Am I crazy for thinking that War Dog is the best companion in the game?
#26
Posté 24 novembre 2010 - 02:51
During some future playthrough, I'll have to keep the mabari in my party instead of keeping him back at camp after Lothering. I guess I just prefer the more chatty party members who can also equip bows for the fights where melee fighting isn't recommended. I could just switch party members in and out, but I get attached to party setups depending on my warden's background, and don't usually change up except to complete the personal quests.
#27
Guest_Caladhiel_*
Posté 24 novembre 2010 - 03:24
Guest_Caladhiel_*
Raistlin Maj wrote...
If dragon can tallk,,, whay can't the dog talk ??
What Arthur said: they're too smart.
Alistair: Just how smart are mabari supposed to be, anyway? Do you think they understand everything we say?
Dog: (Conversational bark)
Alistair: Oh, is that so? [softly] You could just be listening to the tone of my voice. You could be an utter moron, for all we know.
Dog: GRRRRRRRRRR!!!
Alistair: Hey, now. There's nothing saying that a moron can't be cute and adorable! Who's the cute and adorable puppy?
Dog: (Happy bark)
But seriously, I find Dog is quite useful, especially during the first levels. He gets weaker later on, since you can only level him up so far and his gear is nowhere near as upgradable as the other companions'. So, as much as I appreciate his loyalty and overwhelm-talent, I wouldn't necessarily go as far as saying he's the best companion overall...
Modifié par Caladhiel, 24 novembre 2010 - 03:24 .
#28
Posté 24 novembre 2010 - 03:32
What else is there to say?
#29
Posté 24 novembre 2010 - 04:09
#30
Guest_Glaucon_*
Posté 24 novembre 2010 - 05:16
Guest_Glaucon_*
Addai67 wrote...
Beaner28 wrote...
On my current play through as an archery spec Rogue, I'm using War Dog in my group a lot for the first time. I never used the Mabari before because to me having a dog was uninteresting compared to having the other companions.
I wanted to try something different on this go around and I'm finding he's very effective. He has a nice charge ability to close distance in fights which is also a knockdown, he has an AoE stun, another knockdown with Overwhelm which is one of the best talents/abilities in the game. He's also gets a nice buff with Mabari Dominance. I've just been dumping a lot of points into Strength and he does crazy damage, especially with the + beast damage Kaddis. He is a formidable canine.
(Husband)
You forget Dogs complete 100% loyalty to you, that a big one.
I tend to not use dog a lot just for one limitation, you can't use him to store/mule human items like you can another humanoid companion. That was a big factor when I was new to the game. It started to hurt when I ran out of bag slots going through the Dungeon of the Elven questline and I had to begin deleting my cheaper treasure items to make room for the better ones. I had used up all the jewelry, ring, armor and ring slots of my Warden, Morgan and Alistair. I knew if I had another human I wouldn't have to out throw nearly as much as I was starting too, but by that time I way to far in to change plans....
Ah the joys of inventory management. Par for the the course of any RPG. I'm not certain what you meant by using the NPCs as mules - I couldn't see any impact on the storage capacity by having this or that companion with you. There are the backpacks that you can purchase but they appear to become exponentially expensive?
By the time I got to Fort Dracon I had to sell just about everything to buy up all the Lyrium and Health poultices for the final battle. What the heck the Dwarf's son is doing there at that point in the game is beyond me, and the developers by all accounts. I asked him why he was there and surrounded by a horde of spawn to which he just gleefully yelps "Enchantment". Yeah right
#31
Posté 24 novembre 2010 - 06:06
#32
Posté 25 novembre 2010 - 04:37
Glaucon wrote...
Addai67 wrote...
Beaner28 wrote...
On my current play through as an archery spec Rogue, I'm using War Dog in my group a lot for the first time. I never used the Mabari before because to me having a dog was uninteresting compared to having the other companions.
I wanted to try something different on this go around and I'm finding he's very effective. He has a nice charge ability to close distance in fights which is also a knockdown, he has an AoE stun, another knockdown with Overwhelm which is one of the best talents/abilities in the game. He's also gets a nice buff with Mabari Dominance. I've just been dumping a lot of points into Strength and he does crazy damage, especially with the + beast damage Kaddis. He is a formidable canine.
(Husband)
You forget Dogs complete 100% loyalty to you, that a big one.
I tend to not use dog a lot just for one limitation, you can't use him to store/mule human items like you can another humanoid companion. That was a big factor when I was new to the game. It started to hurt when I ran out of bag slots going through the Dungeon of the Elven questline and I had to begin deleting my cheaper treasure items to make room for the better ones. I had used up all the jewelry, ring, armor and ring slots of my Warden, Morgan and Alistair. I knew if I had another human I wouldn't have to out throw nearly as much as I was starting too, but by that time I way to far in to change plans....
Ah the joys of inventory management. Par for the the course of any RPG. I'm not certain what you meant by using the NPCs as mules - I couldn't see any impact on the storage capacity by having this or that companion with you. There are the backpacks that you can purchase but they appear to become exponentially expensive?
"Mule"
Massively Multiplayer Online Role Playing Game term. Used to define
extra characters that are created for the soul purpose of extra item
slots.
http://www.urbandict...e.php?term=mule
In that particular game it did impact because I had storage capacity only up to 60 or so. As I learned the game it became more and more negligible. However the other drawback in the earlier days of the game was being able to used runed weapons and high end armor etc. It seemed there too dog suffered there were a lot less war paints and good dog collars with good bonuses. So dog lost out compared to someone like Allister, Zevron and Lelianna etc. being able to use runed up weapons and bows with nice damage mods.
#33
Posté 25 novembre 2010 - 05:22
"I use the Extra Dog Slot mod, though, so I never have to choose between having Dog or another companion!"
I do this too. In the mod, Dog works like a ranger's summoned pet, so if your Warden is a ranger, I'm guessing you wouldn't be able to have another summon. I tend to think of Dog and the Warden as the right and left hands of one character. It just makes sense to me that a Warden wouldn't go anywhere without his/her faithful companion.
The keys to upgrading Dog are Strength, Dexterity and Constitution. I get his Constitution up to 20-25 points and leave it there. From then on, I put two points into Strength and one into Dexterity every time he levels up. After a while, he's like a Dex built rogue, he almost never gets hit. Once I learned to build him properly, I found him absolutely invaluable.
Also, (and I do this for all my companions) I set Dog to use a health poultice if his health is <50%. Other tactics I set for him include using Charge on anyone attacking the PC if s/he is a mage or a rogue and Overwhelm on any enemy with health <25%. The first protects your PC and the second gets rid of an enemy who's almost dead so that you can concentrate on something else. He's also set to use Dread Howl at the first sign of an enemy, although you might want to set that for use if the enemy is at medium range. I've done this my last couple of playthroughs and find it to be more effective, as he doesn't waste a howl on enemies who are attacking from range.
Dog does banter with other party members if he's with you. You should hear his banter with Zevran. He does not approve of the way dogs are treated in Antiva. *grin*
Modifié par Janni-in-VA, 25 novembre 2010 - 05:31 .
#34
Posté 25 novembre 2010 - 06:09
Janni-in-VA wrote...
"I use the Extra Dog Slot mod, though, so I never have to choose between having Dog or another companion!"
I do this too. In the mod, Dog works like a ranger's summoned pet, so if your Warden is a ranger, I'm guessing you wouldn't be able to have another summon.
Yes you can, Dog will simply move over to the summon slot of the next companion.
#35
Guest_Glaucon_*
Posté 25 novembre 2010 - 09:02
Guest_Glaucon_*
Addai67 wrote...
Glaucon wrote...
Addai67 wrote...
Beaner28 wrote...
On my current play through as an archery spec Rogue, I'm using War Dog in my group a lot for the first time. I never used the Mabari before because to me having a dog was uninteresting compared to having the other companions.
I wanted to try something different on this go around and I'm finding he's very effective. He has a nice charge ability to close distance in fights which is also a knockdown, he has an AoE stun, another knockdown with Overwhelm which is one of the best talents/abilities in the game. He's also gets a nice buff with Mabari Dominance. I've just been dumping a lot of points into Strength and he does crazy damage, especially with the + beast damage Kaddis. He is a formidable canine.
(Husband)
You forget Dogs complete 100% loyalty to you, that a big one.
I tend to not use dog a lot just for one limitation, you can't use him to store/mule human items like you can another humanoid companion. That was a big factor when I was new to the game. It started to hurt when I ran out of bag slots going through the Dungeon of the Elven questline and I had to begin deleting my cheaper treasure items to make room for the better ones. I had used up all the jewelry, ring, armor and ring slots of my Warden, Morgan and Alistair. I knew if I had another human I wouldn't have to out throw nearly as much as I was starting too, but by that time I way to far in to change plans....
Ah the joys of inventory management. Par for the the course of any RPG. I'm not certain what you meant by using the NPCs as mules - I couldn't see any impact on the storage capacity by having this or that companion with you. There are the backpacks that you can purchase but they appear to become exponentially expensive?
"Mule"
Massively Multiplayer Online Role Playing Game term. Used to define
extra characters that are created for the soul purpose of extra item
slots.
http://www.urbandict...e.php?term=mule
In that particular game it did impact because I had storage capacity only up to 60 or so. As I learned the game it became more and more negligible. However the other drawback in the earlier days of the game was being able to used runed weapons and high end armor etc. It seemed there too dog suffered there were a lot less war paints and good dog collars with good bonuses. So dog lost out compared to someone like Allister, Zevron and Lelianna etc. being able to use runed up weapons and bows with nice damage mods.
That's interesting to know. I forget that I'm a year late to the game so I hadn't considered that characters had evolved during updates.
#36
Guest_Glaucon_*
Posté 25 novembre 2010 - 09:14
Guest_Glaucon_*
Janni-in-VA wrote...
.... .... .... ....
Also, (and I do this for all my companions) I set Dog to use a health poultice if his health is <50%. Other tactics I set for him include using Charge on anyone attacking the PC if s/he is a mage or a rogue and Overwhelm on any enemy with health <25%. The first protects your PC and the second gets rid of an enemy who's almost dead so that you can concentrate on something else. He's also set to use Dread Howl at the first sign of an enemy, although you might want to set that for use if the enemy is at medium range. I've done this my last couple of playthroughs and find it to be more effective, as he doesn't waste a howl on enemies who are attacking from range.
....
Yeah I can see where speed and strength combine to render a mage extremely vulnerable to dog. Do speed salves make much difference to him? I hope it doesn't stack with Haste?
#37
Posté 25 novembre 2010 - 12:49
If you've been through Golems of Amgarrak, you should have a Reaper's Cudgel that you can sell for good money. That will help with backpacks and then some.
Don't carry more than you need. If you have items that you don't need or won't be using soon, then sell them or stash them in your party chest.
The only time that I had issues with inventory was during Nature of the Beast, and I returned to the dalish camp before going into the ruins for a sell run to clear inventory. It also helps that I don't craft much or rely on poultices for healing, so I never have to stash gear on party members.
#38
Posté 26 novembre 2010 - 10:26
#39
Posté 26 novembre 2010 - 10:31
LillithMabon wrote...
I was upset that he did not go through the ceremony with you at the end of Origins and then follow you into Awakenings since he is bonded to you, he should follow, right?
Well, Witch Hunt explains why he wasn't with you in Awakening. Too busy siring new puppies...
#40
Posté 26 novembre 2010 - 10:48
Zjarcal wrote...
Well, Witch Hunt explains why he wasn't with you in Awakening. Too busy siring new puppies...
Wait, what? I must've missed that part
Modifié par bleetman, 26 novembre 2010 - 10:49 .
#41
Posté 26 novembre 2010 - 11:03
Lucky Dog.
Modifié par Zjarcal, 26 novembre 2010 - 11:04 .
#42
Guest_Glaucon_*
Posté 27 novembre 2010 - 12:11
Guest_Glaucon_*
Zjarcal wrote...
The codex entry for him (when importing a warden from Origins who recruited Dog), says that after the blight, the Mabari population was low and thus your hound stayed in the Denerim kennels getting busy with the female Mabari population.
Lucky Dog.
That makes sense. Makes me think of the post war population booms in Human history?
#43
Posté 27 novembre 2010 - 03:33
#44
Posté 28 novembre 2010 - 04:09
#45
Posté 28 novembre 2010 - 04:23
LillithMabon wrote...
LOL, I missed it also, but what about the human noble who had the dog from the beginning? And not one that was recruited? Any mention of that one?
It's the same codex entry for the Dog from the HN origin than for the one for the other origins.
Basically it goes like this. If Dog was in your party at the end of the game, you get the aforementioned codex entry explaining that he was in the Denerim kennels. If Dog wasn't in the party at the end of the game, you get the generic codex entry saying that the "new" dog, is a gift from Fergus Cousland.
That generic codex entry is also received by Orlesian wardens imported into WH, or any new character created for WH.
#46
Posté 28 novembre 2010 - 10:51
Then I turned him loose in the Temple of the Sacred Urn. Boy, were those fights easier! It was a feast of mages!
Modifié par Marso40, 28 novembre 2010 - 10:52 .
#47
Posté 01 décembre 2010 - 02:02
Zjarcal wrote...
Janni-in-VA wrote...
"I use the Extra Dog Slot mod, though, so I never have to choose between having Dog or another companion!"
I do this too. In the mod, Dog works like a ranger's summoned pet, so if your Warden is a ranger, I'm guessing you wouldn't be able to have another summon.
Yes you can, Dog will simply move over to the summon slot of the next companion.
Thank you, this is good to know.
Glaucon wrote...
Janni-in-VA wrote...
.... .... .... ....
Also,
(and I do this for all my companions) I set Dog to use a health
poultice if his health is <50%. Other tactics I set for him include
using Charge on anyone attacking the PC if s/he is a mage or a rogue and
Overwhelm on any enemy with health <25%. The first protects your PC
and the second gets rid of an enemy who's almost dead so that you can
concentrate on something else. He's also set to use Dread Howl at the
first sign of an enemy, although you might want to set that for use if
the enemy is at medium range. I've done this my last couple of
playthroughs and find it to be more effective, as he doesn't waste a
howl on enemies who are attacking from range.
....
Yeah
I can see where speed and strength combine to render a mage extremely
vulnerable to dog. Do speed salves make much difference to him? I hope
it doesn't stack with Haste?
Truthfully, the only salves I use are the ones which protect against spirit damage. I do know that the salve and Haste don't stack. In fact, iirc there's a bug which means that trying to stack the two will actually slow you down.
Modifié par Janni-in-VA, 01 décembre 2010 - 02:03 .





Retour en haut






