In Exile wrote...
If an excell spreadsheet is RP for Sylvius, and for Upsettingshorts a movie is RP, for me, acting is the metaphor of choice.
My position is different than, say, what shorts would argue. I think that psychological closeness to your character is absolutely crucial to an RPG. This is what to me demarcates an RPG from other games. I think customizability is an important aspect of this psychological closeness.
Interesting. I feel I could have said that about my own perspective
So far, my position isn't so different from, say, Sylvius. Where we depart is on what best achieves that. To me, roleplay is acting versus any kind of more profound role-adoption. It is a very narrow kind of freedom. So for me, the character I felt most close to was Shepard. Shepard was far more my character than, for example, the Warden (in DA:O) or the Spirit Monk (in JE) or our resident Jedi (in KoTOR). In the way a method actor adopts his or her role, I adopt a role in RP. In the same way an actor might be allowed a narrow lattitude to change the story, this is how I view RP. It is a very bounded process.
This puzzles me somewhat as I genuinely fail to understand how you achieve greater
closeness to Sheppard.
in my case, to achieve psychological closeness, I find necessary to have an a
priori understanding of the thoughts and emotions of said character, before
being able to translate it in the actions and words the character is going to
take, (within the limitations imposed by the game).
Now, in ME, due to the paraphrase system, I have the necessary knowledge only a posteriori,
after Sheppard actually gives his speech. Prior to it I can’t know what he will
actually say or do, I merely guess and decide based in an imperfect knowledge
what may or may not be revealed accurate about Sheppard’s motivations and
actions. This creates a barrier between the character and me.
Modifié par vallore, 25 novembre 2010 - 10:28 .