Landsmeet: What the hell just happened?
#176
Posté 22 novembre 2010 - 01:59
That must've been a sight to behold.
#177
Posté 22 novembre 2010 - 02:07
KnightofPhoenix wrote...
sylvanaerie wrote...
Personally I prefer to try to get KoP to meet me at least halfway. I don't want to wear him down...like Chinese water torture
That's really what I want in most cases, especially since I do think all choices are valid and I just want to add a perspective (I mean I argued for killing Morrigan for goodness sake!).
The only choice I will never compromise on is the "leaving the demon in Redcliff for a few days and hope she doesn't do anything" one.
Yea. At the moment trying to do Orzammar on my CE but I think when it comes time for Redcliffe I'll probably be killing Isolde. Game is absolutely stupid for there not to be consequences for that decision.
I don't like killing the little boy, but have no qualms about feeding Isolde to Jowan's ritual for that. Besides, Morrigan in the fade kicks ass!
#178
Guest_Hanz54321_*
Posté 22 novembre 2010 - 02:21
Guest_Hanz54321_*
But picking up here . . . yup - two days to the Circle Tower and back . . . you show up with the mages and Ser Perth meets you at the door and says, "Sorry. Connor went banjo-kazooey and ripped Isolde's head off so we had to put him down. They both died thanks to your cross country attempt at goodness. Way to go!"
#179
Posté 22 novembre 2010 - 02:23
#180
Posté 22 novembre 2010 - 11:10
Sarah1281 wrote...
Peace is good. Stagnation isn't. Nothing happening is usually a sign of stagnation and Ferelden is already considered the backwater of Thedas so it really can't afford any more of that. It would be nice if Anora could keep the Alienage elves fed but if she can't do both then I would rather she drag Ferelden into the modern age with her trade and universities.Nothing happening usually means peace. That for me is a plus. The fact that Anora can't balance her reforms with basic food needs isn't a mark in her favor to me.
Plus those statues to slavers don't pay for themselves.
#181
Posté 22 novembre 2010 - 02:36
#182
Posté 22 novembre 2010 - 03:59
(Husband)
O'H COME ON.
You're talking about hypocrisy.... Is going on and on talking about how bad the Orlesians are (because of their flagarant violation of human rights) then selling the elves into slavery because in war "the ends justifies the means", ruling like a tyrant and giving a Arl Howe aka Marquis de Sade, a blank check not hypocrisy?
Modifié par Addai67, 22 novembre 2010 - 04:01 .
#183
Posté 22 novembre 2010 - 05:27
Addai67 wrote...
Due to ignorance, not hypocracy.
(Husband)
O'H COME ON.
You're talking about hypocrisy.... Is going on and on talking about how bad the Orlesians are (because of their flagarant violation of human rights) then selling the elves into slavery because in war "the ends justifies the means", ruling like a tyrant and giving a Arl Howe aka Marquis de Sade, a blank check not hypocrisy?
No, since it's a different context all together.
If the Orlesians were doing all this to protect themselves from an existential threat (that would also somehow justify their usage of rape), then I would agree with you.
Modifié par KnightofPhoenix, 22 novembre 2010 - 05:28 .
#184
Posté 22 novembre 2010 - 05:32
When discussing these kinds of things it is always useful to make a disclaimer about how you don't support slavery or selling the elves into slavery or else people accuse you of doing just that.Addai67 wrote...
Due to ignorance, not hypocracy.
(Husband)
O'H COME ON.
You're talking about hypocrisy.... Is going on and on talking about how bad the Orlesians are (because of their flagarant violation of human rights) then selling the elves into slavery because in war "the ends justifies the means", ruling like a tyrant and giving a Arl Howe aka Marquis de Sade, a blank check not hypocrisy?
That said, I don't see that as hypocrisy. Maybe if Loghain's entire platform on why the Orlesians were evil was because they sold elves into slavery and then he did just that he'd be a hypocrite. Still, he did not sell them into slavery in order to watch himself grow rich or because he saw them as sub-human. He sold them into slavery because he needed money to finish the civil war and then deal with both the Orlesians (which admittedly he might not have needed to do right that second but we don't know what would have happened had) and the darkpsawn.
The Orlesians went around forcing nobles from their homes, letting chevaliers go on a mad raping spree, raising taxes simply to force freeholders off of their land, ect. not out of necessity or what they could have seen as necessity. Regardless of if Loghain could have found another way, he thought selling the elves was the only option he had to get that funding he needed. The Orlesians just saw themselves as superior to the backwater Fereldens and in the case of the chevaliers they treat their OWN people like that.
Desperate measures taken in war are hardly the same as peace-time measures undertaken out of ethnocentrism, resentment, and the fact that they could get away with it.
#185
Posté 22 novembre 2010 - 07:45
When I have chosen it, I have RP'd leaving templars and partymembers in watch on Connor, ready to kill him if the demon re-emerges. The reason things were so disasterous for Redcliffe the first time was because they were totally unprepared. No one knew Connor was a mage, let alone demon possesed, so that element of shock and surprise would have maxium advantage. By the time people realized what was happening, it was too late.
This time, however, people are more wary, and a group of capable individuals, namely templars, would be better prepared (We know of at least one templar in Redcliffe, and given that it has a Chantry, there's no reason to believe that there are not more of them).
The reason I like this option is because it is the only one where you can send Jowan into the fade and make him undo what he has done. In some playthroughs, this seems fitting. If there was some other way to send him through, I'd rather have taken that, but there is not.
That said, I wish there had been some major consequence for doing so. Like, the demon killing Eamon in the meantime. Though then again, that would make me choose that option more often. But something getting sacrificed, maybe a whole bunch of Redcliffe troops liek Ser Perth getting killed when the demon re-emerged.
#186
Guest_Glaucon_*
Posté 22 novembre 2010 - 08:20
Guest_Glaucon_*
The Landsmeet is a weak section of the game that leaves a bad after-taste in the mouth of the player:
The premise behind the Landsmeet (to my understanding) is that without a king Ferelden with fail to unite and the Blight will overpower the region. Leaving aside the obvious fallacy in that reasoning -- given the origin of the Wardens -- the player is then routed down a story-line that forces him to side with one of three parties. The decisions that I see are as follows: Fall-in behind Loghain, elect Anora or force Alistair onto the throne. The players choice of regent impacts directly on the future prosperity of Ferelden. Players are required to engage in politics, and yet they are provided with obfuscated or patchy information on which to base their decision. The player's only sensible option is to take whatever evidence they have with a large dose of salt and is best advised to rely on their intuition and capacity to read people: An all-too-human predicament. The debate in the meet fails to tie up the many loose ends attached to the motivations of the actors involved. I feel that this situation is the result of inadequate writing/directing and that it leaves the future Lore of Ferelden on weak foundations.
Decisions that I made in the game:
Sided with the Magi in the Circle -- no obvious impact on the conclusion
Saved Connor / Lost Ban Teagan -- no obvious impact on the conclusion
Destroyed the Anvil / Left the High Dragon in defence -- the Dwarfs fail to re-build a Golem army
Sided with Hairecourt (sic) -- the Dwarfs remained fractured but I suspect that would be the case with or without the anvil
Removed the curse from the Elves and aided their lot whenever possible -- the Elves remain second class citizen (not happy)
Weakened Flemith by destroying her current vessel
Refused Morrigan's offer (thanks for keeping me warm at night but seriously, I'm not that gullible)
Insisted on Alistair being regent
Acquiesced to Alistair's plea and let him take the killing blow (Alistair is the most tragic character in the game: I put him out of his misery)
Allowed most of the party to disperse after the ceremony but kept a bridge with Zevran (cus I liked him)
These are my thoughts: I welcome all arguments.
Modifié par Glaucon, 22 novembre 2010 - 08:21 .
#187
Posté 22 novembre 2010 - 08:31
Actually, what happens is that Cullen gets control of the Circle after all the mages are 'interrogated' and is insanely strict. Everyone is even more afraid of mages than before. Irving, in fact, is broken and passively allows himself to be sent to Orlais.Sided with the Magi in the Circle -- no obvious impact on the conclusion
Actually, Harrowmont + Anvil is the worst thing you could do to the dwarves.Sided with Hairecourt (sic) -- the Dwarfs remained fractured but I suspect that would be the case with or without the anvil
"In Orzammar, King Harrowmont quickly put down Bhelen's rebellion and then passed a series of laws to please the clan lords. Unfortunately, that isolated the dwarves even further from the surface. Caste restrictions and the rights of the nobles both grew, and trade with the human lands was all but cut off. After a law excluding the casteless from common areas of the city was passed, a rebellion saw the slums reduced practically to rubble. Although outrage was widespread, the Assembly remained united behind King Harrowmont.
It was not long before Branka mastered Caridin's technique, learning how to use the Anvil of the Void to create new golems--the first in many centuries. The dwarven people greeted this news with cheers, though few knew of the cost. Initially, King Harrowmont was more than willing to provide volunteers for Branka. The golems were sorely needed to crush Bhelen's rebellion, after all, and they did so with success. But eventually, Harrowmont declared that no new dwarven souls could be used on the Anvil. The unending need for golems in the Deep Roads, however, gave rise to secret surface raids to kidnap humans and elves for the mad Paragon. When this came to light, a brief war broke out between Orzammar and Ferelden. The gates to the subterranean city were sealed and Harrowmont's kingdom became more isolated than ever. Branka insists, of course, that the raids on the surface continue."
So no, the dwarves are all united behind King Anvil Harrowmont but they're better off fractured.
You DO realize that by saying you turned down the ritual because you're not gullible implies that everyone who didn't turn it down is, right?Refused Morrigan's offer (thanks for keeping me warm at night but seriously, I'm not that gullible)
#188
Posté 22 novembre 2010 - 08:34
In siding with Harrowmont, saving the anvil produces a much worse ending for the dwarves.
Elves always remain second class citizens, no matter what you do.
I do agree on the Landsmeet and having to get involved in politics. It does leave a bad taste in my mouth, since you are forced to get directly involved in the civil and government affairs of both humans and dwarves. And even get used.
#189
Guest_Glaucon_*
Posté 22 novembre 2010 - 08:36
Guest_Glaucon_*
You DO realize that by saying you turned down the ritual because you're not gullible implies that everyone who didn't turn it down is, right?
Lol yeah I could have worded that better!
#190
Posté 22 novembre 2010 - 09:16
KnightofPhoenix wrote...
I don't see the point of him ranting if he was planing to kill them anyways, giving them time to prepare their defenses.
But yes, we dont' really know how Ferelden operates this stupid tradition of duels being able to overturn everything.
I just wanted to say, that annoys the crap out of me aswell. And it's not the first time that Bioware has come up with stuff like that - they do something terribly similar to it in NWN 2's trial, which is, by far, one of the best quest lines of the game, and just gets screwed with that "oopsie, there's a duel" thing.
In that quest, you're being accused by the Luskans (traditional Neverwinter city's enemies, but supposedly cooperating with it at the moment) of burning down a village, and have to travel to places to gather evidence and talk to people in order to defend yourself when the Trial begins. And you have not only to gather that evidence, but also to use whatever means you have to make your case during the Trial, whether by persuasion, intimidation, lore (which is awesome, because it makes you refer to Neverwinter's city history with the Luskans and how they've done things that makes them untrustful) and even "off the records" help (such as some guy barging in the Trial and making fun of the Luskan's embassador). It's, IMO, awesomely written, and has the credit precisely of focusing on the roleplaying part of the game, rather than the hack'n'slash.
Until, of course, you win the trial (if you do) and the Luskan Ambassador claims the right of challenging the Trial's result by... A duel? And everyone says she has the goddamed right of doing so?
Oh, but there's a bright side, of course: if you lose the trial, you can also, of course, challenge it with your right to duel the accusers.
WHAT. THE. HELL? Isn't one of the main reasons of there being a Trial that a case is decided accordingly to justice, and not to who is the strongest? And what's the point of taking all that effort to win the trial, if it won't make any difference but give you a lousy achievement? If the only difference it possibly makes isn't story-outcome-related (since the outcome will be the same: duel), but "power gaming" related (a little more XP for finding the evidence and what not)?
It just plainly disappoints me that Bioware feels obliged to give in to a hack'n'slash logic where every problem in the game can be solved by shoving a sword up its... ahem... plothole... :innocent: Even when it doesn't make the faintest sense. If they really want to make games focused on the stories and, moreover, on the role the players take in these stories, they shouldn't, IMO, betray these intentions by sacrificing the story for the sake of keeping the game bound to the parameters of hack'n'slash, where every main plot storyline can or even must be ultimately solved by hacking your way through it. I think we've had enough of players' spoiling, by allowing everything that matters to boil down to be ultimately (possibly or necessarily) solvable by fighting: if it's the game story that should be emphatized, then the folks at Bioware should quit spoiling the story for the sake of spoiling the gamers. DAO came a long way through in that direction, by making story-related choices a lot more difficult and interesting. But it still has a long way to go before it can be said that the game's story isn't subordinated to any other of its spheres.
Of course, that's only my opinion... It's just that this subject really gets me ranting about it.
Modifié par NuclearSerendipity, 22 novembre 2010 - 09:20 .
#191
Posté 22 novembre 2010 - 09:19
#192
Guest_Glaucon_*
Posté 22 novembre 2010 - 09:23
Guest_Glaucon_*
Yeha I yawned a little when the dual option came up in DA:O. At least the dual in NWN is a major event and (depending on your PC build) quite entertaining and challenging -- try doing it as a level 11 Arcane Trickster.
#193
Posté 22 novembre 2010 - 09:25
NuclearSerendipity wrote...
I just wanted to say, that annoys the crap out of me aswell. And it's not the first time that Bioware has come up with stuff like that - they do something terribly similar to it in NWN 2's trial, which is, by far, one of the best quest lines of the game, and just gets screwed with that "oopsie, there's a duel" thing.
In that quest, you're being accused by the Luskans (traditional Neverwinter city's enemies, but supposedly cooperating with it at the moment) of burning down a village, and have to travel to places to gather evidence and talk to people in order to defend yourself when the Trial begins. And you have not only to gather that evidence, but also to use whatever means you have to make your case during the Trial, whether by persuasion, intimidation, lore (which is awesome, because it makes you refer to Neverwinter's city history with the Luskans and how they've done things that makes them untrustful) and even "off the records" help (such as some guy barging in the Trial and making fun of the Luskan's embassador). It's, IMO, awesomely written, and has the credit precisely of focusing on the roleplaying part of the game, rather than the hack'n'slash.
Until, of course, you win the trial (if you do) and the Luskan Ambassador claims the right of challenging the Trial's result by... A duel? And everyone says she has the goddamed right of doing so?
Oh, but there's a bright side, of course: if you lose the trial, you can also, of course, challenge it with your right to duel the accusers.
WHAT. THE. HELL? Isn't one of the main reasons of there being a Trial that a case is decided accordingly to justice, and not to who is the strongest? And what's the point of taking all that effort to win the trial, if it won't make any difference but give you a lousy achievement? If the only difference it possibly makes isn't story-outcome-related (since the outcome will be the same: duel), but "power gaming" related (a little more XP for finding the evidence and what not)?
It just plainly disappoints me that Bioware feels obliged to give in to a hack'n'slash logic where every problem in the game can be solved by shoving a sword up its... ahem... plothole... :innocent: Even when it doesn't make the faintest sense. If they really want to make games focused on the stories and, moreover, on the role the players take in these stories, they shouldn't, IMO, betray these intentions by sacrificing the story for the sake of keeping the game bound to the parameters of hack'n'slash, where every main plot storyline can or even must be ultimately solved by hacking your way through it. I think we've had enough of players' spoiling, by allowing everything that matters to boil down to be ultimately (possibly or necessarily) solvable by fighting: if it's the game story that should be emphatized, then the folks at Bioware should quit spoiling the story for the sake of spoiling the gamers. DAO came a long way through in that direction, by making story-related choices a lot more difficult and interesting. But it still has a long way to go before it can be said that the game's story isn't subordinated to any other of its spheres.
Of course, that's only my opinion... It's just that this subject really gets me ranting about it.
Yep, totally agree. NWN2 was an excellent example: it was like, in the end, the trial was meaningless, you're just gonna end up cracking skulls in the end. Would have been nice to skip the BS and get to the hurting.
Landsmeet was the same, and I think the general consensus is, is that they pretty much rushed Landsmeet and all points after, and it got pretty sloppy.
#194
Posté 22 novembre 2010 - 09:26
I've found that if you've never played a warrior yourself and then have Alistair (who you had automatically levelled up) duel Loghain then it can be quite challenging as well.Glaucon wrote...
@NuclearSerendipity
Yeha I yawned a little when the dual option came up in DA:O. At least the dual in NWN is a major event and (depending on your PC build) quite entertaining and challenging -- try doing it as a level 11 Arcane Trickster.
#195
Guest_Glaucon_*
Posté 22 novembre 2010 - 09:31
Guest_Glaucon_*
Sarah1281 wrote...
He's a question: if the losers of a trial/vote/whatever can just challenge the verdict with a duel and everyone ignores the pervious verdict and follows whoever wins the duel then it's pretty clear that for contentious issues like whatever you end up embroiled in, there will always be a duel. Why not save time and effort by just skipping the first part that is totally going to become meaningless when you have the duel and just duel at the start?
I like that idea a lot. The landsmeet could have been made into an extended debate resulting in a deadlock that could only be settled by a dual. But not just any old dual! Oh no, depending on the PCs choices and allegiances made during the run up to the Landsmeet the combatants could be with or against you -- including all interested parties that you are required to win the vote. Major cut scenes, speeches detailing why each combatant is fighting and why they are fighting and a massive cinematic with the loosing leaders head being jammed onto a pike in the middle of the arena. Awesome and would have rounded out the Landsmeet nicely.
#196
Guest_Glaucon_*
Posté 22 novembre 2010 - 09:33
Guest_Glaucon_*
Sarah1281 wrote...
I've found that if you've never played a warrior yourself and then have Alistair (who you had automatically levelled up) duel Loghain then it can be quite challenging as well.Glaucon wrote...
@NuclearSerendipity
Yeha I yawned a little when the dual option came up in DA:O. At least the dual in NWN is a major event and (depending on your PC build) quite entertaining and challenging -- try doing it as a level 11 Arcane Trickster.
In that event do you still control Alistair or is it a sequence? I'd do it if it were a sequence, that would be cool.
#197
Posté 22 novembre 2010 - 09:34
You control Alistair. And if you have no idea what the special attack options are because you have literally never seen them before...let me just say that Alistair earned his revenge that time.Glaucon wrote...
Sarah1281 wrote...
I've found that if you've never played a warrior yourself and then have Alistair (who you had automatically levelled up) duel Loghain then it can be quite challenging as well.Glaucon wrote...
@NuclearSerendipity
Yeha I yawned a little when the dual option came up in DA:O. At least the dual in NWN is a major event and (depending on your PC build) quite entertaining and challenging -- try doing it as a level 11 Arcane Trickster.
In that event do you still control Alistair or is it a sequence? I'd do it if it were a sequence, that would be cool.
#198
Posté 22 novembre 2010 - 09:37
Sarah1281 wrote...
He's a question: if the losers of a trial/vote/whatever can just challenge the verdict with a duel and everyone ignores the pervious verdict and follows whoever wins the duel then it's pretty clear that for contentious issues like whatever you end up embroiled in, there will always be a duel. Why not save time and effort by just skipping the first part that is totally going to become meaningless when you have the duel and just duel at the start?
Exactly!
It makes no sense whatsoever, since the trial/vote/whatever loses its whole point if the matter at hand is ultimately and legitimately solved by violence. The whole point of having these procedures is to make decisions accordingly to a different criterion than violence... But then you say that these procedures can be anulled by violence? Shouldn't one expect that any society that works like that will easily fall into chaos and disorder? It's really a gruesome thing to be done to a game's story, and really affects how believable it is.
Modifié par NuclearSerendipity, 22 novembre 2010 - 09:38 .
#199
Posté 22 novembre 2010 - 09:38
Glaucon wrote...
Sarah1281 wrote...
I've found that if you've never played a warrior yourself and then have Alistair (who you had automatically levelled up) duel Loghain then it can be quite challenging as well.Glaucon wrote...
@NuclearSerendipity
Yeha I yawned a little when the dual option came up in DA:O. At least the dual in NWN is a major event and (depending on your PC build) quite entertaining and challenging -- try doing it as a level 11 Arcane Trickster.
In that event do you still control Alistair or is it a sequence? I'd do it if it were a sequence, that would be cool.
you control whomever is doing the fighting at that point.
#200
Posté 22 novembre 2010 - 09:42
Obviously, we don't need much less serious things to be decided by a duel but I think it would make more sense if when two parties are opposing each other in a Landsmeet/trial/whatever that they should be asked whether they would accept the outcome if they lose. If one or both parties says no, they have the duel instead. If they both insist that they would be fine with losing then they forfeit their right once they lose to call a duel.NuclearSerendipity wrote...
Sarah1281 wrote...
He's a question: if the losers of a trial/vote/whatever can just challenge the verdict with a duel and everyone ignores the pervious verdict and follows whoever wins the duel then it's pretty clear that for contentious issues like whatever you end up embroiled in, there will always be a duel. Why not save time and effort by just skipping the first part that is totally going to become meaningless when you have the duel and just duel at the start?
Exactly!
It makes no sense whatsoever, since the trial/vote/whatever loses its whole point if the matter at hand is ultimately and legitimately solved by violence. The whole point of having these procedures is to make decisions accordingly to a different criterion than violence... But then you say that these procedures can be anulled by violence? Shouldn't one expect that any society that works like that will easily fall into chaos and disorder? It's really a gruesome thing to be done to a game's story, and really affects how believable it is.





Retour en haut







