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Hack and Slash mechanics.


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#1
AventuroLegendary

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 Not sure if there is a thread up of this.
I've seen a gameplay video and instead of assigning squaddies to attack certain enemies, you just play it like Diablo or Vindictus. How is this going to work? Will there still be a pause and assign feature?

#2
Seb Hanlon

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Malanek999 wrote...

LegendaryAvenger wrote...

 Not sure if there is a thread up of this.
I've seen a gameplay video and instead of assigning squaddies to attack certain enemies, you just play it like Diablo or Vindictus. How is this going to work? Will there still be a pause and assign feature?


Why do people think it looks like diablo? IMO it bears almost no resemblance at all. I'm 99.9% sure you can still pause. I have no idea what vindictus is like. 

The fact you can pause and issue commands means that it is a strategy game rather than an action game. Bioware need to be careful that they leave in enough strategical depth, so long as they do I encourage comabt being sped up. I am a little concerned it might end up like party based Fable with pause, that wouldn't work as a game as it would lack depth.


DA2 supports pause'n'play to allow you to carefully consider your positioning, basic attacks, and ability use for all your party members. On the PC, it plays much like Origins, though with faster, more expressive, less hesitant movement and animations, and better hit presentation. On the console, we've made it easier to play tactically by improving the radial menu (for example, it no longer automatically closes after issuing a command) and adding the ability to give move-to-point orders to your party members.

#3
Seb Hanlon

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ptibog wrote...

Seb Hanlon wrote...
On the PC, it plays much like Origins, though with faster, more expressive, less hesitant movement and animations, and better hit presentation.



i must agree with this, the flamenco dancing rogues are far more expressive.


seriously, are the animation WIP? It looks like someone randomly removed keyframes in two-handed sword animations to shorten them.  <_<


Anything you see pre-release can be considered WIP; additionally, I'd be very careful about drawing conclusions from shaky bootleg footage of prerelease demos. When you shoot video of a video source, there's a phenomenon called "aliasing" that occurs in both the spatial and temporal domains that can significantly degrade the reproduction quality.

#4
Mike Laidlaw

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Grand_Commander13 wrote...
Has anyone around the office given any indication when they hope to put official gameplay videos out?  There are some haters I'd quite like to say "I told you so" to, but I need to know how long I'll have to wait to gloat.


Soon. Quite soon.

#5
Mike Laidlaw

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thegreateski wrote...

"The new s**t"

Poor Bioware will never live it down.


A question to put forward: How many other trailers from that year do you remember?

One? None?

One trailer moved Origins from "yawn, boring fantasy" to "Huh whanow?" for a lot of people. Even if it bothered some folks, it absolutely did it's job: it made people sit up and pay attention to a game that was, for many, "old news" by that point.

I wouldn't want to live it down even if the chance were offered.