What's the tree limit situation?
#1
Posté 20 novembre 2010 - 10:05
Extra credit: does anything in the tree catagory count as a tree against this suggested limit, including shrubs and the like?
#2
Posté 20 novembre 2010 - 10:20
I tend to have 10 - 15 seeds in a complex area once you add shrubs etc and I see no performance issues. Some have reported 100+ is fine.
Suck it and see, but don't feel limited to 6 seeds.
PJ
Edit - the limit is not no of trees but no of seeds, so you could have six sugar pines with different seeds or six different trees or shrubs types it's the same thing, but the consensus is, the limit is not six.
Modifié par PJ156, 20 novembre 2010 - 10:42 .
#3
Posté 20 novembre 2010 - 11:31
#4
Posté 20 novembre 2010 - 11:44
You need to remember the performance on your system might be ok, some, actually many players, will have systems that are still 3 years old.
I think the key is trying to just do as little as needed soas to imply the look you want. Too much of anything will bring any game to a halt.
#5
Posté 21 novembre 2010 - 02:32
Shadows are the biggest issue. Turn off all shadows except for trees that have thematic value. Trees, bushes, shrubs and plants are all "trees".
Plus, certain trees are worse than others. There are some trees that have huge hits and some that have much lower hits.
Modifié par MokahTGS, 21 novembre 2010 - 02:33 .
#6
Guest_Chaos Wielder_*
Posté 21 novembre 2010 - 03:18
Guest_Chaos Wielder_*
#7
Posté 21 novembre 2010 - 04:29
#8
Posté 21 novembre 2010 - 03:51
Modeling a Forest.
I have a rather lengthy explanation on my forest experimentations there that will have an impact on forest design and use of trees in general. There's also a lot of good information on other aspects for forest and tree use from others.
Beyond that, most of the advice in this thread is pretty much spot on.
dno
#9
Posté 01 décembre 2010 - 09:07
#10
Posté 03 décembre 2010 - 03:04
Example: This area / 2nd pic (quite huge too) runs perfectly fine on my elderly midrange test comps, my main city with almost no trees is horribly choppy. <_<
#11
Guest_Chaos Wielder_*
Posté 03 décembre 2010 - 03:44
Guest_Chaos Wielder_*
(Nice looking area though).
#12
Posté 03 décembre 2010 - 03:45
dno
#13
Posté 03 décembre 2010 - 04:10
HOWEVER - it must be said, I'm building a RP server with a strong focus un atmosphere and immersion, not so much on hack&slay. In adventuring areas where players need to react fast, I'm sticking a bit more to the rules. They won't be plain for sure, but also not massively spammed with trees, instead being smaller and working a bit with optical tricks for a forest feeling (valleys always work good for that).
#14
Posté 03 décembre 2010 - 07:57
BTW my area was 8X12.
Modifié par Alupinu, 04 décembre 2010 - 01:30 .
#15
Posté 03 décembre 2010 - 08:33
Can someone link to a tree cutter plug-in that will work en masse with the 1.23 version of the game?Bonzoli wrote...
Use the tree cutter plugin. Select a few dozen trees the randomize and group. You' ll see quite a change with just a few tree types.
#16
Posté 03 décembre 2010 - 08:41
social.bioware.com/forum/1/topic/165/index/5244003
#17
Posté 03 décembre 2010 - 08:44
Here:NWN DM wrote...
Can someone link to a tree cutter plug-in that will work en masse with the 1.23 version of the game?Bonzoli wrote...
Use the tree cutter plugin. Select a few dozen trees the randomize and group. You' ll see quite a change with just a few tree types.
Ladydesire's Plugin Pack
http://nwvault.ign.c...ns.Detail&id=72
which contains 1.23 compliant Replug, which is here:
http://nwvault.ign.c...ns.Detail&id=47
Which contained an update of the original Tree Cutter, which is here:
http://nwvault.ign.c...ns.Detail&id=13
Which is apparently getting an update.
#18
Posté 03 décembre 2010 - 10:15
MokahTGS wrote...
Shadows are the biggest issue. Turn off all shadows except for trees that have thematic value. Trees, bushes, shrubs and plants are all "trees".
I'd imagine using the the Color terrain tool to apply a little subtle gray toning about the bases of the trees and shrubs would probably help compensate for the lack of shadows. Might have to experiment with that...
#19
Posté 03 décembre 2010 - 10:35
rjshae wrote...
I'd imagine using the the Color terrain tool to apply a little subtle gray toning about the bases of the trees and shrubs would probably help compensate for the lack of shadows. Might have to experiment with that...
That's what I do but I find warm browns work best. I use a 2 inner X outer brush with brown at 10%, where X extends the brush to the out limit of the tree or bush. I then use a very slight colour over the whole area to soften the effectotherwise you have all your tree with coloured rings round the base.
PJ





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