Aldandil wrote...
You definitely have a point, but it should be pointed out that the PC have quite a lot of lines. The PC takes part in almost every single dialogue, and has normally more than one possible line for every response of the NPC. It's not as much as all other voice acting, but it is significantly more than any other single NPC. And it's going to have to be recorded twice, for the two genders.
Oh absolutely. Compared to any other voiceover the PC one(s) would be by far the greatest. However, also remember than many "minor" voiceactors (including some companion and villain voiceactors) will also be doing several roles, unlike the PC voiceactors.
Even so however, I have trouble imagining any voiceactor costing much more than an animator, a programmer, a writer and whatnot. And definantely not so much that the entire project can afford some extra time if money is not spent on them.
The size of the game is also something to be considered.
Stan Woo, a reliable source of knowledge if ever there was one
, said that the length of DA:O would have been cut in half with a voiced PC. That might have been an exaggeration, but I'm sure it does make a difference. Still, I like having a voiced PC, so it's not like it's the end of the world.
Hmm, he said that? I must've missed that. I'll take your word for it though, so no need to dig up a quote for me.
But thinking it through it seems reasonable... I'd imagine it's primarily due to all the origins though. It wouldn't be 2 main actors, but 6... or more. Origins is a massive beast due to them after all.
I'm not going to deny that PC voiceacting probably makes one opt for a slightly shorter game since it's extra work getting it all into it (yes, I'm aware this sounds like I'm contradicting my earlier statement. But I'm not, so bear with me for a while).
But mind that a voice that can carry a emotion and a tone needs to say less with words as well (since the tone says it for you). A sarcastic line can be shorter since the tone will indicate it's sarcasm (to clarify: with a voice you could sarcastically say "that's a great idea". The same line without a tone would have to include a unambigous exaggeration that it was sarcasm for you to understand that). The emotion in the voice can also be used to greater effect to build up a mood than words themselves can (...as classically used in Bioware games. Literature handles it completely different). So a voice doesn't need as much as unvoiced does either.
That said, yes. It probably could be longer if unvoiced. But it wouldn't necessarily be longer.
But I'm convinced that voice or not you make the game as long as you need it to be. You don't make it shorter that you need just because there's a new voice involved.