Help Making REAL Invisability
#1
Posté 20 novembre 2010 - 02:09
I'd like to make an item (ring or whatever) that when used, makes the item user completely invisible; not the transparent invisability that is currently available.
Thanks in advance!
#2
Posté 22 novembre 2010 - 10:24
void main()
{
object oPC;
if (!GetIsPC(GetItemActivatedTarget())
)
{
SendMessageToPC(GetItemActivator(), "ERROR: Something went wrong!");
return;
}
object oTarget;
oTarget = oPC;
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), GetLocation(oTarget));
}
Please help!
#3
Posté 22 novembre 2010 - 11:29
Unfortunately, the invisibility bug introduced in patch 1.23 is not really at a level accessible to the community for fixing, as far as I can tell. I know the Sanctuary effect still works and is bypassed by the True Seeing effect (though not See Invisibility) so maybe using that for a work-around could be a start.
#4
Posté 22 novembre 2010 - 11:47
MasterChanger wrote...
The visual effect will indeed make the character totally transparent. However, this has no effect other than another human being (or yourself) being unable to see the character on their screen. It does not prevent the character from being selected as a hostile target with the keyboard, and it does not prevent creatures' AI from going after the character.
Unfortunately, the invisibility bug introduced in patch 1.23 is not really at a level accessible to the community for fixing, as far as I can tell. I know the Sanctuary effect still works and is bypassed by the True Seeing effect (though not See Invisibility) so maybe using that for a work-around could be a start.
That is EXACTLY what I want! Just to make the PC unseen. The reason I want this, is because I'm making loadscreens & need a way to make my PC disappear completely from the shot. I've only got GIMP & MS Paint, so I can't edit the PC out of the shot, so this is like the only way I can think of to accomplish this.
Any help would be great.
#5
Posté 23 novembre 2010 - 12:17
#6
Posté 23 novembre 2010 - 12:19
Regards
#7
Posté 23 novembre 2010 - 12:23
Ugly_Duck wrote...
That is EXACTLY what I want! Just to make the PC unseen. The reason I want this, is because I'm making loadscreens & need a way to make my PC disappear completely from the shot. I've only got GIMP & MS Paint, so I can't edit the PC out of the shot, so this is like the only way I can think of to accomplish this.
Any help would be great.
Ah, I have a couple of strategies I employ to do this. My favorite is to create a simple script that can scale the player down to 1/10th his size, which allows me to avoid including him in the shot rather easily. For instance, I named this script "hideme":
void main()
{
object oPC = GetFirstPC();
if(oPC != OBJECT_INVALID)
{
SetScale(oPC, 0.1, 0.1, 0.1);
}
}
Start the game, and when you are in the area where you want to take the screenshot, open up the debug console with the '`' key. Then type:
# debugmode 1
# rs hideme
Hit the '`' key again to escape the console window and you should have your little camera man. If for some reason you need to have the character completely gone from the screen, you can replace the SetScale line with "SetScriptHidden(oPC, TRUE);" The PC will disappear completely but you won't be able to control him anymore either, which is why I prefer the minimization route.
Modifié par JasonNH, 23 novembre 2010 - 01:28 .
#8
Posté 23 novembre 2010 - 01:01
#9
Posté 23 novembre 2010 - 09:41
Is there any way to remove the blue circle at my characters feet now?
#10
Posté 23 novembre 2010 - 02:26
#11
Posté 23 novembre 2010 - 02:57
the ability to fly the camera around without the PC following is great for screenshots
#12
Posté 24 novembre 2010 - 07:12
What is the console command for this?Hellfire_RWS wrote...
Why not use the console command for the free camera. thats how I take shots of my creatures
the ability to fly the camera around without the PC following is great for screenshots
#13
Posté 24 novembre 2010 - 07:14
Hellfire_RWS wrote...
Why not use the console command for the free camera. thats how I take shots of my creatures
the ability to fly the camera around without the PC following is great for screenshots
What is the console command for the free camera?
#14
Posté 24 novembre 2010 - 09:26
Ugly_Duck wrote...
What is the console command for the free camera?
Theres a free camera mode?...
Id assume its in the debugmode list, you can bring up a complete list of all commands ingame although i dont remember seeing a free camera mode in it... granted its a long list with no commas
Edit:- Found it... the command is 'Freecam'
Modifié par BigfootNZ, 24 novembre 2010 - 09:34 .
#15
Posté 25 novembre 2010 - 01:04





Retour en haut






