I've skimmed through some of the arguements but I honestly became bored with it all. You can't compare the game to books or movies, because it is neither a book, nor a movie.
As far as the OP's question, it depends.
Some people would argue that the VO constricts your choices, but the thruth of the matter is that it doesn't have to. You can get the same number of options voiced or unvoiced. I can create recordings of my own voice for every line the Warden can speak, add it in the toolset, and BLAM! DA:O becomes fully voiced and everything else remains the same.
Further, it's argued that the VO tone may be different than you would imagine. I want to touch on this subject because yes, in NWN you could IMAGINE that you said something sarcastically, but if the NPC didn't take it as sarcasm, then they're response doesn't really fit. I actually encountered this (to my dismay) on several occaisions. When my intent was to be funny, not mean, but the NPC mistook my intentions and attacked me. In NWN2, it usually resulted in party disapproval. Tone is everything. This whole dialogue wheel contraption seems to have a paraphrase AND an indication of the TONE. Which, in my opinion, is better, because in previous games, TONE was never identifiable until the NPC you're speaking with responded to your dialogue choice.
The argument that the Voiced PC takes away from the game is a slight bit inaccurate. I believe it has already been pointed out, but if they DIDN'T voice the PC, that money wouldn't necessarily go toward other aspects of development. It would simply mean that the game would cost less for them to develop. No effect on any of us. As far as resources go, what game isn't fully voiced nowadays? Realistically, it isn't THAT much of a damper on system resources. And, honestly, who cares if it takes two DVDs to install the game. If you're worried about the resources a game requires, play on a console, but as far as resources are concerned, the beauty of PC gaming is that you can always upgrade to take advantage of the things you miss out on. Sure, it can cost Bioware/EA a decent amount of money for voice acting. Having the PC voiced IS a lot of work, and they will spend more money on this, but AGAIN, if they didn't spend the money on it, it's not like THAT money will go towards another aspect of the game. IT wont. The only downfall is how much of it is going to effect content. Which has no bearing on Voiced>Unvoiced, its all in how BIOWARE does it. If they choose to go the cheap route and nix some of the dialogue options to reduce the cost, then its BIOWARE's decision. Having a game fully voiced doesn't reduce the amount of content. The Devs do.
Lastly, to say that you don't feel engrossed because you can hear someone speaking doesn't seem to make sense to me. Everyone is entitled to their opinions, but I was one of the people who felt LESS engrossed in the game when you were supposedly this GREAT leader, but you hardly said a word. There was a few points throughout the game where I felt the Warden should be speaking when Allistair or someone else said something. Silent protagonists seem to fit a detatched approach, whereas, if I'm telling him to say *F$$$ OFF, DARKSPAWN!* feels much more engrossing.
/rant.
Modifié par outlaw1109, 22 novembre 2010 - 05:11 .