CoS Sarah Jinstar wrote...
Actually thats not too far from what it is really. When you really think about it.
The problem is it ignores the key underlying premise: To folks with approaches similar to mine, "roleplaying" as understood in this context has never been possible. Not ever, not once. To me, and those who approach these games in a similar way, it is fundamentally impossible in a scripted CRPG. Therefore, it's not as if we prefer some new mechanic simply because it resembles an interactive movie, but because the differences to us between these features and more traditional ones are not as apparent as they are to you.
For example, using the same metaphor, if Mass Effect 1-2 and Dragon Age 2 are "interactive movies" then in terms of how I approached them, Baldur's Gate was an interactive book. I
have used the "choose your own adventure book" comparison before. It's simply another form of interactive roleplaying fiction, the fundamentals, for me - have not changed, simply evolved.
In summary, I can and have denied that "roleplaying" as such is possible in a CRPG, ergo the interactive book/movie approach to CRPGs is a valid approach to roleplaying even if the role of the protagonist is fixed or semi-fixed, because that's the nature of the medium.
There's a big difference there, and the oversimplification simply dismisses the underlying difference as some sort of false dichotomy. The actual divide goes much deeper, and has existed far longer than either side really ever would have imagined until changes like those in DA:2 and Mass Effect 1-2 started being made.
I get the impression for example neither Sylvius nor I would ever have conceived of the other's approach before these changes started getting discussed on these forums. They explain quite a bit about how so many features can be so polarizing.
Modifié par Upsettingshorts, 22 novembre 2010 - 11:08 .