REQUEST FOR NEW IDEAS TO SCRIPT
#1
Posté 21 novembre 2010 - 12:34
If you have any notion of something you'd like your PC to be able to do in NWN that is not by default covered by NWN itself, PLEASE POST YOUR IDEAS HERE.
No idea too hard, or too simple. No idea too weird or too common. Tell us what you want (we've even coded the WISH spell, so really, not much is beyond our ability).
We hope to hear from you soon, so POST PLEASE POST!
Thanks in advance.
Be well. Game on.
GM_ODA
#2
Posté 21 novembre 2010 - 04:32
FP!
Modifié par Fester Pot, 21 novembre 2010 - 04:32 .
#3
Posté 21 novembre 2010 - 04:00
#4
Posté 22 novembre 2010 - 01:56
#5
Posté 22 novembre 2010 - 05:48
#6
Posté 22 novembre 2010 - 08:49
#7
Posté 22 novembre 2010 - 06:51
Fester Pot - we have released a tiny handful of things online, mostly through NWC tho, like our seasonal fruit trees/bushes. SOME of the stuff we code is so linked to our other systems that a full release of our mod would be necessary to get functionality from them, and we're not into doing that at this time. We plan on releasing more sub-systems later as we get more of our dev locked down, but not while it is still in flux as it is (I just don't have the time to take on the support side of it atm, nor the 'extracting and posting' at this time). I've said all along that _some_ of our systems would see the vault, but it is not a priority for me (making the best possible module is).
B Mc T - thank you! Excellent suggestions there, added to my wish list. Some of this is incorporated already in our 'kidnapping' system but these options will blend well into it all. Kudos.
Tyndrel - I presume this is an offshoot of the frustration of having your PC auto equip (sometimes useless ammo vs target) on 'running out of ammo' ? I totally agree that that is an area needing addressed, we'll wrap our heads around it. THX!
Please, keep ideas coming - the sky is the limit here. These ideas might be useful not only to me but to others seeking fresh notions too.
#8
Posté 22 novembre 2010 - 07:11
I don't think this can be solved in NWScript, I already requested this from ElgarL who is working on new NWN client. So, if you have some ideas that I didn't thought of, tell them to him/his thread.Tyndrel wrote...
I suspect this is wishful thinking but here goes... a way to control which arrows an archer uses so I don't find myself firing fire arrows at fire giants or arrows of petrification at goblins. We have eased this problem by increasing the stack size but some way of putting arrows "safely" into a secure container would be a noticeable improvement for we budding Robin Hoods.
#9
Posté 22 novembre 2010 - 07:45
The ammo issue, I think, can be script addressed.
Please keep the ideas coming.
Modifié par ehye_khandee, 22 novembre 2010 - 08:18 .
#10
Posté 22 novembre 2010 - 08:19
1/ Speak friend and enter.
While it is easy to use listeners it would be cool to make a listener that only responds to something spoken in the proper language.
2/ A POX upon both your houses!
More cursed items and spells.
3/ Fireball...wonderful spell....
More spells without haks.
I echo FesterPot though that it would be neat to see more things loaded to the vault as we near the last 5 years of NWN. Might even give us another 2 years. With the huge expansion to WoW and LOTR Online now free I worry that we as a Community could be shooting ourselves in the foot by not coexisting better.
#11
Posté 22 novembre 2010 - 09:16
#12
Posté 22 novembre 2010 - 09:38
Tyndrel wrote...
I suspect this is wishful thinking but here goes... a way to control which arrows an archer uses so I don't find myself firing fire arrows at fire giants or arrows of petrification at goblins. We have eased this problem by increasing the stack size but some way of putting arrows "safely" into a secure container would be a noticeable improvement for we budding Robin Hoods.
Until something better comes around, you can drag the different stacks of arrow types into quickslots, so you can choose your arrows as different targets present themselves. Not perfect, but easier than having to open your inventory in the middle of combat.
#13
Posté 22 novembre 2010 - 09:55
Got better.Downslide wrote...
Tyndrel wrote...
I suspect this is wishful thinking but here goes... a way to control which arrows an archer uses so I don't find myself firing fire arrows at fire giants or arrows of petrification at goblins. We have eased this problem by increasing the stack size but some way of putting arrows "safely" into a secure container would be a noticeable improvement for we budding Robin Hoods.
Until something better comes around, you can drag the different stacks of arrow types into quickslots, so you can choose your arrows as different targets present themselves. Not perfect, but easier than having to open your inventory in the middle of combat.
I play as an archer currently and I tried made up also script solution. But that doesnt go well.
Well my build cant use quickslots, I have them full completely and even if I did, when you equip another arrows when shooting, you lose the next combat flurry. Which is unfortunate. After some trying I have end with ten bags with arrows 9 of them with acid one and the last one for special opportunuty with cold.
Now I placed them in order so the bag with cold was at the last inventory screen and position. BUT the game take the last that was moved/picked so, you must move the other bags as well.
Then when I know I will need the cold arrrows, I unequip the acid arrow, and take three or more cold arrows from bag and put them into first inventory screen one by one. And one directly into arrows slot. Then, game will equip the cold ones.
However after relog this is screwed up as game engine recreating all items when logging so "the order of last one" can't be predicted.
It works, but its a still verry annoying and either scripted or engine modification would help.
Modifié par ShaDoOoW, 22 novembre 2010 - 09:57 .
#14
Posté 23 novembre 2010 - 02:57
Bubba McThudd wrote...
Javelins! Or is that more of an animation issue...?
I always thought throwable spears would be cool. Of course, once you throw your spear you better have another weapon LOL. If throwable spears are possible, they need to be reclaimable from the body somehow after combat.
#15
Posté 23 novembre 2010 - 03:47
1) I would absolutely LOVE it if I there was a way to make instantaneous swap of several equipment items at once rather than filling the quick slots up with all the individual items essentially swapping "sets". (Just all the non-armor items are the ones I am addressing in this case.)
2) I have yet to encounter any underground emerging/burrowing/re-emerging foes like vine crawlers. It would be similar to a teleporting foe but much slower animation with shorter reappearance distances. There could be such a variety of special attacks assigned (like paralyze, poison, daze, called shot type damages, etc.) and strategy to master them, it seems a totally unexplored avenue.
But then again, all this may already exist via CEP or PRC and I just can't find it in the expanse of the vault. If so... link please.
edit: BTW, add another vote on that javelin deal. Nice light ones instead of those leaden throwing axes.
Modifié par HipMaestro, 23 novembre 2010 - 03:54 .
#16
Posté 23 novembre 2010 - 04:37
And I seem to have seen it done on a PW I frequent... :innocent:
Modifié par The Amethyst Dragon, 23 novembre 2010 - 04:38 .
#17
Posté 24 novembre 2010 - 12:24
EDIT: Nevermind, I have found his project and it's totally different of mine. He is changing the only thing that I don't want to change xD
Modifié par Xenovant, 24 novembre 2010 - 12:58 .
#18
Posté 24 novembre 2010 - 01:36
FP!
#19
Posté 24 novembre 2010 - 06:33
#20
Posté 24 novembre 2010 - 06:55
I have always wanted to see contagious diseases between players, creatures, from some areas, triggers, etc. I had an outline with magical and natural diseases that didn’t just wear off, and would spread transparently among players. Usually to be contracted from creatures, or chance by area.
Give NPCs a memory, probably SQL driven with unique IDs for characters with an opportunity for the NPC to react accordingly. This could be made so that the NPCs would forget a PC after enough time.
Optional PvP set and stored server side by a NPC so it’s not just a one-sided instant toggle on a whim. If this is associated with an auto-hostile subsystem as well is up in the air.
I'm sure there are other things I would like to see, but these are what I remembered off the top of my head.
Modifié par Avonos the Rogue, 24 novembre 2010 - 06:55 .
#21
Posté 25 novembre 2010 - 01:27
In pnp, you can choose when dispelling yourself, what spell(s) you want to dispell. My idea was to make this even without dispell just via clicking (right or left, doesnt matter) mouse button on the effect in the right top screen. That would allow for example to strip improved invisibility when you want to be saw by friend, or when you want to monsters have better chances to hit you (damage shields).
#22
Posté 25 novembre 2010 - 10:46
It wouldnt be doable via clicking on the icons for the effects, unless there was a nwnx client plugin released to do it, however, it is definitely do-able via conversation.
eg - Cast Spell - Start Conversation, Script gets all the effects on player, and assigns the name of the effect to a Chat Token eg <CUSTOM20041> for effect 1, etc. and onwards.
Then the conversation will appear to be populated with the effects currently in effect on the player,
Player clicks on the effect they want to dispel, from the conversation, and then the system loops through the players effects, stripping only the ones of the type that he had clicked on.
eg
Chat Choices of
True Seeing
Sanctuary
Flame Blade etc
Click on Sanctuary
Loop will loop through all effects, and remove any that equals the effect type of 'EFFECT_TYPE_SANCTUARY'
Its obviously not going to be much use in combat, when conversations are not possible, but its do-able for pnp style roleplaying.
#23
Posté 25 novembre 2010 - 04:49
#24
Posté 26 novembre 2010 - 12:03
Conversation approach is almost useless for me, but could work for some situations like roleplaying. So lets see, if we can see this done ehye_khandee :innocent:Baaleos wrote...
it is definitely do-able via conversation.
Modifié par ShaDoOoW, 26 novembre 2010 - 12:03 .
#25
Posté 26 novembre 2010 - 02:56





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