Why all the hate for the Human Reaper?
#26
Posté 22 novembre 2010 - 04:01
#27
Posté 22 novembre 2010 - 04:17
#28
Posté 22 novembre 2010 - 04:23
#29
Posté 22 novembre 2010 - 04:27
Dave of Canada wrote...
I saw a picture of a Reaper in the concept art and was like "WOW COOL", I was then spoiled the entire plot by reading that line about the human Reaper. I was angry and frustrated and much preferred the concept art of the Reaper actually looking like a Reaper but with flesh instead.
Edit:
Here on the left.
That actually looked a lot creepier. Still don't get the human features on a synthetic life form (as I think the line wen "You don't see Soylent Green being made into gingerbread men"). But still, much better. Especially if Shepard doesn't have to go toe to toe with it to prove just how tough he is.
#30
Posté 22 novembre 2010 - 04:37
wookieeassassin wrote...
Yes, it was dumb as hell. It made no sense and will never truly make since. Why the hell would it be shaped like a human? Is it going to fly through space as a giant human and destroy its enemies? Its plain cheese and its now quite apparent plot for the entire trilogy was not thought out before they started making the games. The first game happened, and they decided to start working on the second part of the trilogy. The second game had a crappy main story that was thought up quickly.
Mass Effect 2 is fortunate that it is a game, because the gameplay and recruitment/loyalty missions were quite good. If this were a movie and had to depend on its main plot it would've been a piece of garbage.
Amen to that!
#31
Posté 22 novembre 2010 - 04:38
Also, why don't the Reapers have ground forces (ones that we know about; no the Collectors aren't ground forces because they aren't machines)? Can they not put their intelligence in anything less than a dreadnought? It seems like it would be a good way to diversify. The Geth do it...
Also, the jumping frog Reaper Saren was a ****ty boss battle too. Can't believe the game ended with that after two previously decent/good Saren battles.
Modifié par wookieeassassin, 22 novembre 2010 - 04:40 .
#32
Posté 22 novembre 2010 - 04:44
The baby-Reaper fight seemed a lot less impressive and why start building a baby-Reaper now? The Collectors would have no-where near enough colonists and its not like they can hit the bigger colonies without the Alliance coming down on them and cleaning them up. Especially with Harbinger hiding away and the other Reapers still umteen-unknown distance away from the Milky Way...
#33
Guest_Bennyjammin79_*
Posté 22 novembre 2010 - 04:47
Guest_Bennyjammin79_*
That hypothetical scenario would've spared us from the "Terminator" and could have been explained better by EDI saying "It appears that Reapers are experimenting with humans blah,blah, blah and this is basically just FUBAR. Shep, all I can guess is that the Reapers repurpose harvested species for some crazy reason that I can't figure out." Personally, I think more fans would've been happy with that and there would still be a great deal (if not more) mystery surrounding the Reapers and their motives.
I would've prefered it to have gone like this. It didn't and therefore doesn't really matter.
Modifié par Bennyjammin79, 22 novembre 2010 - 04:51 .
#36
Posté 22 novembre 2010 - 05:20
#37
Posté 22 novembre 2010 - 05:21
The actual fight was...well, not really all that special. You're just fighting a very big enemy this time. There really wasn't much to that fight besides shoot the conveniently bright, colorful, and easy to identify "weak points" with what should have amounted to a little pea shooter until eventually the whole Reaper collapses for some reason.
Modifié par Ragnarok521, 22 novembre 2010 - 05:22 .
#38
Posté 22 novembre 2010 - 05:25
#39
Posté 22 novembre 2010 - 07:09
"ME2 answered that question, as well as answering the question of why the Reapers do this whole reaping cycle at all." I didn't have a problem with it for that reason.onelifecrisis wrote...
I've seen a lot of hate for the human reaper on teh interweb and I don't see what the problem is. Yes, it's ridiculous, but so is everything else in ME. This is a space opera after all.
For me, the human reaper was a nice touch. When I first spoke to Sovereign in ME1 I thought "why does the perfect machine look like an animal?" ME2 answered that question, as well as answering the question of why the Reapers do this whole reaping cycle at all.
But for a lot of people the human reaper seems to have crossed some invisible line on their suspension of disbelief charts. Why is that? Did you hate the human reaper and, if so, why?
#40
Posté 22 novembre 2010 - 07:16
So you don't get the human features, but your okay with oceanic ones? Why the distinction?iakus wrote...
Dave of Canada wrote...
I saw a picture of a Reaper in the concept art and was like "WOW COOL", I was then spoiled the entire plot by reading that line about the human Reaper. I was angry and frustrated and much preferred the concept art of the Reaper actually looking like a Reaper but with flesh instead.
Edit:
Here on the left.
That actually looked a lot creepier. Still don't get the human features on a synthetic life form (as I think the line wen "You don't see Soylent Green being made into gingerbread men"). But still, much better. Especially if Shepard doesn't have to go toe to toe with it to prove just how tough he is.
"Still don't get the human features on a synthetic life" Also why is this so weird to you? Most synthetic life on this planet takes a human shape.
#41
Posté 22 novembre 2010 - 07:30
Not that criticism is bad. Second guessing the writing is bad though, kinda.
Modifié par Alocormin, 22 novembre 2010 - 07:31 .
#42
Posté 22 novembre 2010 - 08:09
onelifecrisis wrote...
Yes. Why is a giant human flying through space more ridiculous than a giant squid flying through space?
Because Cthulu is awesome.
#43
Posté 22 novembre 2010 - 10:44
dgcatanisiri wrote...
I tend to think that the larval Reaper we kill was going to be the center of the ship and it would have the more familiar squid-like coverings built onto it after it was functional, like a species-based armor. My belief is that at the heart of every Reaper ship that was flying towards the Milky Way has at its core a construct in that same style of the race they were built from. On the dead Reaper, there's that strange structural design to the place over the dragon's teeth, and I believe that was the Reaper itself, in the shape of that species wiped out 37 million years ago.
You know, that was always my theory too, It makes a lot of sense. In the final cutscene with the reapers they all seem to have the same chassis with a little variation between them. I believe the actual reaper itself is propped up inside of it. I'm suprised thats not the general concensus lol.
#44
Posté 22 novembre 2010 - 11:07
skeletons arn't really scary unless there's a good atmosphere or context for it to be scary, most of the time they come off as camp/kitch. The way it moved also wasn't that scary, it kind of jerked all over the place like a money: not scary.
What dissapoint me is the concept art they had at the start was MUCH better, the image that was shown before hd human skeleton characteristics but also looked quite alien.
But what would have really gotten me was the artwork that showed a gigantic fetus shaped reaper-fetus
image link
that would have worked, it's familiar but alien, very organic and 'wrong' looking, it gives me the heebie-jeebies. I whish they'd have found a way to make this work rather then the silly skeleton thing.
#45
Posté 22 novembre 2010 - 12:56
Dave of Canada wrote...
I saw a picture of a Reaper in the concept art and was like "WOW COOL", I was then spoiled the entire plot by reading that line about the human Reaper. I was angry and frustrated and much preferred the concept art of the Reaper actually looking like a Reaper but with flesh instead.
Edit:
Here on the left.
That art of the human reaper reminds me of the talking darkspawn in DA:A.
Also, it was kind of ridiculous because EDI said something about "each reaper is built after one species." That was her theory at least. But then at the end scene when you see all the Reapers approaching the Milky Way galaxy they all look that same (Sovereign model).
#46
Posté 22 novembre 2010 - 01:53
In addition, I would argue its relevance to the plot. Why would the reapers abruptly decide to construct a new reaper based upon a human? Was their intent to frighten humanity? Had they concluded we were the most threatening species due to the destruction of Sovereign at the hands of Shepard? The bewildering science made things all the more perplexing as EDI specifically states the amount of necessary human "goo" would reach well into the millions. Therefore, the Collectors would have to eliminate more than half the humans in space. This is in sharp contrast to the subtle invasion tactics utilized by the Reapers previously. I suppose one could surmise they are in a desperate scenario however it all seemed stretching the bounds Mass Effect had established. If the Collectors were a legion and the necessity amount of captured humans was fewer and/or the captured species was not restricted to humans, I would foresee the events as logical.
Honestly, if I was at the helm of the story. I would have trashed the Human-Reaper as a boss, developed the Collectors more and used the Collector General as the principle draw. This would be accomplished by him either attempting to aid Shepard in secret to prevent the construction of the aforementioned Reaper (read: not human, simply unknown) and upon the conclusion said General would have been our grand finale boss in encounter.
Of course the aesthetic design being cartoonish certainly did not do the Human-Reaper any favors.
Modifié par Bourne Endeavor, 22 novembre 2010 - 01:53 .
#47
Posté 22 novembre 2010 - 02:01
So? The species being turned into the reaper is put into a Generic Reaper shell. It still works just fine. BTW my own theory is that the Reaper shell is based on the original organic species of the ReapersAeowyn wrote...
But then at the end scene when you see all the Reapers approaching the Milky Way galaxy they all look that same (Sovereign model).Dave of Canada wrote...
I saw a picture of a Reaper in the concept art and was like "WOW COOL", I was then spoiled the entire plot by reading that line about the human Reaper. I was angry and frustrated and much preferred the concept art of the Reaper actually looking like a Reaper but with flesh instead.
Edit:
Here on the left.
#48
Posté 22 novembre 2010 - 02:07
And to make it worst, the Weak Point is actuall called "weak point"-Skorpious- wrote...
I hated the human-reaper because it broke the immersion by following this cliché
I thought the recycled terminator look was lazy, but wasn't really the downfall of video-gaming storytelling like a lot of people seem to think around here.
#49
Posté 22 novembre 2010 - 02:26
#50
Posté 22 novembre 2010 - 02:59
atheelogos wrote...
So? The species being turned into the reaper is put into a Generic Reaper shell. It still works just fine. BTW my own theory is that the Reaper shell is based on the original organic species of the ReapersAeowyn wrote...
But then at the end scene when you see all the Reapers approaching the Milky Way galaxy they all look that same (Sovereign model).Dave of Canada wrote...
I saw a picture of a Reaper in the concept art and was like "WOW COOL", I was then spoiled the entire plot by reading that line about the human Reaper. I was angry and frustrated and much preferred the concept art of the Reaper actually looking like a Reaper but with flesh instead.
Edit:
Here on the left.
Yeah that's my theory as well. I also have a theory that the creation of the Reapers and the beginning of its path to destruction is similar to the Quarian/Geth situation.





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