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The Agent - A Guide to the "Other" Infiltrator (w/videos)


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#26
Tony Gunslinger

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Ok... added Azure Hotel fight



Man, videos are a pain to upload.

Happy Holidays, everyone!

Modifié par Tony Gunslinger, 25 novembre 2010 - 11:17 .


#27
yuckygeo

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Tony Gunslinger wrote...

yuckygeo wrote...

Here's a video I made comparing the Agent Infiltrator and a more "traditional" Infiltrator.  I was more interested to see how the Improved Cryo/Squad Disruptor ammo worked since I think most people would go with Squad Cryo/Heavy Disruptor ammo. 

The video is the first part of Jack's RM since I thought it would be a good place to use the Flashbang. 
The first part is using the Agent Infiltrator build with the Mattock, Viper, and FB.  The second part is my "normal" Infiltrator build using Squad Cryo, Tempest, Viper (shotgun training), FB.

It was a lot easier with the Agent Infiltrator build than my normal build (2 Critical Mission Failures).  The longer freeze duration of the Improved Cryo coupled with Disruptor ammo and FB made a noticeable difference.


Nice, yuckgeo. I actually thought you did a bit better on the Squad Cryo Ammo run. Did you mod your save so that you have both builds, or did you actually played both through? Congrats if you did the latter and have both available for comparison. I'm curious if Squad version can be better.

So, I finally got my hands on some capturing equipment. Here's a sample run of LotSB, I think it was done right after the Collector Ship. I got a bit sloppy at points in the game, but here it is:



A few more are on the way...


I didn't have an Assault Rifle trained Infiltrator ready (I usually take Widow or shotgun) so I had to mod the game.

The thing about my Squad Cryo build is that I have to dump points into a skill I don't use and have 1 or 2 points left that I can't use.  It probably would have been a better comparison to use the Mattock with the Squad Cryo and not the Tempest.

#28
yuckygeo

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Tony Gunslinger wrote...

Ok... added Azure Hotel fight



Man, videos are a pain to upload.

Happy Holidays, everyone!


Excellent videos.  You do a really good job showing how to use Cloak and Incinerate with the FB.

#29
ScroguBlitzen

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Nice. Great to see more XBox 360 videos. Did you use the Hauppage?

#30
Tony Gunslinger

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^ Yes, thanks for the recommendation, it works great! :) But it's only a loan from a friend for this holiday weekend so I'll try to record as much as I can beforehand, on top of other errands I gotta do...

Here is the beginning of Garrus' recruitment:



It's an easy part of the mission for any Infiltrators, but I'm putting it up anyways, just for kicks. It also shows some aiming assist issues that we Xbox users have to deal with.

As to the husks, I've had better luck w/FB when using Samara/Mordin and making an effort to spam FB at the same time... yeah, the Viper makes it so easy that FB isn't needed, but still a nice backup. FB also detonates explosive crates easily, which helps.

#31
hong

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On an unrelated note, how do you make videos with the Xbox?

#32
Tony Gunslinger

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Both ScroguBlitzen and I use the Hauppauge HD PVR, the input is compenent from your TV / Xbox and outputs via USB to your computer. It's got a sec delay on the monitor, but it also has component / RCA output so you can hook it back to the TV to play in real time while recording. It comes with software for PC, both and I have Macbooks so we need another capture software to use it. I don't know what ScroguBlitzen uses, but I've been using EyeTV's capture software and it's pretty good.

#33
hong

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Ah, thanks. I was hoping that there was some funky software that could do it all, but I guess not.

On topic: my current favourite setup is actually an agent infiltrator, but with a rather different skillset:
Heavy disruptor ammo
Heavy incinerate
AI hacking (1 pt)
Assassin cloak
Agent
Tungsten ammo

I use the Viper, Mattock and Locust, much like your agent. I have a weakness for dealing large amounts of damage though, hence the tungsten and incinerate. Having three weapons with large ammo capacities also takes away a lot of the annoyance factor of heatsinks, which is a big plus for me.

Modifié par hong, 26 novembre 2010 - 11:02 .


#34
Bozorgmehr

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Excellent vids Tony! Thanks for sharing. You make really good use of Flashbang, best vids I've seen so far. I'm looking forward to see what you record this weekend.



Since you're quite familiar with Flashbang, I like to know about your experiences using it against husks. I recall noticing instakills with flashbang (against protected husks); this doesn't happen very often, but I did notice this with both Shep and/or Kasumi's Flashbang.

#35
Tony Gunslinger

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Bozorgmehr wrote...

Excellent vids Tony! Thanks for sharing. You make really good use of Flashbang, best vids I've seen so far. I'm looking forward to see what you record this weekend.

Since you're quite familiar with Flashbang, I like to know about your experiences using it against husks. I recall noticing instakills with flashbang (against protected husks); this doesn't happen very often, but I did notice this with both Shep and/or Kasumi's Flashbang.


I've never seen a fully-armored husk getting insta-killed, but a partially armored husk, yes, plenty of times. If the damage from FB completely strips the defense, then the knockodwn will trigger, I think there are a few examples of this in the vids I made. As for the Shep and Kasumi effect, it could be just a combination of their FB's damage. But if it is a fully armored husk getting insta-killed, I've never seen it, but now you got me curious... a secret effect?

Just a sidenote: I'm not entirely sure how FB's multiple effects work in their specific ways. For instance, I think the neural stun / equipment / biotic jamming only works if the FB explodes in front or near the enemy, not behind, sort of like to whenever you turn Shep away from an enemy's FB, he won't be blinded. I think that's why sometimes armored husks don't slow down from FB because as they charge, the FB exploded behind them, so they were technically looking away. That's why I try to underthrow it a bit instead of overthrow.

#36
ScroguBlitzen

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Is it just me, or does FB not work on Loki mechs?

#37
Bozorgmehr

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Tony Gunslinger wrote...

I've never seen a fully-armored husk getting insta-killed, but a partially armored husk, yes, plenty of times. If the damage from FB completely strips the defense, then the knockodwn will trigger, I think there are a few examples of this in the vids I made. As for the Shep and Kasumi effect, it could be just a combination of their FB's damage. But if it is a fully armored husk getting insta-killed, I've never seen it, but now you got me curious... a secret effect?


It did happen to me (tested this briefly a while back on IFF mission), but it only happened with one out of ten (or more) grenades. I do have some examples in one of my vids, but it's Kasumi's FB not Shepard's: www.youtube.com/watch at 4:07 ; 5:17 and 6:25

Just a sidenote: I'm not entirely sure how FB's multiple effects work in their specific ways. For instance, I think the neural stun / equipment / biotic jamming only works if the FB explodes in front or near the enemy, not behind, sort of like to whenever you turn Shep away from an enemy's FB, he won't be blinded. I think that's why sometimes armored husks don't slow down from FB because as they charge, the FB exploded behind them, so they were technically looking away. That's why I try to underthrow it a bit instead of overthrow.


Good point, it could work like that but I haven't used FB enough to be sure. It is the only mysterious power left.

@ Scrogublitzen; Dunno, but it does make sense if synthetics are immune to blinding. But it's weird FB does work on Geth (at least Kasumi's FB worked nicely whenever she was around on Geth missions)

Modifié par Bozorgmehr, 26 novembre 2010 - 08:34 .


#38
RiouHotaru

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I like this build quite a bit, but for a few issues:



- Flashbang Grenade is an excellent power, but since grenades are difficult to control, I typically don't give that power to Shepard. However this is a personal nitpick, not a problem with your build.



- Squad Cryo vs. Squad Disruptor: I assume you give them Squad Disruptor because the majority of enemies have shields and for the weapon overlord element? I mean, with proper upgrades your allies mostly rip through enemy barriers easily enough. And while Improved Cryo makes the freeze effect virtually instantaneous...hm, I dunno. I felt Squad Disruptor was redundant for me, since I use Garrus and Kasumi a lot.



- The choice to not use the Locust. This...puzzles me. I realize that both the Shuriken and Tempest have greater clip size, but to use the Mattock instead seems odd, unless you're doing it for it's crazy accuracy, since both the Mattock and Locust share semi-auto fire states. But the Locust can burn through shields and barriers MUCH faster than the Mattock, so this choice leaves me a bit confused.

#39
Miss Yuna of Atlanta

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I think I'd probably prefer Tungsten Ammo on this build, honestly. It would give me an excuse to use the Phalanx as well. I do love me some Phalanx.

#40
numotsbane

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I'm always a fan of flashbang love. This is really similar to how I played my shotgun/cryo/flash infiltrator way back when, though it seems like the mattock + permanent cryo introduces a new dynamic.

good guide.

#41
Miss Yuna of Atlanta

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This guide inspires me to experiment with the unique Infiltrator build that I planned to test...I might do that instead.

#42
hong

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- The choice to not use the Locust. This...puzzles me. I realize that both the Shuriken and Tempest have greater clip size, but to use the Mattock instead seems odd, unless you're doing it for it's crazy accuracy, since both the Mattock and Locust share semi-auto fire states. But the Locust can burn through shields and barriers MUCH faster than the Mattock, so this choice leaves me a bit confused.


But would the Tempest do it faster again?

#43
RiouHotaru

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The Locust doesn't have recoil or accuracy decay, so I consider it better than the Tempest.

#44
Tony Gunslinger

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Just finished uploading Horizon:

part 1:
part2:

Holy crap those took a long time to upload. I tried to do it under one video but that's shortest I can cut to. It isn't my best run, but the Harby exploit is glaringly obvious. I give credit to the people who do these videos, it can be a lot of hard work.

@Bozorgmehr, I've seen your vids before and I never really noticed it until now. I did the Horzion run before you mentioned it and looking back at it, I think the insta-kill may have happened @ 5:09 on my vid. It's the very last husk coming through the door; I'm pretty sure I didn't touch it, but at the same time, I never got a look at its health bar. Hmm. Time to do a Reaper IFF run soon.

#45
Tony Gunslinger

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RiouHotaru wrote...

I like this build quite a bit, but for a few issues:

- Flashbang Grenade is an excellent power, but since grenades are difficult to control, I typically don't give that power to Shepard. However this is a personal nitpick, not a problem with your build.

- Squad Cryo vs. Squad Disruptor: I assume you give them Squad Disruptor because the majority of enemies have shields and for the weapon overlord element? I mean, with proper upgrades your allies mostly rip through enemy barriers easily enough. And while Improved Cryo makes the freeze effect virtually instantaneous...hm, I dunno. I felt Squad Disruptor was redundant for me, since I use Garrus and Kasumi a lot.

- The choice to not use the Locust. This...puzzles me. I realize that both the Shuriken and Tempest have greater clip size, but to use the Mattock instead seems odd, unless you're doing it for it's crazy accuracy, since both the Mattock and Locust share semi-auto fire states. But the Locust can burn through shields and barriers MUCH faster than the Mattock, so this choice leaves me a bit confused.


Hey RiouHotaru, a lot of these points are explained in the write-up, but the gist of it is that this setup maximizes the CC factors of all your powers available. I think Squad vs. Improved is going to be debateable, I think either one can do well. I personally prefer total control over who gets frozen than relying on my squad determining that. I also prefer 100% guaranteed instant fast freeze so that I don't need to waste time looking at its effects and focus my attention to the two other enemies attacking me, as you may see in the videos. Also, if I chose Squad Cryo, that means I get 3 options:

A) Heavy Disruptor Ammo. Since I'll be using Cryo Ammo almost exclusively, I will rarely get to use this, such as facing YMIRs and the Geth. Too much points invested just for those situations.

B) A level2 Disruptor Ammo and a level 3 Incinerate, both of which are meh. 1 point in Incinerate does what it's supposed to do: distract, stop health regen, curveball against heavies hiding on top of balconies. Level 2 Disruptor is almost useless on Shepard. If it's a level 3 Disruptor, then I might as well get Squad Disruptor, and leave Incinerate at 1 point, which leads me to:

C) Squad Disruptor and Squad Cryo Ammo. I really don't want to micromanage two squad ammo powers, especially if they completely change my squad's role in the middle of a fight. If I'm facing a YMIR, I'll have to switch to my SMG, activate Squad Disruptor, switch to another weapon, reactivate Squad Cryo again, then switch back to the SMG. Not going to do that for every single mission.

The Locust is a great gun because it's accurate and easy to use, but it doesn't deal the most damage against shields and barriers. It's meant as an AR substitute if you've chosen shotgun or sniper rifle training, and you want the SMG slot to be a general-purpose weapon that can handle anything, which is exactly what Locust is designed to do. The Tempest and Shuriken damages shields and barriers better, but it's inaccurate and have recoil. That's not a problem because I will only use the SMG when I'm facing large targets like YMIRs and Praetorians, and rushing that poor bastard alone on the field. For majority of the time. I'll be using the Viper and the Mattock.

I think here's the breakdown of my weapon useage for an entire playthrough: 50% sniper rife, 40% assault rifle, 9.5% SMG, and .5% heavy pistol.

numotsbane wrote...

I'm always a fan of flashbang love. This is really similar to how I played my shotgun/cryo/flash infiltrator way back when, though it seems like the mattock + permanent cryo introduces a new dynamic.
good guide.


By now you must know of a few favorite spots to spam them ;). I had to read you guide on Flashbang before I used it seriously. Really helped me out at the beginning when I kept on flashing myself (well I still do...)

Modifié par Tony Gunslinger, 27 novembre 2010 - 10:02 .


#46
Njorls

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Nice videos Tony, it's good to see more good xbox players. I'm having a lot of fun with your build, it's my favorite infiltrator by far.


#47
Bozorgmehr

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Tony Gunslinger wrote...

Just finished uploading Horizon:

part 1:
part2:

Holy crap those took a long time to upload. I tried to do it under one video but that's shortest I can cut to. It isn't my best run, but the Harby exploit is glaringly obvious. I give credit to the people who do these videos, it can be a lot of hard work.

@Bozorgmehr, I've seen your vids before and I never really noticed it until now. I did the Horzion run before you mentioned it and looking back at it, I think the insta-kill may have happened @ 5:09 on my vid. It's the very last husk coming through the door; I'm pretty sure I didn't touch it, but at the same time, I never got a look at its health bar. Hmm. Time to do a Reaper IFF run soon.


Uploading can be a pain. After a few hours of waiting you finally reached 100% followed closely by the message 'an error occured please try again' :?

I'm pretty sure that husk in your vid had full protection; squadmates couldn't shoot it (outside their line of sight). Looking forward to hear what you'll find on the Reaper IFF. Just finished my SG Engineer run, so I think its time to look for an old Infiltrator save before the CS; get the Mattock; hit level 30 and do the SM - so I can start a similar NG+ Infiltrator and see how those Flashbangs can work for me.

It will still be difficult to figure it all out; your vids made me realize how hard it is to actually spot the exact spot where the grenade explodes. And I believe that that position plays an important role in the way FB affect enemies (like you explained in a previous post).

Great vids btw :wizard:

#48
Tony Gunslinger

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I've added the Reaper iFF mission:



I wanted to show more FB detonating the husks, so I tried not to use the Viper as much because the scope blocks the screen way too often. The HD recorder is now back in the owners' hands... I may still be able to use it again after the holidays, or maybe I'll cough up the dough and just buy one for myself. Until then, this is the last video I'll able to make.
Bozo, it's pretty apparent to me now that FB does ALOT of insta-kills, and I still have no idea how it gets triggered.:huh: It only seems to happen if it explodes around more than one enemy, though.

#49
Bozorgmehr

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Tony Gunslinger wrote...

I've added the Reaper iFF mission:



I wanted to show more FB detonating the husks, so I tried not to use the Viper as much because the scope blocks the screen way too often. The HD recorder is now back in the owners' hands... I may still be able to use it again after the holidays, or maybe I'll cough up the dough and just buy one for myself. Until then, this is the last video I'll able to make.
Bozo, it's pretty apparent to me now that FB does ALOT of insta-kills, and I still have no idea how it gets triggered.:huh: It only seems to happen if it explodes around more than one enemy, though.


Haha, great vid - love the Husk hunt B)

And a couple of instakills too (though I probably missed a few, they're pretty hard to spot). If you experience the same thing on 360, I'm pretty sure it ain't some sort of bug on my pc only. But I don't have a clue how the FB can kill armored husks (I noticed the same thing, it only happens when there are multiple husks in AoE - never seen it kill a single lonely husk).

You shot Jack twice :whistle: she does have some husk features, eh? I've got similar issues with Legion on Geth missions; the damn fool looks just like the other ones ... oops, sorry Legion. My bad ;)

#50
Tony Gunslinger

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Bozorgmehr wrote...
Haha, great vid - love the Husk hunt B)

And a couple of instakills too (though I probably missed a few, they're pretty hard to spot). If you experience the same thing on 360, I'm pretty sure it ain't some sort of bug on my pc only. But I don't have a clue how the FB can kill armored husks (I noticed the same thing, it only happens when there are multiple husks in AoE - never seen it kill a single lonely husk).

You shot Jack twice :whistle: she does have some husk features, eh? I've got similar issues with Legion on Geth missions; the damn fool looks just like the other ones ... oops, sorry Legion. My bad ;)


LOL Jack's shaved head just confuses me and she always wants to be in the front lines. Samara and Jack are a good combo for this mission because they have the same 25% CD times, I can get into a nice consistent rhythm when using their powers.

Yeah, it's hard to look at someone else's playthrough and spot those insta-kills, so I'll add some notes to it, but man, they happened ALOT.