the_one_54321 wrote...
Bogus. It's role playing so long as the character replaces you. I say this is done numerically and mechanically. Others will insist that you must have customization. So I'm not going to argue distinction except to say that you are role playing if the character being played is not yourself. (physically, skills, personality, whatever you choose to apply here makes no difference to me for the purpose of the semantics) The important distinction here is that a limitation on what you are able to take and roleplay with is not a limitation on what someone else can take and roleplay with.Nighteye2 wrote...
Is it still role-playing if you don't make that presumption? What role do you play when the distance between yourself and the game is so big?AngryPants wrote...
I have never presumed the protagonist was virtual "me" even when I was trying to play him as close to "me" as possible. He was and always will be the writer's character.
The very essence of RPGs is that players identify themselves with a virtual character that they go on an adventure with. A game in which they literally play a role. The genre started at the tabletop, and when computers started emulating tabletop RPGs, that is when the concept of a CRPG was born. By their very definition, CRPGs are computer simulations of tabletop RPGs. Games in which the computer assists players in role-playing a virtual character in a virtual setting. It's not role-playing if it's not your character.
/semantics
But you would have to be able to role-play for it to be an RPG. You have to be the one to play your character, instead of merely giving instructions through which your character is being played for you. Agency is key.





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