Modifié par scyphozoa, 22 novembre 2010 - 03:01 .
Why all the hate for the Human Reaper?
#51
Guest_Guest12345_*
Posté 22 novembre 2010 - 03:00
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#52
Posté 22 novembre 2010 - 03:21
Looking back on it as a concept though... terrifying. Why? This:

Liquifying humans into Tang? Check. Attempt to "elevate" all humanity to a higher state through horrific amalgamation? Check. Said amalgamation becomes an apocalyptic harbinger of death in the twisted image of a human being? Check.
Hell, Cerberus and the Illusive Man could change their appearances it wouldn't be that far off.


Best intentions for humanity my ass!
#53
Posté 22 novembre 2010 - 03:25
#54
Posté 22 novembre 2010 - 03:26
#55
Posté 22 novembre 2010 - 03:30
#56
Posté 22 novembre 2010 - 04:09
1. Everything up to that point was so much better
Think back to the build up to the endboss. Joker/EDI saving the ship, the Omega 4 Relay jump with the music, seeing how your ship's upgrades paid off, the strategic decisions of which squad member for what role, then Shepard's final speech...it was the best endgame setup I've seen. By comparison, that was so much better than...
2. A really bad 1st impression
"Not just any Reaper! A Human Reaper!" It's like the RPG cliche of the Half Human Hybrid trope (http://tvtropes.org/...alfHumanHybrid.) This was why the Collectors harvested humans and turned them into a human juice? Like Lizardviking said, it was such a huge LOL WUT moment and I think that spoiled the mood for everything that came after.
---
On the other hand, there were a number of things I didn't mind:
- the endboss fight itself was fun for me
- I didn't immediately think Giant Terminator or Contra
- I actually thought the design looked pretty decent
In conclusion, it was more disappointment than hate in my case. Maybe my expectations were too high.
#57
Posté 22 novembre 2010 - 04:12
#58
Posté 22 novembre 2010 - 04:26
I thought it fit pretty well in the whole concept of being careful to not become the thing your fighting. But giant human Reaper space wang dangling in the cosmic wind while he surfs on a Collector Turd ship? Too much!
#59
Posté 22 novembre 2010 - 04:51
The reapers don't need to have ground forces other than indoctrinated slaves. All they have to do is land over an area, control everyones mind and they have an effective groundforce.wookieeassassin wrote...
Also, why don't the Reapers have ground forces (ones that we know about; no the Collectors aren't ground forces because they aren't machines)? Can they not put their intelligence in anything less than a dreadnought? It seems like it would be a good way to diversify. The Geth do it...
As for the human reaper, I don't mind it too much. OK, the design could have been a little better, but its not that bad.
#60
Posté 22 novembre 2010 - 04:54
macrocarl wrote...
I immediately drew the connection between rebuilding Shep at the begining with the Frankensteined Reeper at the end.
I felt the same way, like it was supposed to come full circle, with the Reaper's base under surprise attack (just like the Project Lazarus base was at the start), forcing it to fight even though it's not fully completed (just as Shepard did despite not being fully healed.) Then it seems like the Illusive Man was confirming this notion when he suggested taking the base for Cerberus.
This dark reflection idea is cool, but that LOL WUT moment shattered it. I think it was when I realised humans were being turned into baby food to feed the Reaper.
#61
Posté 22 novembre 2010 - 05:27
CaineMaster wrote...
The battle with it could have been more complex then shooting him in the eye. I also hoped that you were going to talk to it, but nope.
What, exactly, are you supposed to say to a fetal Reaper running on liquified humans and unless it's stopped here, destined to wipe out humanity? 'Hi there'? 'Say hello to my little friend'? 'I'm Commander Shepard. You kidnapped my crew. Prepare to die'?
#62
Posté 22 novembre 2010 - 08:24
dgcatanisiri wrote...
CaineMaster wrote...
The battle with it could have been more complex then shooting him in the eye. I also hoped that you were going to talk to it, but nope.
What, exactly, are you supposed to say to a fetal Reaper running on liquified humans and unless it's stopped here, destined to wipe out humanity? 'Hi there'? 'Say hello to my little friend'? 'I'm Commander Shepard. You kidnapped my crew. Prepare to die'?
Something along those lines lol.
To the OP, the vast amount of hatred is most likely centered on Bioware's design aesthetic. The first thing I thought when I saw the Human Reaper was "James Cameron must be unaccredited art consultant", because the particular style of the art in Mass Effect has always been unique. When you compare the original profile of the Protheans with their Collector counterparts, you see that they've obviously been twisted and changed in a way that's irreparable. When you compare basic human figures with the Human Reaper, all you see is a vaguely bestial metallic figure that seems closer to a hominid. It lacks the same degree of eccentricity and modification that marks Reaper technology, in my opinion.
I didn't "hate" it when I saw it. I did make a mental note of it though.
#63
Posté 22 novembre 2010 - 08:28
#64
Posté 22 novembre 2010 - 08:53
Aeowyn wrote...
But then at the end scene when you see all the Reapers approaching the Milky Way galaxy they all look that same (Sovereign model).
Most people assume this from the quick glance we get of the Reaper fleet, but if you have a look at a static picture such as this one, there's actually a considerable difference between the Reapers, despite a certain uniformity such as spiny leg/feelers that presumably act as weaponry in the same way that we saw with Sovereign.
Though I disliked the human-Reaper and thought it was a bit of a cheesy super-villain, I could imagine it being the core around which a uniform-shaped Reaper ship was constructed. When you take into account the size of Sovereign (as seen on Eden Prime and atop the Citadel tower), the human-Reaper was tiny in comparison.
Modifié par Talogrungi, 22 novembre 2010 - 08:53 .
#65
Posté 22 novembre 2010 - 08:59
#66
Posté 22 novembre 2010 - 10:47
#67
Posté 22 novembre 2010 - 11:56
I won't deny the fact that it's not original, but then again nothing is original nowadays. But for what it's worth I think the Human Reaper cool.
#68
Posté 23 novembre 2010 - 12:03
#69
Posté 23 novembre 2010 - 12:05
cover, shoot eyes, cover, shoot eyes, duck behind unbreakable cover, shoot eyes
ME1 saren had me moving and shooting like resient evil and house of the dead
#70
Posté 23 novembre 2010 - 12:09
Mecha Tengu wrote...
because the bossfight sucked.
cover, shoot eyes, cover, shoot eyes, duck behind unbreakable cover, shoot eyes
ME1 saren had me moving and shooting like resient evil and house of the dead
Yeah. Zombie Saren was way cooler looking, and more challenging.
#71
Posté 23 novembre 2010 - 12:10
#72
Posté 23 novembre 2010 - 12:12
dgcatanisiri wrote...
CaineMaster wrote...
The battle with it could have been more complex then shooting him in the eye. I also hoped that you were going to talk to it, but nope.
What, exactly, are you supposed to say to a fetal Reaper running on liquified humans and unless it's stopped here, destined to wipe out humanity? 'Hi there'? 'Say hello to my little friend'? 'I'm Commander Shepard. You kidnapped my crew. Prepare to die'?
Shepard/EDI could have attempted to activate a console, thus prompting the Collector General (aka Harbinger) to confront Shepard. It's not the same, but close enough, right?
#73
Posté 23 novembre 2010 - 12:13
EDI: "It's a REAPER!!!"
Shep: "Not just any reaper, it's a HUMAN REAPER!!!!!!!!"
I mean come on. Most of the dialogue in both game is just brilliant and than this. I was waiting for the reaper to open its mouth and say: "All your base are belong to us! You are DOOMED! Muhahaha!!!"
I hope that in ME3, we'll get something like Sovereigns dialogue rather then this kind of lame adversary. Look at Overlord for example, that was oh so much better it's no comparison.
Modifié par MrFob, 23 novembre 2010 - 12:14 .
#74
Posté 23 novembre 2010 - 02:25
#75
Posté 23 novembre 2010 - 02:35
I was expecting more creativity from both the Reapers and Bioware.(i.e. it talking to you in part as many human/reaper minds/ seduction/mind-games)
Modifié par MassEffect762, 23 novembre 2010 - 02:40 .





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