Davasar wrote...
Yet your imagination has to supply it from a book.
And this is different in the fact that in a game, they don't hold your hand down the aisle of reaction and imagination most of the time (DA2 may be the exception among others), that is the purview of the roleplayer.
Err... what?
From some random novel when I goggled excerpts
Thinking of his Sarah at home, warm and safe with Septimus and the
boys, Silas decided that they would just have to make room for one more
little one. He carefully tucked the baby into his blue Wizard cloak and
held her close to him as he ran toward the Castle gate. He reached the
drawbridge just as Gringe, the gatekeeper, was about to go and yell for
the Bridge Boy to start winding it up.
"You're cutting it a bit fine," growled Gringe. "But you Wizards are
weird. Waddyou all want to be out for on a day like this I dunno."
"Oh?" Silas wanted to get past Gringe as soon as he could, but first
he had to cross Gringe's palm with silver. Silas quickly found a silver
penny in one of his pockets and handed it over.
"Thank you, Gringe. Good night."
Gringe looked at the the penny as though it were a rather nasty
beetle.
"Marcia Overstrand, she gave me a ‘alf crown just now. But then she's
got class, what with ‘er being the ExtraOrdinary Wizard now."
"What?" Silas nearly choked.
"Yeah. class, that's what she's got."
All the parts in bold are added precisely so you are not filling in some nebulous notion of emotion into the scene but have that emotion conveyed, i.e. the annoyance of the main character, how he was desparate to get back to wherever he was going. Notice that the other character has his speaking style conveyed
directly via an atypical pronounciation.
A book certainly leaves a lot to the imagination (i.e. apperances), but things like emotions are most certainly in the writing and implicit if not explicit.