You could include both systems by having the text toggle between phrase and paraphrase (added benefit of reduced ambiguity if you allow it to toggle mid-sequence) and one that shuts the VO and resulting cinematic off. Obviously that's more development, but not a vast amount given the potential benefit (the amount depending on game engine and things like "is the full phrase text already in a format that one can bash it straight in), and of course as far at the "RP type" player is concerned the game spent resources on a feature they never used.Davasar wrote...
Bio alienated one play group to appease another. There's no way around it: one group will be unhappy.
This is all of course assuming that the voice isn't used elsewhere, cut scenes and the like.
Modifié par ziggehunderslash, 23 novembre 2010 - 03:18 .





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