thick and volumous bolts of cloth of metal on your body. They are faster, more exertive and a whole lot more aggresive than "normal" styles. I'm proposing that Isabela would have several years of experience (which you know, is more important than any armour) with one of those. Why does these not work with armour? Usually because you become exhausted much quicker. The arms become heavy due to lactic acid and so on. It's not something ever intended for the battlefield but for short and hectic fights with few opponents. But it certainly exists, and it is not a bad style.

The reason I am stressing that she's not a soldier is because I think it is a very crucial point. Like the one I made about the baker. It relates to the scholar thing. Mages are conceptually considered to be scholars. Which is why they often are excused from armour (and given excuses). The archetypical one being Merlin, the very first robe-wearing mage. The robe sort of tagged along but originally it was sort of a important indication: These people do not fight. Now mages sort of wear robes out of tradition, even if they do fight. Often given various excuses that allows them to do so. But the point is still there.
These are people that spend much of their lives in academic study. They don't practise combat skills and lead a rather calm life. Their social position in Thedas symbolised by the robe. Much like the priests of the chantry, who also lead a calm and non-violent life.
Soldiers do not lead a non-violent life and train every day for the fact. Their social station symbolised by the armour and the sword. They are not calm academics, but active men of violence. Hence the need for armour.
Now come the point where it all muddles. The game is combat centric so we need people in combat. The soldier-types are easy. The mages are given a free pass due to their roots as a non-combatant.
My argument is thus this: Isabela, sailor and duelist, is also, to an extent, a non-combatant. As is Varric. They have just as much "right" as a mage does to not wear armour. They become combatants in the game because combat is the primary challange presented not because it fits their character. Hypothetically if combat was rare in the game, you would not demand them to wear armour. Would you?
The core of my argument is that they should not have to wear armour because, even if good at fighting, not combatants, at the root concept, just like mages are.

Now of course, if we make the claim that mages should wear armour then the basis of that argument is of course not valid. But then all characters should wear plate (if available), because why not? It does, as you say, not hinder anything.

#149
Tony_Knightcrawler

Tony_Knightcrawler
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I thought this topic was gonna be about hard armor that twisted and turned like clothing in DA:O. I didn't like that part.



I played a rogue in DA:O. I had plenty of options available to me.

#150
Rawgrim

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Sir JK is quite right about d&d. However fun it is: its deffinatly doesn`t have a very "realistic" combat. Truth be told, most great crpgs are not based on that system either. The exception being Baldurs gate and planescape.