philbo1965uk wrote...
Hmmm..I don't think many people would complain that a VA for other characters ruins the game experience.I would want to say that it enhances it because it gives them a unique personality.
Claudia Black made Morrigan a strong and appealing character.
I only object to a voiced protaganist.
I've complained all the time about the silent protagonist. The inconsistency between how the NPCs and the PCs communicate personally kills my immersion because of the feeling In Exile described, and to me it turns conversations with NPCs into talking head theater where I am simply picking options then listening as the NPC talks at me.
philbo1965uk wrote...
Please only speak for yourself ...it's nonsensical anyway as we are all modern gamers.
Maybe you should keep that in mind?
FitScotGaymer wrote...
ME people said the inventory system was too complicated.
Who are these people and do they have something to catch the drool under their gamepad?
FitScotGaymer wrote...
and redundant.
Well, that was definitely true.
FitScotGaymer wrote...
So instead of streamlining it like the majority of people wanted they instead stripped it out entirely.
It's not as if this didn't have positive effects, too. "Stripped it out" implies that nothing was gained. This is false. Weapons in Mass Effect 2 each have unique performance characteristics. Every weapon was the same in ME1, their differences simply being a case of better vs. worse. Every assault rifle was fully automatic, every pistol fired at the same rate, etc. ME1 presented the illusion of choice in terms of weapons, ME2 presents actual choice.
That being said, there's no disputing that companion armor was lost in ME2.
Modifié par Upsettingshorts, 20 novembre 2010 - 04:51 .





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