Voices. Are they really worth it?
#26
Posté 20 novembre 2010 - 07:13
#27
Posté 20 novembre 2010 - 07:13
I'm praying they're competent voice actors as most of the second and third string VA's in ME2 we're leaps and bounds ahead of Mark Meer, imo.. "Robo shep wants you to sleep with him now... please take off your spandex suit.."
#28
Posté 20 novembre 2010 - 07:13
Anyway, I can just hope Hawke's voice is nice. And it's better he make a good job, I don't want my Sarcastic!Hawke to sound same way my Good-Goodie!Hawke sounds, it's hard to think they're different characters, that way.
#29
Posté 20 novembre 2010 - 07:17
The Director wrote...
Jshay512 wrote...
Wow my stuff didn't type the first time... Soooo I had said that Nilsson is by far one of the best characters and voices in gaming history and i am also sad that mercs got cancelled even tho the third game looked stupid for what i had saw about it online.The Director wrote...
Jshay512 wrote...
I usually like giving my people cool Russian accents most of the times or make them sound like Mattias Nilsson from mercenaries.
Dude, you just got major respect points for 1.) bringing up mercs, [RIP Mercs series] 2.) bringing up Nilsson! Epic High five time!
What? you mean they were working on a 3rd game? I thought they shut down after the BLOW IT UP AGAIN DLC and before they EVER worked on the PS3 trophy patch. [That one still gets to me...]
It needed to die for the second game and the constant QTE button mashing it became. Ugh, that was so terrible. The raw fun of the first game just 100% evaporated the 8000th time I had to hit X,Y,B,B to steal a tank and see the same animation.
#30
Posté 20 novembre 2010 - 07:23
Jshay512 wrote...
I like voice acting to when the character is set in stone how he should be. I don't like it when I design my own character. I would hate having to design my guy around the voice instead of the other way around.
Design around the voice? Seriously I think the problem is that people think "voice" defines character and it doesn't. You didn't pick the voice you use every day and it doesn't define you or did you at some point go I've got a deep gruff voice so I should go out for the football team as opposed to trying for drama class or soemthing? The sterotyping, and that is what it usually comes down to, is why we get crappy things like Ohgren. I doubt you'd build "Mike Tyson" the person around Mike Tyson's voice for example but Mike Tyson did.
#31
Posté 20 novembre 2010 - 07:23
I know exactly what you mean man... That annoyed the hell out of me too. The only good thing about the second game was the explosions and Matias Nilsson. Actually it was mostly just Matias Nilsson that made it even the least bit enjoyable.Sidney wrote...
The Director wrote...
Jshay512 wrote...
Wow my stuff didn't type the first time... Soooo I had said that Nilsson is by far one of the best characters and voices in gaming history and i am also sad that mercs got cancelled even tho the third game looked stupid for what i had saw about it online.The Director wrote...
Jshay512 wrote...
I usually like giving my people cool Russian accents most of the times or make them sound like Mattias Nilsson from mercenaries.
Dude, you just got major respect points for 1.) bringing up mercs, [RIP Mercs series] 2.) bringing up Nilsson! Epic High five time!
What? you mean they were working on a 3rd game? I thought they shut down after the BLOW IT UP AGAIN DLC and before they EVER worked on the PS3 trophy patch. [That one still gets to me...]
It needed to die for the second game and the constant QTE button mashing it became. Ugh, that was so terrible. The raw fun of the first game just 100% evaporated the 8000th time I had to hit X,Y,B,B to steal a tank and see the same animation.
#32
Posté 20 novembre 2010 - 07:26
I see what you are getting at. I was talking more like if i wanted to make my character really sarcastic evil, and at the same time have a high pitched almost feminine voice. -people who watched Masterpiece Sherlock i would picture the voice like how they had Moriarty- With a voice actor I would not be able to do that unless they happen to get that actor to do the voice.Sidney wrote...
Jshay512 wrote...
I like voice acting to when the character is set in stone how he should be. I don't like it when I design my own character. I would hate having to design my guy around the voice instead of the other way around.
Design around the voice? Seriously I think the problem is that people think "voice" defines character and it doesn't. You didn't pick the voice you use every day and it doesn't define you or did you at some point go I've got a deep gruff voice so I should go out for the football team as opposed to trying for drama class or soemthing? The sterotyping, and that is what it usually comes down to, is why we get crappy things like Ohgren. I doubt you'd build "Mike Tyson" the person around Mike Tyson's voice for example but Mike Tyson did.
#33
Posté 20 novembre 2010 - 07:41
If you pick a sarcasm para .. You know it's going to sound sarcastic.
Mass effect 2.Some gamer were taking the paraphrase literaly.So it's could be confusing.
I always though it's was more about what Shepard or you was thinking ..
Sometime you think * i Realy hate that guy* and you say something like..
I really like you.No no i do!
Modifié par Suprez30, 20 novembre 2010 - 07:42 .
#34
Guest_stickmanhenry_*
Posté 20 novembre 2010 - 07:44
Guest_stickmanhenry_*
#35
Posté 20 novembre 2010 - 09:07
Ms. Lovey Dovey wrote...
Maaaaaaaaan, Mark Meer's voice makes my ears bleed. So as long as they stay away from his pitch....I think I'll be a-okay.
Not a Biotic God fan, I take it?
Modifié par TS2Aggie, 20 novembre 2010 - 09:07 .
#36
Posté 20 novembre 2010 - 09:13
#37
Posté 20 novembre 2010 - 09:23
I'll be content with anything though, as long as they spare me the incredibly annoying habit of the PC to offer me a ladder in order to get off his back... (I was tempted to turn off the sound, but I didn't go through with it)
#38
Posté 20 novembre 2010 - 09:23
I suppose we still haven't seen a voice acted game as verbose with the flavor dialogue as Planescape Torment or Morrowind, but hopefully we will get there.
#39
Posté 20 novembre 2010 - 09:31
#40
Posté 20 novembre 2010 - 09:35
TS2Aggie wrote...
I vote that everyone who complains about Mark Meer's voice gets their versions of ME1 and ME2 male voice replaced with Gilbert Gottfried.
Would be a step up.
#41
Posté 20 novembre 2010 - 09:37
#42
Posté 20 novembre 2010 - 09:38
#43
Posté 20 novembre 2010 - 09:40
I want to talk to my party members, not watching a guy called Hawke talking to them for the entire game.
ME and ME2's dialogues were boring, it will be the same for DAII.
#44
Posté 20 novembre 2010 - 09:48
I enjoy feeling like part of the world, not being abstractly represented by a telepathic mime artist.
(To me, getting over the fact that the PC's voice isn't "mine" is no harder than getting over that I'm not personally cleaving bad stuff in half and flinging fireballs. I have a low identification threshold. Or something.)
Modifié par Stick668, 20 novembre 2010 - 09:48 .
#45
Posté 20 novembre 2010 - 09:51
#46
Posté 20 novembre 2010 - 09:56
Personally, I'd rather all those resources go towards adding more dialogue with companions and NPCs.
#47
Posté 20 novembre 2010 - 10:17
Well, my point was... Note my inability to write "immersion" without quotes. When everyone uses the term to justify their personal preference, it becomes less than useful.
Both options affect the flow of gameplay. Both have design-related trade-offs. Currently, I am much more likely to miss a PC voice than get annoyed at an existing one. But I still don't see it as the Only Proper Way of doing it.
@chiliztri:
Are you advocating making the companions voice-less as well?
(No matter how much you cut down on PC voice resources, expanding NPC interactions would increase their amount of dialogue...)
Modifié par Stick668, 20 novembre 2010 - 10:18 .
#48
Posté 20 novembre 2010 - 10:44
#49
Posté 20 novembre 2010 - 10:57
This is of course a matter of what you're used to. I might have a hard time going back to unvoiced NPCs, something I had no issues with in BG. I can only imagine what DA:O would have been like if they could have spent the VO money on other features. Among the things that imagined DA:O would have been is probably an economic failure, so maybe it's just as well they didn't take that route.
#50
Posté 20 novembre 2010 - 11:04
It's interesting... the "only infrequent voice interjections" of BG2 didn't bother me in the slightest. I guess it was a step up from what I was used to. But at the time I got to NWN2, the occasional text-only NPC convo felt jarring.chiliztri wrote...
@Stick: Ah, no I was not. I enjoy my companions to be voiced. However, I see the potential to have more interaction with companions if they were perhaps only voiced during certain parts(à la Baldur's Gate and NWN2).
That's my problem with it, really. You get potentially more exchanges at the cost of... seamlessness.
(I mean, I wouldn't mind Planescape: Torment-level of interaction with full voice, but... Wait, actually, I would mind, since full voice PS:T would be the talkiest thing ever. It works as literature, but I'm not sure it'd work as theatre. If you see what I mean.)
Erm. Where was I? Oh yes. More interaction good! Not breaking gameplay flow? Also good.
Modifié par Stick668, 20 novembre 2010 - 11:05 .





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