Unlike in the original Mass Effect I found that Bioware were quite careful with DAO and ME2 to have the dialogue appear fairly obvious in what you were doing most of the time.
For example in ME it was too easy to accidentally romance Ashley or Liara. In DAO this was not the case because what the PC to begin the romance was overtly fliratious. The only one I had trouble with was Morrigan the first time I played. My Mage ended up having to romance her instead of Zevran; after that tho I was more wary of talking to Morrigan and made sure she understood we were friends.
It was generally true for ME2 also (except for the romances the LIs just threw themselves at you. The only way they could have been more vulgar is if they shouted "do me now!" while doing it).
If something in DAO was said sarcastically it was usually obvious it was sarcastic. So the PC did and does express emotion textually but Maria Calliban is quite correct in saying the PC doesnt express it in any other fashion.
During love scenes the PC looks blank bored or even vaguely disinterested. This was a problem that annoyed a lot of people.
And as I said earlier in typical Bioware fashion they are overreacting to the problem - "Dont like it do they? Well we will just strip it out/change it completely instead of fixing what they dont like!". Instead of just animating appropriate expressions for when the PC is talking and interjecting or during cut scenes they changed the mechanic totally by adding a totally voiced PC.
Which lets face it restricts the PC so much. Giving him a voice means he no longer has the personality i want but one of at most 3 default personalities that Bioware will give me the option of saying he has.
So instead of being able to replay the game multiple times like in DAO - basically one for each origin with a diff romance each time. We are suddenly restricted to at most 3 play thrus. Any more than that and we be playing with the same character doing the exact same things the whole way thru simply cos we no longer have the option to do anything else.
Now I am not saying in DAO that we had the option to do whatever we pleased. We didnt. Thats just silly. Of course our choices are going to be restricted to context, and whatever the devs feel they can include as is normal. But its guaranteed just by the fact that the PC in DA2 will be voiced the amount of choices available to us as players will be a lot less.
Again I should say I dont mind a voiced PC when its appropriate (ie when playing a preset character such as Geralt of Rivia in The Witcher) and I do not feel it is entirely appropriate in a game like DA where we are supposed to have a LOT of control over the character.
Voiced PCs are more appropriate in games like The Witcher or to use a BW game as an example like Jade Empire.
Jade Empire's PC was unvoiced but they could have voiced them if they wanted to/had the budget for it and it fitted into the game just fine. Because although you could pick from several different chracters to play in the game they were all pretty predefined, each with the same background, each following his/her own "path" (Ie Strength, or Magic etc), each acting within the confines of his/her chosen philosophy (Open Palm or Closed Fist). So Voiced PC would have been more appropriate as the Dragon Age Universe doesnt have the same sort of contextual restrictions that JE does.
At least thats my opinion...
Modifié par FitScotGaymer, 22 novembre 2010 - 01:19 .