onelifecrisis wrote...
Killjoy Cutter wrote...
"once you accept anything not real, you have to accept everything unreal"
That is distinctly not what I said. Every story has an internal logic that should be upheld. Mass Effect breaks its own internal logic on a number of occasions, but the mentioning of genetic paste is not one of them. It's unscientific jargon garbage, but it doesn't break the plot. The same can be said for everything else I listed. So why is genetic paste different from the other things on my list?
FTL travel, artificial gravity, and biotic powers all originate from a single basic conceit of the setting -- which is in the name of the game/setting: MASS EFFECT. They're not garbage, they're part and parcel of the "what if?" of the speculative fiction setting we're dealing with.
The biology and genetics errors were glaring and basic, and could have been avoided by having an intern spend a few days on Wikipedia and then double-check everything.





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