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Confession: I have never played MotB


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#1
Sarielle

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Was gonna do another playthrough of the original campaign, but I'd toyed with the idea of just starting a fresh toon to do MotB.

However! If it makes more sense storywise (IE, if MotB is a very direct continuation of the first story) I will do the OC first. Without any spoilers, which makes better sense from the story perspective? :)

#2
Blado123

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You should be okay starting a new character for the expansion. There are a few cameos but other than that its pretty much a new storyline.

#3
Arkalezth

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The PC of MotB is the same of the OC, so yes, it makes sense, but AFAIK, there's no difference between starting a character or importing it from the OC. No extra content as in Dragon Age Awakenings or Mass Effect 2.

I've played MotB with new characters, and the mentioned cameos were still there, the game assumes that you've played the OC with that character, even if it's newly created.

The only real difference is the starting level. A new character starts at 18, but you'll be able to reach 30 anyway, so no big difference.

#4
Sarielle

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Erg. If it assumes I'd already done the OC for the cameos that would bother me, lol. Okay, OC first it is.

#5
Arkalezth

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Well, the cameos are almost inexistant. I wouldn't play the entire OC just for that, but it's your call.

#6
Sarielle

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Augh! lol



Well here's another question. Am I going to be a sad panda gear-wise if I start a fresh toon? Or should I be able to do okay?

#7
kamalpoe

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You'll quickly get gear that will make you forget about OC gear.

#8
Sarielle

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Welllll...I'm still torn, haha. At least I can make an informed decision now. I will probably just play MotB though...I expect I will get very busy again come the New Year (which is why I never played MoTB the first time around...).

#9
metatheurgist

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kamalpoe wrote...

You'll quickly get gear that will make you forget about OC gear.


Because of the incorrect implementation of bracers of armor I hung onto those and my armor for all of the game. There were also a couple of rings that I didn't replace until near the end of motb. Boots too. And my custom umber hulk shield.

But I don't think I'd go thru the OC just to play motb, the OC is quite a long experience.

Modifié par metatheurgist, 22 novembre 2010 - 03:57 .


#10
Sarielle

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I wouldn't have considered doing it again if I hadn't thoroughly enjoyed it the first time. :) I used my **** of a bard, Chloe, for that playthrough. She had some serious smooth-talking to do during...a major event. I'm a little curious how that would play out if my character didn't have to spend the whole experience backpedaling. xD



I think I've changed my mind. I'll start the OC again, and if interest wanes or it looks like I will start running out of time, I'll just fire up MotB.

#11
Haplose

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For me MotB was much more fun then the OC. YMMV.
So if I had doubts if I have time for both, I'd just play MotB.
Gear is no problem in MotB. In fact it's grossly overpowered.

Modifié par Haplose, 22 novembre 2010 - 06:57 .


#12
NWN DM

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So what? I haven't played any of the OCs and that holds true for NWN and NWN2.

#13
avado

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NWN DM wrote...

So what? I haven't played any of the OCs and that holds true for NWN and NWN2.


LOL  WAY TO GO!  I foolishly played nwn to completion as I was new and excited, and reluctant to play online (back in 2004).  I attempted to play nwn2 but got as far as neverwinter and got bored.  I do not like party play (sorry, i HATE having to control more than 1 character).

To play the whole OC for cameo scenes, are you nuts?  I dont know why people think that Role playing is clicking on pre-arranged conversation items, cuz it isnt!  RP is actually using your noodle and fitting in with REAL players!  You cannot role play by yourself!   By yourself, you are simply reading a story that you have little to no input in, but they make you believe that you do (the endings are predetermined!).  

#14
Sarielle

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Seriously, enough with the "real RP is <insert highly opinionated text here>" bs. It's different for everyone, and includes all sorts. I'm so damn tired of this kind of argument...I had enough with the "PvP is/is not RP" endless squabbling in MMOs.



And as I said, I happened to enjoy the OC a lot.

#15
Kaldor Silverwand

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Suggestion and shameless plug. If you are going to play the OC over again you may want to consider applying some mods to it so that the experience is altered (in my opinion improved). My offering in this space is the OC Makeover SoZ Edition http://nwvault.ign.c...h.Detail&id=393 which adds in some SoZ features, including the party editor, crafting, and death system, to the OC and also allows the player a few more plot related choices. It does require that you have MotB and SoZ as well as the OC.



I am currently working on a similar override for MotB and hoping to release that before the end of the year.



Regards

#16
I_Raps

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Sarielle wrote...

Seriously, enough with the "real RP is " bs. It's different for everyone, and includes all sorts. I'm so damn tired of this kind of argument...I had enough with the "PvP is/is not RP" endless squabbling in MMOs.

And as I said, I happened to enjoy the OC a lot.



May I just say... Bravo!

#17
Sarielle

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@Kaldor: That's actually really tempting except for the death part. Neeshka dies so often I'm afraid she'd delevel into oblivion. :P



@IRaps: Nerd snobbery is a pet peeve of mine. :B

#18
I_Raps

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Sarielle wrote...

@Kaldor: That's actually really tempting except for the death part. Neeshka dies so often I'm afraid she'd delevel into oblivion. :P


Neeshka's survivability has gone way up for me since she discovered bows/crossbows, scrolls/wands, and nymph cloaks.

Modifié par I_Raps, 22 novembre 2010 - 11:50 .


#19
Kaldor Silverwand

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Sarielle wrote...

@Kaldor: That's actually really tempting except for the death part. Neeshka dies so often I'm afraid she'd delevel into oblivion. :P


Not to worry. The xp penalty loss for dying by design is never enough to cause de-leveling. The death system doesn't work perfectly for companions anyway since they must be alive for so many cutscenes (especially mouthy Neeshka :) ), so they have a tendency to pop back to life on their own.  Also the SoZ death system and penalty are only used if you are playing in normal mode or harder. 

Regards

#20
Sarielle

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I_Raps wrote...

Neeshka's survivability has gone way up for me since she discovered bows/crossbows, scrolls/wands, and nymph cloaks.


Ugh.
Got a good build for her then? She usually gets in one good sneak attack (I do use the TonyK AI mod) then dissolves. Half the time I don't even bother to give her any potions because she still dies and wastes potions too. She's just my trap/lock monkey. xD;; I could micro her more, but you know, if I wanted to play a rogue the whole time I would...well...have made a rogue.


Kaldor Silverwand wrote...

Sarielle wrote...

@Kaldor: That's actually really tempting except for the death part. Neeshka dies so often I'm afraid she'd delevel into oblivion. :P


Not to worry. The xp penalty loss for dying by design is never enough to cause de-leveling. The death system doesn't work perfectly for companions anyway since they must be alive for so many cutscenes (especially mouthy Neeshka :) ), so they have a tendency to pop back to life on their own.  Also the SoZ death system and penalty are only used if you are playing in normal mode or harder. 

Regards


Hehe, yeah, I play in normal. I will still give it some thought...I definitely like the mod in general.

Modifié par Sarielle, 23 novembre 2010 - 04:07 .


#21
Arkalezth

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How do nymph cloaks help Neeshka's survivability? Better UMD or what?

You can simply buff her with your caster companions. Stoneskin, Mage Armor, etc.

If you want to make her stronger, there are some multiclassing mods on the Vault (Kaldor's included, IIRC). Rogues are not very powerful in the OC.

If you keep her as a Rogue, you can give her a bow and Rapid Shot, and flank enemies to get sneak attacks. Or give her two weapons and Feint. The latter would help other party members too. Undead will be a problem, so try to give her elemental weapons.

Modifié par Arkalezth, 23 novembre 2010 - 12:33 .


#22
I_Raps

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Arkalezth wrote...

How do nymph cloaks help Neeshka's survivability? Better UMD or what?

...

If you keep her as a Rogue, you can give her a bow and Rapid Shot, and flank enemies to get sneak attacks.



You have answered your own question.  As for buffing her up - of course you can do that, but why bother?  The idea is to make her self-sufficient.

And you have also answered Sarielle's question about the build.  Nothing more is needed to make the horned one viable.  The two-weapon approach - or ANY melee version for that matter - will get her killed a lot unless you control her directly.

Modifié par I_Raps, 23 novembre 2010 - 06:00 .


#23
Arkalezth

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Well, if she's dying a lot, a simple cast of Stonesking, for example, gives her effectively +100 HP. Not that she will be a powerful character, but at least she should survive longer.

It's been a while since I played the OC, I don't remember how much Neeshka died when I played.

There's another option: take one Rogue level and Able Learner with your character, deal with locks and traps yourself, and don't bring Neeshka with you.

OR, forget about traps (walk over them, they're not that dangerous most of the time), and bring a mage with Knock (or an item that lets you cast it, forgot the name).

#24
metatheurgist

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I_Raps wrote...
or ANY melee version for that matter - will get her killed a lot unless you control her directly.


Dunno about that, I only had problems with melee Neeshka on my 1st game, then I stopped skimping on her equipment and she managed fine.

#25
Leinadi

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I'm not exactly a huge fan of the NWN2 OC at all, but I love the MotB campaign (I rank it very highly on my fav RPG list).



But I have to say, that just having taken a character through the OC gives MotB a lot more "weight". While I don't like actually playing the OC, it gives great motivations for your character and backstory for MotB to work all the better if that makes any sense, hehe.