Addai67 wrote...
So while everyone has their own approach, "mine" is severely limited and shrinking, yours is less so. Therefore we should get some lamenting room.
Oh on the contrary, I'm not disputing that those whose playstyle differs from mine should not be upset. Far from it, only that even though we were both happily playing at games like Baldur's Gate, such a schism was inevitable, especially after the dialogue wheel and voiced protagonist were introduced. However, that doesn't mean I should abandon my preferences simply because - and I don't think it's wrong or shameful to admit this - other people might enjoy the games less. If other people find the game disappointing or bothersome it's not really relevant to my personal enjoyment of a single player game, so I'm going to consistently endorse the kinds of features I enjoy, I wouldn't expect anyone else to do differently for my sake.
Once the divide was made apparent, the idea that there would be - as far as playstyles are concerned - winners and losers seems inevitable to me. And don't assume I'm not sympathetic even if I'm jumping up and down with glee at thing's like DA:2's dialogue/paraphrase/voicover system. I
have been on the other side before, just not this time with Bioware CRPGs.
Grumpy Old Wizard wrote...
In a role playing game the character is virtual "me."
That's one way of approaching CRPGs. I wonder if Sylvius does a "me" character. I'm genuinely curious.
Grumpy Old Wizard wrote...
With a voice actor, the voice actor is playing the character when he speaks, not me.
I
understand your position however it does not reflect mine, hence the difference. I have never presumed the protagonist was virtual "me" even when I was trying to play him as close to "me" as possible. He was and always will be the writer's character. I'm not trying to define some absolute, universal concept of a CRPG protagonist, only establish that different players each have their own approach, and as a result some will be in favor of things like paraphrased, voiced dialogue and others will be against it.
Grumpy Old Wizard wrote...
If Bioware wants to move away from rpgs, which it seems to be doing, and move more into adventure games that is there perogative to do so. But let us not confuse role playing games with adventure games.
Perhaps I am misunderstanding you but I get the impression that you think games like the King's Quest games are role playing games instead of adventure (story) games.
To me the difference between RPGs and adventure games never had anything to do with what you're implying, but had to do with mechanics. Consequences for choices exist in both genres, but in CRPGs the player has control over gameplay elements such as character attributes, for starters. That's the point: To people who share playstyles similar to mine, RPGs and adventure games were
always much closer in concept and execution than your post implies - even when to you and others who share your approach they may have been and still remain dramatically different.
That's why I keep using the word "fundamental" a lot. To players with approaches such as yours, I don't dispute for a second that such changes as those put forward in ME1-2 or DA:2 are jarring, out-of-genre, disappointing, beyond expectations, etc - my point is that many fans, including long-time Bioware fans, of the genre have always approached the genre in their own way, some like me, some not like me. Those who are like me are going to read posts such as "Bioware is abandoning their roots" as - at first glance - totally absurd because of that fundamental distance in approach. To me, and I hazard to say to us - the changes that result in a great deal of consternation and uproar on these forums seem like a seamless improvement, not a wholesale disregard for features the genre.
Modifié par Upsettingshorts, 24 novembre 2010 - 07:10 .