Voices. Are they really worth it?
#201
Posté 20 novembre 2010 - 08:10
#202
Posté 20 novembre 2010 - 08:11
#203
Posté 20 novembre 2010 - 08:13
But as has been covered, without tonality that information is far from exact. My mums a huge shakespeare fan, so I've seen a lot of adaptations of his various works, and the number of different interpretations people still bring to the exact same words is astounding.Jshay512 wrote...
You are right but at least then i know what my guy is really going to say...
Not picking the red one. The coloured options in ME often led to a corresponding action, there was usually a middle ground that didn't.Jshay512 wrote...If i wanted to tell the person they are not ready to fight without putting my gun up to their head i would have picked the same thing as the one they picked that shoved the gun in the guys face. How could i tell what my guy is going to do before that?
#204
Posté 20 novembre 2010 - 08:15
TJPags wrote...
I'm going to have a HUGE problem here.
You're going to have a huge problem. The selections are going to be a paraphrase that - by design - contain none of the same words as the resulting dialogue. The paraphrase is meant to convey the same idea, but not the same language, as to not be repetitious.
#205
Posté 20 novembre 2010 - 08:15
Good. I would find it kinda weird if i picked a chat "You are weak" -angry picture- and my guy decides that he is going to summon fiery hands out of mid air and rip the guy apart. I would find that kinda random.Dave of Canada wrote...
Jshay512 wrote...
You are right but at least then i know what my guy is really going to say... If i wanted to tell the person they are not ready to fight without putting my gun up to their head i would have picked the same thing as the one they picked that shoved the gun in the guys face. How could i tell what my guy is going to do before that?
With the icons they added for dialogue.
+ they fixed it with ME2, there isn't any surprise gun moments.
#206
Posté 20 novembre 2010 - 08:15
Does it work like that?Nighteye2 wrote...
No, they're not worth it. I'd rather have more game content than a voiced PC.
VO is work for the audio department and cinematics, would animators and sound recorders go away and construct a few rooms otherwise? I appreciate there might be more money, but thinking about it on a 1:1 scale is horrible oversimplification.
#207
Posté 20 novembre 2010 - 08:16
Upsettingshorts wrote...
philbo1965uk wrote...
Obviously it's fact that customers in general prefer no VA for their PC..... units sold testify to the truthfullness of that statement.
No they don't. They would if literally the only difference between Mass Effect and Dragon Age would be the presence of a voiceover.
If they released "Dragon Age: Silent Protagonist Edition" and "Dragon Age: Voiced Protagonist Edition" and then compared sales, you might have a point. But since the games are wildly different, you don't.
No ...because we can see causation directly.
Mass Effect excludes those customers that dislike a voiced PC.....DAO or RPG's in general have never excluded those with the opposite pref....as RPG's were/are hugely popular without any VA.
If you find disagreement in that you are essentially taking the position of.. nobody bought a watch until they were digital ! " it's absurd.
#208
Posté 20 novembre 2010 - 08:17
You might want to check again, he scrolls down.TJPags wrote...
ziggehunderslash wrote...
He selects "You've got to be kidding", which is a reasonable paraphrase, no?TJPags wrote...
Is the part where the dialogue choice is "what" and the VA actually says "I haven't been shot in the head enough to consider that idea" what we're going to have?
No, he selected "what" and the VA said "Conrad, I haven't been shot in the head nearly enough times to make that seem like a good idea" Go check it, at 1:02.
#209
Posté 20 novembre 2010 - 08:18
ziggehunderslash wrote...
But as has been covered, without tonality that information is far from exact. My mums a huge shakespeare fan, so I've seen a lot of adaptations of his various works, and the number of different interpretations people still bring to the exact same words is astounding.Jshay512 wrote...
You are right but at least then i know what my guy is really going to say...Not picking the red one. The coloured options in ME often led to a corresponding action, there was usually a middle ground that didn't.Jshay512 wrote...If i wanted to tell the person they are not ready to fight without putting my gun up to their head i would have picked the same thing as the one they picked that shoved the gun in the guys face. How could i tell what my guy is going to do before that?
I think that sums it up, though. The VA will give it one interpretation. What if I wanted a different one?
Either way, though, I want to choose what I actually say. Not a paraphrase of it, or even worse IMO, a one or 2 word description of the general idea. Hell, from what I see, might as well leave out the words in the choices completely, and just let me choose the TONE of what I say. Seems as much of a crapshoot either way.
#210
Posté 20 novembre 2010 - 08:19
philbo1965uk wrote...
No ...because we can see causation directly.
No we can't.
philbo1965uk wrote...
Mass Effect excludes those customers that dislike a voiced PC.....DAO or RPG's in general have never excluded those with the opposite pref....as RPG's were/are hugely popular without any VA.
Mass Effect also excludes those who dislike twitch mechanics and shooter gameplay. Bam, instantly more than twice as bad a signal to noise ratio you're implying.
philbo1965uk wrote...
If you find disagreement in that you are essentially taking the position of.. nobody bought a watch until they were digital ! " it's absurd.
No, I'm taking the position that you can't unequivocally state customers prefer green to red because they bought more green cars than red trucks.
Modifié par Upsettingshorts, 20 novembre 2010 - 08:20 .
#211
Posté 20 novembre 2010 - 08:19
It's more like saying more people buy salt and vinegar straight cut crisps than beef crinkled ones because people don't like crinkles.philbo1965uk wrote...
No ...because we can see causation directly.
Mass Effect excludes those customers that dislike a voiced PC.....DAO or RPG's in general have never excluded those with the opposite pref....as RPG's were/are hugely popular without any VA.
If you find disagreement in that you are essentially taking the position of.. nobody bought a watch until they were digital ! " it's absurd.
#212
Posté 20 novembre 2010 - 08:20
Dude, you're joking, right? This whole crap is one big joke. Right?philbo1965uk wrote...
No ...because we can see causation directly.
Mass Effect excludes those customers that dislike a voiced PC.....DAO or RPG's in general have never excluded those with the opposite pref....as RPG's were/are hugely popular without any VA.
If you find disagreement in that you are essentially taking the position of.. nobody bought a watch until they were digital ! " it's absurd.
#213
Posté 20 novembre 2010 - 08:20
ziggehunderslash wrote...
Does it work like that?Nighteye2 wrote...
No, they're not worth it. I'd rather have more game content than a voiced PC.
VO is work for the audio department and cinematics, would animators and sound recorders go away and construct a few rooms otherwise? I appreciate there might be more money, but thinking about it on a 1:1 scale is horrible oversimplification.
Carrie-Anne Moss doesn't come cheap...
#214
Posté 20 novembre 2010 - 08:20
ziggehunderslash wrote...
You might want to check again, he scrolls down.TJPags wrote...
ziggehunderslash wrote...
He selects "You've got to be kidding", which is a reasonable paraphrase, no?TJPags wrote...
Is the part where the dialogue choice is "what" and the VA actually says "I haven't been shot in the head enough to consider that idea" what we're going to have?
No, he selected "what" and the VA said "Conrad, I haven't been shot in the head nearly enough times to make that seem like a good idea" Go check it, at 1:02.
Sorry, you're right, that was the choice. Wasn't at 1:02 either, was at :11.
Either way, my point remains the same.
#215
Posté 20 novembre 2010 - 08:22
I suspect you'd be suprised. Friend of my brother got Charles Dance to act in his student film. But as I say, obviously theres a financial cost to it, but that doesn't directly translate into man hours in other departments.philbo1965uk wrote...
Carrie-Anne Moss doesn't come cheap...
#216
Posté 20 novembre 2010 - 08:22
philbo1965uk wrote...
Carrie-Anne Moss doesn't come cheap...
Good thing Bioware was bought by Electronic Arts then, now they've got the money for that sort of thing. But ziggehunderslash was talking about work for different departments and man hours, which is different.
TJPags wrote...
Either way, my point remains the same.
Check my post. I think you're going to have an issue.
Modifié par Upsettingshorts, 20 novembre 2010 - 08:25 .
#217
Posté 20 novembre 2010 - 08:26
Upsettingshorts wrote...
philbo1965uk wrote...
Carrie-Anne Moss doesn't come cheap...
Good thing Bioware was bought by Electronic Arts then, now they've got the money for that sort of thing. But ziggehunderslash was talking about work for different departments and man hours, which is different.TJPags wrote...
Either way, my point remains the same.
Check my post. I think you're going to have an issue.
Wow. Well, that absolutely sucks. Which idiot thought this was a good idea?
This really may be a deal breaker for me.
#218
Posté 20 novembre 2010 - 08:27
TJPags wrote...
Wow. Well, that absolutely sucks. Which idiot thought this was a good idea?
This really may be a deal breaker for me.
An "idiot" I agree with, personally. The DA:2 system as described is as close to my ideal as any CRPG has ever gotten.
Modifié par Upsettingshorts, 20 novembre 2010 - 08:30 .
#219
Posté 20 novembre 2010 - 08:30
Thanks!
#220
Guest_Puddi III_*
Posté 20 novembre 2010 - 08:32
Guest_Puddi III_*
Assuming ME2 doesn't change my opinion drastically, of course.
#221
Posté 20 novembre 2010 - 08:34
Spacebar still does both. What I did when replaying was to ensure that my mouse (or gamepad) was pointing UP when mashing spacebar. Since there is no UP dialogue choice, it would skip the dialogue but not select the next line.
From what we've been told of DA:2's system I expect it will be an improvement on ME:2, except (I believe?) without the interrupts.
Modifié par Upsettingshorts, 20 novembre 2010 - 08:36 .
#222
Posté 20 novembre 2010 - 08:34
Another reason is that instead of having filler lines like "Go on." or "Please continue.", the conversation will keep moving.
#223
Posté 20 novembre 2010 - 08:35
Upsettingshorts wrote...
philbo1965uk wrote...
No ...because we can see causation directly.
No we can't.philbo1965uk wrote...
Mass Effect excludes those customers that dislike a voiced PC.....DAO or RPG's in general have never excluded those with the opposite pref....as RPG's were/are hugely popular without any VA.
Mass Effect also excludes those who dislike twitch mechanics and shooter gameplay. Bam, instantly more than twice as bad a signal to noise ratio you're implying.philbo1965uk wrote...
If you find disagreement in that you are essentially taking the position of.. nobody bought a watch until they were digital ! " it's absurd.
No, I'm taking the position that you can't unequivocally state customers prefer green to red because they bought more green cars than red trucks.
I understand your confusion....the topic is Genre specific ..introducing generality , red and green trucks is moot.
And yes we can !
We can demonstrate it quite adaquately and in a simple form so you can understand.As you clearly are not paying attention to the comments in this thread..
Have you ever bought an RPG that had no VA ..?
Modifié par philbo1965uk, 20 novembre 2010 - 08:38 .
#224
Posté 20 novembre 2010 - 08:36
philbo1965uk wrote...
I understand your confusion....the topic is Genre specific ..introducing generality , red and green trucks is moot.
I'm not confused, I can see very clearly through your nonsense.
philbo1965uk wrote...
Have you ever bought an RPG that had no VA ..?
I've been playing Bioware CRPGs since Baldur's Gate and Bethesda RPGs since Morrowind. I've described my issues with text only vs silent protagonist vs fully voices at length here and elsewhere.
Modifié par Upsettingshorts, 20 novembre 2010 - 08:38 .
#225
Posté 20 novembre 2010 - 08:37
Omg i know exactly what you mean tho. I always wish i could have said something while I heard my party members banter with each other. I felt SOOOO left out. -party banter part of it- So they are actually going to make it so hawke talks in the banter?Dave of Canada wrote...
One of the reasons I love the idea of Voice in DA2. Hawke will talk in party banter, so it won't be like "I'm just standing right here... you know?".
Another reason is that instead of having filler lines like "Go on." or "Please continue.", the conversation will keep moving.
Also as i said before where did you guys hear this stuff or is this just stuff people randomly guess is going to happen and got accepted by everyone? A link would be great thanks.





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