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Voices. Are they really worth it?


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#326
Ziggeh

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philbo1965uk wrote...

So in summary then....some people like the idea of a VA and some don't.

The one's that prefer reading a sentence and selecting the option...say so.

The one's that prefer VA...have to make up a lot of excuses to counter the inadaquacies of paraphrasing and spend the remainder of their posts trying to sell it.

Both systems have very similar inadaquacies. It's just the nature of language and not so much the systems themselves. And so it really boils down to whether you prefer to have your reading voice surplanted or not.

I fully understand why people would not, but it's just not the way I, and apparently others, approach games.

philbo1965uk wrote...I think the OP has been answered...the consensus demonstrating that VA are suitable for characters (worth it) but not for the PC (not worth it)

Well, that's clearly not the consensus, and it never will be demonstrated due to the point above.

#327
Shepard Lives

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From what we've been told so far, I've drawn the following conclusion.



Compared to DA:O, the types of personality you'll be able to roleplay in DA2 will be less in number, but much more defined.

In Origins there really wasn't a lot of flavor to the Warden, besides reading his/her lines in the tone you wanted. It was a blast while playing, but once the game ended I couldn't quite describe the character's personality. It kind of waned away.



All in all, whether I'll support or not the voiced PC will depend entirely on the quality of the voice actor. I stumbled upon misleading paraphrases perhaps three or four times in ME 1-2 put together, so considering the tone indicators and the dev team learning from Mass Effect's mistakes, those shouldn't be too much of a problem.

#328
Guest_simfamUP_*

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Well, since in Dragon age II we are not playing OUR character, but a other one, a voice is extremely necessary. People are looking at this in a extremely negative way. Yes we are not playing OUR role but we are playing A role.



In Dragon age: Origins we were attached to our character, I am looking forward in how Bioware will make me attached to Hawke, like I attached to Sheperd in a way.



It is not really necessary but in this situation it surely is.

#329
GodWood

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shepard_lives wrote...
All in all, whether I'll support or not the voiced PC will depend entirely on the quality of the voice actor. I stumbled upon misleading paraphrases perhaps three or four times in ME 1-2 put together, so considering the tone indicators and the dev team learning from Mass Effect's mistakes, those shouldn't be too much of a problem

I lost count of how many times Shepard said the exact opposite of what I wanted him to.

#330
TheChris92

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Ms. Lovey Dovey wrote...

Maaaaaaaaan, Mark Meer's voice makes my ears bleed. So as long as they stay away from his pitch....I think I'll be a-okay.

:D

Modifié par TheChris92, 21 novembre 2010 - 02:47 .


#331
Ziggeh

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Hah, I only lasted 20 seconds of that

Modifié par ziggehunderslash, 21 novembre 2010 - 02:48 .


#332
Shepard Lives

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GodWood wrote...

shepard_lives wrote...
All in all, whether I'll support or not the voiced PC will depend entirely on the quality of the voice actor. I stumbled upon misleading paraphrases perhaps three or four times in ME 1-2 put together, so considering the tone indicators and the dev team learning from Mass Effect's mistakes, those shouldn't be too much of a problem


I lost count of how many times Shepard said the exact opposite of what I wanted him to.


Tough crackers.
What am I supposed to answer? That I'm a better player than you? That I'm a worse player than you? I can only wish you better luck in DA2, because I'm sure that marred your experience quite a lot.

#333
GodWood

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It did.

I had to save before every conversation.

#334
catabuca

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I prefer voiced protagonists. I have a harder time imagining them as people when they are silent. I am happy to coexist in a world where others thing the opposite.

#335
ErichHartmann

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I never had issues with Mass Effect's conversation system my first run through. Was clear to me what I needed to say as a paragon or renegade.

#336
Sidney

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GodWood wrote...

It did.
I had to save before every conversation.


Is English your native language or did you not play the game in English? People say this and I'm trying to figure out if localizations affected this or primary language skills are an issue because there is no way a native speaker should have the comprehnsion problems you are talking about.

#337
Urazz

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GodWood wrote...

It did.
I had to save before every conversation.

Yeah, and DA2 is taking a more Alpha protocal take on the conversation wheel if I recall where it lists the type of line you are saying instead of the gist of it which can be misunderstood to mean something else.

#338
In Exile

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Jshay512 wrote...
No offense but arn't RPG's suppose to be mostly imagination... I thought that was the whole point of role playing...


Maybe a tabletop game, but not a video-game. There is certainly a role for creativity, where you to some degree invent and shape your role, picking your lines etc. from the sort of motivation would create, like a method actor would. It's a give and take process, because the writers and designers of the game allow you lattitude in who the character is. But at the same time, you have to buy into their design process.

The more defined the PC is, the more specific aspects of the PC play a role in the story.

We had this debate over the origins. Lots of people hated the origins because they reduced roleplay since they told you your background. You couldn't be a loner human female ranger who lived in the forest all her life, because the only possible human rogue was a Cousland noble. This reduced options, but made the game richer. VO is an extension of this.

GodWood wrote...

It did.
I had to save before every
conversation.


Like Sidney, I would like to know why you felt you had thiss issue. I had no problem predicting the response of Mike Thorton in Alpha Protocol and all we had there was some barely comprehensible attitude and context.

But it basically boils down to context + knowing the personality of the other character (or in ME1 & ME2's case, knowing roughly what Paragon/Renegade/Neutral means) + knowing what effect you want to have in the world.

I had a much harder time with DA:O sometimes, where I was sure how a line was supposed to be delivered.

I just replayed Ostagar, and there are just several conversations with Alistair where the line I thought was sarcastic was delivered straight. The lack of tone in DA:O makes the game really hard for me to predict.

ETA:

The more I think about it, the more I'm willing to bet we are using different standards of misunderstood. I'm using it in the sense of 'caused a different effect in the world that I wanted'; I bet other people are using it as 'it felt like the meaning of what was said was not the same as what I wanted said'.

Modifié par In Exile, 21 novembre 2010 - 04:31 .


#339
JrayM16

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Yes, voices are worth it.

#340
Nighteye2

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You know, the VO is another reason for forcing the players to be human with only a single Origin - the voice acting costs would become too high otherwise, if they had to record separate voices for each race and origin.


#341
catabuca

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Yes, I have a harder time in DA:O guessing the intent of a line. It's very difficult to guess intent by words alone. I've chosen lines in the past that I supposed would be sarcastic, and weren't, or that I thought might be serious, but were meant to be sarcastic. I save before conversations in DA:O far more than I have in either of the ME games. At least in ME I know roughly which direction the line will be going in by its placement on the wheel.

I know the wheel doesn't get much love in the DA forums, but I think it's great. It feels much more fluid and suits my playing style better. I'm looking forward to seeing it in DA2.

#342
Guest_simfamUP_*

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catabuca wrote...

Yes, I have a harder time in DA:O guessing the intent of a line. It's very difficult to guess intent by words alone. I've chosen lines in the past that I supposed would be sarcastic, and weren't, or that I thought might be serious, but were meant to be sarcastic. I save before conversations in DA:O far more than I have in either of the ME games. At least in ME I know roughly which direction the line will be going in by its placement on the wheel.
I know the wheel doesn't get much love in the DA forums, but I think it's great. It feels much more fluid and suits my playing style better. I'm looking forward to seeing it in DA2.


Yes, you are right, this is exactly the assurence I need to stop worrying about that bloody wheel. Now that I think about it, it's exactly like forum posts. I could insult you with humour intended and you will take it the wrong way. Now if I put a smiley or emote in that sentance you will know what I mean.

Wheel or no Wheel, it is still hard to know EXACTLY what our character is saying. This imporved wheel is a step forward. 


P.S I really love Sheperd's voice, his toneless buzz really shows how 'Military' he is lol.

Modifié par simfamSP, 21 novembre 2010 - 04:56 .


#343
DaringMoosejaw

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I don't care. Things like tones of voices or voices at all, don't really get to me. Mark Meer seemed funny to me because all his lines were very flat, but it was just part of the experience for me. So long as I have fun, there's no point in nitpicking.

#344
catabuca

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I like Meer. His voice *is* Shepard to me.

#345
Hollingdale

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simfamSP wrote...

Well, since in Dragon age II we are not playing OUR character, but a other one, a voice is extremely necessary. People are looking at this in a extremely negative way. Yes we are not playing OUR role but we are playing A role.

In Dragon age: Origins we were attached to our character, I am looking forward in how Bioware will make me attached to Hawke, like I attached to Sheperd in a way.

It is not really necessary but in this situation it surely is.


Circular argument ftw. You do realise that the reason we aren't playing our character is because the character is voiced?

In any case, regarding the current discussion, it varies from person to person as to what degree of imagination we want there to be room for in the game and how much we want explicitly stated.

#346
Mr. Man

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There is a really easy solution for all those who don't like the vioce acting:

press mute, turn on subtitles, enjoy.

However let those who like the vioce acting (like me) enjoy it.

#347
Nighteye2

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Mr. Man wrote...
There is a really easy solution for all those who don't like the vioce acting:
press mute, turn on subtitles, enjoy.
However let those who like the vioce acting (like me) enjoy it.


That only works if only the player is muted, and the option also replaces the dialogue wheel by a full-text menu.

Otherwise, you are left with only downsides. You miss out on all the good things that have been sacrificed for the VA, as well as the VA itself. >_>

#348
Gabey5

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yes

#349
TheRevanchist

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Upsettingshorts wrote...

TJPags wrote...

Meh, I have my own voice . . . .that's plenty of immersion for me, voicing the line in my head.


It's not the same for me.

Hearing a line in my head is one way of "hearing "a line.  If I'm reading a book, or playing a text-based game, I'm "hearing" all of the lines in my head.

Hearing a line with my ears is another way of hearing a line.  If I'm watching a movie, or playing a VO-game, I'm hearing all of the lines with my ears.

In a game with a silent protagonist that is otherwise fully voiced, it is like watching a movie in which one character does not speak, and when the time comes for him or her to say someting, I have to look down at a book that's in my lap and read the line to myself.  It's not a precise 1:1 comparison, obviously, but that's how it feels to my brain.


This...all the way.

#350
Brockololly

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Nighteye2 wrote...

Mr. Man wrote...
There is a really easy solution for all those who don't like the vioce acting:
press mute, turn on subtitles, enjoy.
However let those who like the vioce acting (like me) enjoy it.


That only works if only the player is muted, and the option also replaces the dialogue wheel by a full-text menu.

Otherwise, you are left with only downsides. You miss out on all the good things that have been sacrificed for the VA, as well as the VA itself. >_>



Right- its not just the voice that can potentially kill your RPing, but its the fact that BioWare went to the trouble of voicing the PC - and that costs a good amount of time and resources. Resources which had they not been wasted on player VO could have gone towards more choices/consequences and branching quests and more content in general.