Jshay512 wrote...
No offense but arn't RPG's suppose to be mostly imagination... I thought that was the whole point of role playing...
Maybe a tabletop game, but not a video-game. There is certainly a role for
creativity, where you to some degree invent and shape your role, picking your lines etc. from the sort of motivation would create, like a method actor would. It's a give and take process, because the writers and designers of the game allow you lattitude in who the character is. But at the same time, you have to buy into their design process.
The more defined the PC is, the more specific aspects of the PC play a role in the story.
We had this debate over the origins. Lots of people
hated the origins because they reduced roleplay since they told you your background. You couldn't be a loner human female ranger who lived in the forest all her life, because the only possible human rogue was a Cousland noble. This reduced options, but made the game richer. VO is an extension of this.
GodWood wrote...
It did.
I had to save before every
conversation.
Like Sidney, I would like to know why you felt you had thiss issue. I had no problem predicting the response of Mike Thorton in Alpha Protocol and all we had there was some barely comprehensible attitude and context.
But it basically boils down to context + knowing the personality of the other character (or in ME1 & ME2's case, knowing roughly what Paragon/Renegade/Neutral means) + knowing what effect you want to have in the world.
I had a much harder time with DA:O sometimes, where I was sure
how a line was supposed to be delivered.
I just replayed Ostagar, and there are just several conversations with Alistair where the line I thought was sarcastic was delivered straight. The lack of tone in DA:O makes the game
really hard for me to predict.
ETA:
The more I think about it, the more I'm willing to bet we are using different standards of misunderstood. I'm using it in the sense of 'caused a different effect in the world that I wanted'; I bet other people are using it as 'it felt like the meaning of what was said was not the same as what I wanted said'.
Modifié par In Exile, 21 novembre 2010 - 04:31 .