Hack and Slash mechanics.
#1
Posté 20 novembre 2010 - 08:36
I've seen a gameplay video and instead of assigning squaddies to attack certain enemies, you just play it like Diablo or Vindictus. How is this going to work? Will there still be a pause and assign feature?
#2
Posté 20 novembre 2010 - 08:56
one video shows this, I believe.
as for being hack and slash.........I don't see how it is anymore so than Origins. Just that the moves are faster and flashier.
#3
Posté 20 novembre 2010 - 08:59
Instead of having to wait 5 seconds for a move to activate, it's almost instant. As well as the removal of the "shuffle" that had characters dance around enemies for 5 seconds before doing anything. This makes the game appear almost hack & slash but it plays almost the same as Origins.
If you were on the console, you now get the ability to move companions through the radial menu.
If you were on the PC, they removed the extremely-zoomed out camera but otherwise it remains the same with a few changes.
#4
Posté 20 novembre 2010 - 09:46
yeah.. one of the great goals for Bioware it seems... fast and flashy moves, make every press on the console controller something cool happen... the new rules for a RPG.jhawke wrote...
as for being hack and slash.........I don't see how it is anymore so than Origins. Just that the moves are faster and flashier.
#5
Posté 20 novembre 2010 - 10:17
jhawke wrote...
as for being hack and slash.........I don't see how it is anymore so than Origins. Just that the moves are faster and flashier.
Har.
#6
Posté 20 novembre 2010 - 10:21
LegendaryAvenger wrote...
Not sure if there is a thread up of this.
I've seen a gameplay video and instead of assigning squaddies to attack certain enemies, you just play it like Diablo or Vindictus. How is this going to work? Will there still be a pause and assign feature?
No, it doesn't play like Diablo. I've never played Vindictus, so I wouldn't know what that's like.
#7
Posté 20 novembre 2010 - 10:24
Nekator wrote...
yeah.. one of the great goals for Bioware it seems... fast and flashy moves, make every press on the console controller something cool happen... the new rules for a RPG.
You mean you'd rather play / watch something that's not entertaining and slow?
#8
Posté 20 novembre 2010 - 10:38
Also, tactical overhead camera has been removed in favor of a more detached third-person view.
#9
Posté 20 novembre 2010 - 10:55
Dave of Canada wrote...
Nekator wrote...
yeah.. one of the great goals for Bioware it seems... fast and flashy moves, make every press on the console controller something cool happen... the new rules for a RPG.
You mean you'd rather play / watch something that's not entertaining and slow?
Well duh. Everyone knows no true RPG allows characters to attack without idling around for ten seconds first. And when they do attack, they must shuffle, not run.
#10
Posté 20 novembre 2010 - 10:59
Dave of Canada wrote...
You mean you'd rather play / watch something that's not entertaining and slow?Nekator wrote...
yeah.. one of the great goals for Bioware it seems... fast and flashy moves, make every press on the console controller something cool happen... the new rules for a RPG.
That assumes that flashy is the same as entertaining. In Fallout: NV, there was no flashy combat, but it was entertaining.
As for slow, it's no better or worse than fast.
#11
Posté 20 novembre 2010 - 11:05
Yah know what? Yeah. It is a hack and slash, but the story and characters are still of Bioware quality writing.
What is your opinion now?
Modifié par thegreateski, 20 novembre 2010 - 11:07 .
#12
Posté 20 novembre 2010 - 11:22
Maria Caliban wrote...
That assumes that flashy is the same as entertaining. In Fallout: NV, there was no flashy combat, but it was entertaining.
As for slow, it's no better or worse than fast.
Heads exploding and limbs being shot off isn't flashy?
#13
Posté 20 novembre 2010 - 11:23
I believe the term is "Gory".Upsettingshorts wrote...
Maria Caliban wrote...
That assumes that flashy is the same as entertaining. In Fallout: NV, there was no flashy combat, but it was entertaining.
As for slow, it's no better or worse than fast.
Heads exploding and limbs being shot off isn't flashy?
Modifié par thegreateski, 20 novembre 2010 - 11:24 .
#14
Posté 20 novembre 2010 - 11:24
Upsettingshorts wrote...
Heads exploding and limbs being shot off isn't flashy?
Yes.
#15
Posté 20 novembre 2010 - 11:26
#16
Posté 20 novembre 2010 - 11:37
Dave of Canada wrote...
Fat Man, Energy Weapons and limbs exploding / people melting into goo isn't flashy?
Nope.
--------------------------
I have to wonder at this conversational strategy. If I said "Avatar isn't a gory movie" would you two say "A helicopter blowing up isn't gory?"
I mean, unless you think I'm unaware that a helicopter blows up, I'm not sure what you expect my reaction to be. By saying that X isn't flashy, it should be assumed that either I don't find any element of X flashy or that if there is an element of X that's flashy, I don't think it's strong enough to define X.
Modifié par Maria Caliban, 20 novembre 2010 - 11:42 .
#17
Posté 20 novembre 2010 - 11:38
#18
Posté 20 novembre 2010 - 11:48
Why are you people asking me these questions? It's not like I could miss the slo-mo deaths.
Now, if you want to state that *you* found it flashy, feel free. But stop asking me these questions!
Is it flashy
here or there?
It is not flashy
here or there.
It is not flashy anywhere.
It is not flashy in a house?
It is not flashy with a mouse?
It is not flashy
in a house.
It is not flashy
with a mouse.
It is not flashy
here or there.
It is not flashy
anywhere.
Is it flashy
in a box?
Is it flashy
with a fox?
Not in a box.
Not with a fox.
Not in a house.
Not with a mouse.
It is not flashy
here or there.
It is not flashy anywhere.
Modifié par Maria Caliban, 20 novembre 2010 - 11:49 .
#19
Posté 20 novembre 2010 - 11:50
Bethesda OR Fallout games have nothing to do with Bioware, we get it its a good game. But having every thread go into an off-topic mega discussion about how NV does so-and-so and every RPG should be like it is getting old.
#20
Posté 20 novembre 2010 - 11:52
Maria Caliban wrote...
...no, I didn't find Fallout: NV's combat flashy.
Why are you people asking me these questions? It's not like I could miss the slo-mo deaths.
Now, if you want to state that *you* found it flashy, feel free. But stop asking me these questions!
I wonder what you find flashy then?
Since you answered the question of someone that clearly considers NV flashy.
#21
Posté 21 novembre 2010 - 12:31
Nekator wrote...
yeah.. one of the great goals for Bioware it seems... fast and flashy moves, make every press on the console controller something cool happen... the new rules for a RPG.
Cool things happened in Baldur's Gate II when you clicked a spell as a high level mage. I don't know about you but summoning a demon that attacked everything in sight was fun. So what's your point?
#22
Posté 21 novembre 2010 - 12:35
Jarek_Cousland wrote...
Please stop talking about NV.
Bethesda OR Fallout games have nothing to do with Bioware, we get it its a good game. But having every thread go into an off-topic mega discussion about how NV does so-and-so and every RPG should be like it is getting old.
That's true. LET'S TALK ABOUT THE WITCHER!!111
...Please, don't.
#23
Posté 21 novembre 2010 - 12:57
Maria Caliban wrote...
...no, I didn't find Fallout: NV's combat flashy.
Why are you people asking me these questions? It's not like I could miss the slo-mo deaths.
Now, if you want to state that *you* found it flashy, feel free. But stop asking me these questions!
Is it flashy
here or there?
It is not flashy
here or there.
It is not flashy anywhere.
It is not flashy in a house?
It is not flashy with a mouse?
It is not flashy
in a house.
It is not flashy
with a mouse.
It is not flashy
here or there.
It is not flashy
anywhere.
Is it flashy
in a box?
Is it flashy
with a fox?
Not in a box.
Not with a fox.
Not in a house.
Not with a mouse.
It is not flashy
here or there.
It is not flashy anywhere.
This is win.
#24
Posté 21 novembre 2010 - 01:59
So i guess they're simply giving you more freedom of your character while in combat.You're not waiting for the other *player* to move his chess piece before attacking.
Divinity 2 would be a great exemple ...
World of Warcraft
Age of Conan
Dark Age of Camelot
The Witcher
Origin
NWN
Baldur Gate
They all share a different kind of gameplay . But they're all hack and slasher.
You just can't queue up 200 attack and take a shower before it's over.
Modifié par Suprez30, 21 novembre 2010 - 02:00 .
#25
Posté 21 novembre 2010 - 02:16
thegreateski wrote...
I believe the term is "Gory".Upsettingshorts wrote...
Maria Caliban wrote...
That assumes that flashy is the same as entertaining. In Fallout: NV, there was no flashy combat, but it was entertaining.
As for slow, it's no better or worse than fast.
Heads exploding and limbs being shot off isn't flashy?
Richard Gorey?





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