I have cut down on the quote to make it more clear I was responding to a general idea, though.
Modifié par Upsettingshorts, 22 novembre 2010 - 01:56 .
Modifié par Upsettingshorts, 22 novembre 2010 - 01:56 .
Upsettingshorts wrote...
I can't choose when and by whom I'm going to be inspired to heights of snark like that, I have to go with the flow.
I have cut down on the quote to make it more clear I was responding to a general idea, though.
Modifié par ejoslin, 22 novembre 2010 - 02:01 .
google says 800,000,but if, as y ou say, that's codex and such it wouldn't be a good comparison point.Maria Caliban wrote...
David did once tell us how many words total were in Dragon Age: Origins. I assume this means dialogue, descriptions, and codex entries. I once again weep for the loss of Dragon Age Central.
This is more of a general point than a response to you, and I'm sure you already know this and it's more a turn of phrase than a literal interpretation, but I'm pedantic.ejoslin wrote...
edit; And I really do hope that the game is shorter because of fluff removal. but it really doesn't make sense that that is where the cuts would be coming from since fluff is cheap and in-depth content is expensive. It would be great, though.
Modifié par ziggehunderslash, 22 novembre 2010 - 02:01 .
Modifié par Upsettingshorts, 22 novembre 2010 - 02:06 .
ziggehunderslash wrote...
google says 800,000,but if, as y ou say, that's codex and such it wouldn't be a good comparison point.Maria Caliban wrote...
David did once tell us how many words total were in Dragon Age: Origins. I assume this means dialogue, descriptions, and codex entries. I once again weep for the loss of Dragon Age Central.This is more of a general point than a response to you, and I'm sure you already know this and it's more a turn of phrase than a literal interpretation, but I'm pedantic.ejoslin wrote...
edit; And I really do hope that the game is shorter because of fluff removal. but it really doesn't make sense that that is where the cuts would be coming from since fluff is cheap and in-depth content is expensive. It would be great, though.
Can we stop talking about the budget as if they have exactly the same figure as Origins, and that increases in voice work will result in it, inevitably being shorter than Origins was? Otherwise I'll start responding that the money can come from all they saved due to the engine and world lore being done already.
Modifié par ejoslin, 22 novembre 2010 - 02:07 .
ziggehunderslash wrote...
google says 800,000,but if, as y ou say, that's codex and such it wouldn't be a good comparison point.Maria Caliban wrote...
David did once tell us how many words total were in Dragon Age: Origins. I assume this means dialogue, descriptions, and codex entries. I once again weep for the loss of Dragon Age Central.This is more of a general point than a response to you, and I'm sure you already know this and it's more a turn of phrase than a literal interpretation, but I'm pedantic.ejoslin wrote...
edit; And I really do hope that the game is shorter because of fluff removal. but it really doesn't make sense that that is where the cuts would be coming from since fluff is cheap and in-depth content is expensive. It would be great, though.
Can we stop talking about the budget as if they have exactly the same figure as Origins, and that increases in voice work will result in it, inevitably being shorter than Origins was? Otherwise I'll start responding that the money can come from all they saved due to the engine and world lore being done already.
ziggehunderslash wrote...
google says 800,000,but if, as y ou say, that's codex and such it wouldn't be a good comparison point.Maria Caliban wrote...
David did once tell us how many words total were in Dragon Age: Origins. I assume this means dialogue, descriptions, and codex entries. I once again weep for the loss of Dragon Age Central.
David Sims:
Just as a point of accuracy, it's 800,000 words of dialogue, for both Dragon Age and Planescape Torment. 800,000 lines would be truly massive, way beyond even BG2.
Dragon Age contains 742,000 words of dialogue, and 202,000 words of non-conversational text that were translated into eight languages besides English
* Words of dialogue in Dragon Age: Origins: 790,856 (The average novel has 80,000 – 100,000 words.)
* Lines of character dialogue: 68,260 (The average movie has 3,000 lines of dialogue.)
Modifié par Maria Caliban, 22 novembre 2010 - 02:33 .
Apollo Starflare wrote...
I very much doubt they are going to cut out the DA2 equivilent of, say, the Brecillian Forest and keep, for example, the Mage's Collective quests instead - just because they are cheaper. Going to the example so many people here love (ME2) Bioware pumped in a lot of non-fluff into that game, despite it's shorter length. Obviously I don't see DA2 having 'comanion missions' in that way, but I'm sure the bulk of the content will be taken up by equally non-fluffy content.
*ahem* Fluff.
ejoslin wrote..
I have no clue what the budget it. I would assume since the engine was basically built, a huge expense of DAO will not be there for DA2. It's possible that there's double the money for DA2 available. That would be fantastic.
ejoslin wrote...
I'm just hoping for the same amount of character interaction as was in DAO. Or even more, because i'm that way!
ejoslin wrote...
ziggehunderslash wrote...
google says 800,000,but if, as y ou say, that's codex and such it wouldn't be a good comparison point.Maria Caliban wrote...
David did once tell us how many words total were in Dragon Age: Origins. I assume this means dialogue, descriptions, and codex entries. I once again weep for the loss of Dragon Age Central.This is more of a general point than a response to you, and I'm sure you already know this and it's more a turn of phrase than a literal interpretation, but I'm pedantic.ejoslin wrote...
edit; And I really do hope that the game is shorter because of fluff removal. but it really doesn't make sense that that is where the cuts would be coming from since fluff is cheap and in-depth content is expensive. It would be great, though.
Can we stop talking about the budget as if they have exactly the same figure as Origins, and that increases in voice work will result in it, inevitably being shorter than Origins was? Otherwise I'll start responding that the money can come from all they saved due to the engine and world lore being done already.
I have no clue what the budget it. I would assume since the engine was basically built, a huge expense of DAO will not be there for DA2. It's possible that there's double the money for DA2 available. That would be fantastic.
Now, if I were a game producer, I would include as much fluff as I could get away with, along with more fulfilling content. It makes for a longer game with less expense.
Pointing out that a voiced protagonist costs more than a silent one is a no brainer -- it's far more expensive. Now, it's possible that the budget will allow for this and allow for just as much in depth character development and conversations, just as meaningful friendships and love relationships, and if so, fantastic.
Dollar for dollar, since a voiced protagonist is more expensive, no matter WHAT the budget is, you'd be able to get a lot more in-depth content with a silent protagonist. It doesn't matter what the exact numbers are. A unvoiced protagonist is just cheaper.
That is not saying that DA2 won't be fantastic, and that there will be enough there and more even with a voiced protagonist. more is not always better. I'm just hoping as much in-depth content as DAO.
You are assuming race and origins were going to be a constant thing in the series.mr_luga wrote...
My biggest problem with voice actors, is what we are currently seeing, no alternative races. Only humans. Since the cost is too big for like 6 voice actors for all races and genders.
That's the issue with voices. What it adds, dosnt make up for what you lose in my opinion
Modifié par Atakuma, 22 novembre 2010 - 02:33 .
mr_luga wrote...
My biggest problem with voice actors, is what we are currently seeing, no alternative races. Only humans. Since the cost is too big for like 6 voice actors for all races and genders.
That's the issue with voices. What it adds, dosnt make up for what you lose in my opinion
ejoslin wrote...
Apollo Starflare wrote...
I very much doubt they are going to cut out the DA2 equivilent of, say, the Brecillian Forest and keep, for example, the Mage's Collective quests instead - just because they are cheaper. Going to the example so many people here love (ME2) Bioware pumped in a lot of non-fluff into that game, despite it's shorter length. Obviously I don't see DA2 having 'comanion missions' in that way, but I'm sure the bulk of the content will be taken up by equally non-fluffy content.
*ahem* Fluff.
Oh, I hope so. if you put in too much filler content, people get upset. But i also don't believe that DA2 is shorter because they cut out all the fluff and left in all the good stuff. There will probably still be fluff as well as good, in-depth story and character interaction. I'm just hoping for the same amount of character interaction as was in DAO. Or even more, because i'm that way!
I've never played me2, so i can't comment on that.
mr_luga wrote...
My biggest problem with voice actors, is what we are currently seeing, no alternative races. Only humans.
Maria Caliban wrote...
mr_luga wrote...
My biggest problem with voice actors, is what we are currently seeing, no alternative races. Only humans.
As I said previously, if there were no PCVO in Dragon Age 2, you would still only be able to play a human with a single origin.
Whether this continues to the next game is questionable.
I expect it to be over 9000.Maria Caliban wrote...
* Lines of character dialogue: 68,260 (The average movie has 3,000 lines of dialogue.)
All we now need is for a developer to tell us how many words of dialogue are in DA 2 and we can see how much a voice protagonist costs us.
Maria Caliban wrote...
mr_luga wrote...
My biggest problem with voice actors, is what we are currently seeing, no alternative races. Only humans.
As I said previously, if there were no PCVO in Dragon Age 2, you would still only be able to play a human with a single origin.
Whether this continues to the next game is questionable.
Modifié par kylecouch, 22 novembre 2010 - 02:59 .
Brockololly wrote...
And yet, they seemingly did have to do a lot of work on the tech behind the engine and with the whole visual "hot rod samurai" redesign for DA2, they basically tossed out or otherwise had to dedicate resources into "amping up" any existing model, like the darkspawn, and all that. Its not like BG2 where they just went right into it with stable technology and created content and added more everything.