Hawke's Armor...a system question/speculation
#1
Posté 22 novembre 2010 - 03:41
this is about "how" armor will work system wise
will armor work essentially as it did in DA:O? Armor pieces are there simply to add armor rating and special armor pieces confer bonuses....(with the full set options of course)
or will DA2 go the ME2 way with armor? different pieces for each "part" of his armor are not much better than one another for protection per se but they offer widely different bonuses which can be stacked with those granted by other pieces (this kinda seems more likely since I do not see tiers indicators on the inventory screenshots)
and even if the latter was true.....would it be a bad thing at all? I mean just because complexity has shifted from Material Tiers and full sets to say full sets and individual bonuses interlocking with other bonuses conferred by other armor pieces does not mean that said complexity is diminished at all....only changed.
Also we can tell by the inventory screens that armor rating stands so far so on top of the other bonuses some armor might be actually "better" at basic protection than other pieces even tho material tiers seem to be gone so far
how do you think it will work this time around?
Devs? feel like enlightening us?
#2
Posté 22 novembre 2010 - 03:43
#3
Posté 22 novembre 2010 - 03:44
crimzontearz wrote...
no....this is not a thread about "ZOMG only Hawke can be customized?????" or "**** where did my inventory go?"
this is about "how" armor will work system wise
will armor work essentially as it did in DA:O? Armor pieces are there simply to add armor rating and special armor pieces confer bonuses....(with the full set options of course)
or will DA2 go the ME2 way with armor? different pieces for each "part" of his armor are not much better than one another for protection per se but they offer widely different bonuses which can be stacked with those granted by other pieces (this kinda seems more likely since I do not see tiers indicators on the inventory screenshots)
and even if the latter was true.....would it be a bad thing at all? I mean just because complexity has shifted from Material Tiers and full sets to say full sets and individual bonuses interlocking with other bonuses conferred by other armor pieces does not mean that said complexity is diminished at all....only changed.
Also we can tell by the inventory screens that armor rating stands so far so on top of the other bonuses some armor might be actually "better" at basic protection than other pieces even tho material tiers seem to be gone so far
how do you think it will work this time around?
Devs? feel like enlightening us?
I'd be fine with either.
Also, in before streamlining, simplifying, and if you're going to say Mass Age or Dragon Effect, see my sig and shut up.
#4
Posté 22 novembre 2010 - 03:45
DarthCaine wrote...
From what I saw of the screenshots of the inventory, and from what devs have been saying, it'll work exactly as in Origins. Only party members won't change their smelly clothes for a decade
Dart, they said armor allocation and inventory interface (for hawke) will work like in Origin..they never said that the system behind it will be the same....infact.....look at the screensjots of the inventory....material tiers (which were a big part of Origins' system) are gone
#5
Posté 22 novembre 2010 - 03:47
crimzontearz wrote...
DarthCaine wrote...
From what I saw of the screenshots of the inventory, and from what devs have been saying, it'll work exactly as in Origins. Only party members won't change their smelly clothes for a decade
Dart, they said armor allocation and inventory interface (for hawke) will work like in Origin..they never said that the system behind it will be the same....infact.....look at the screensjots of the inventory....material tiers (which were a big part of Origins' system) are gone
They could just be making materials part of the name, though. (Steel Breastplate, Dragonbone Breastplate, etc.) We really don't know. I'd love a dev answer for this.
#6
Posté 22 novembre 2010 - 03:50
Nerivant wrote...
crimzontearz wrote...
DarthCaine wrote...
From what I saw of the screenshots of the inventory, and from what devs have been saying, it'll work exactly as in Origins. Only party members won't change their smelly clothes for a decade
Dart, they said armor allocation and inventory interface (for hawke) will work like in Origin..they never said that the system behind it will be the same....infact.....look at the screensjots of the inventory....material tiers (which were a big part of Origins' system) are gone
They could just be making materials part of the name, though. (Steel Breastplate, Dragonbone Breastplate, etc.) We really don't know. I'd love a dev answer for this.
so uhm.....the "Fereldan warboots" from the screenshots are made of "fereldan"?
#7
Posté 22 novembre 2010 - 03:51
crimzontearz wrote...
Devs? feel like enlightening us?
Pretty close to origins. This time out we're using materials as more of an aesthetic thing (so you can tell what color the armor will be before you buy it, for instance), and relying more heavily on stats for progression. I'm quite happy about that, it means that the best armor in the game won't all be the same shade.
Generally speaking, though, you'll find armors of higher protection value, better enchantments, and rune slots over time.
#8
Posté 22 novembre 2010 - 03:51
crimzontearz wrote...
Nerivant wrote...
crimzontearz wrote...
DarthCaine wrote...
From what I saw of the screenshots of the inventory, and from what devs have been saying, it'll work exactly as in Origins. Only party members won't change their smelly clothes for a decade
Dart, they said armor allocation and inventory interface (for hawke) will work like in Origin..they never said that the system behind it will be the same....infact.....look at the screensjots of the inventory....material tiers (which were a big part of Origins' system) are gone
They could just be making materials part of the name, though. (Steel Breastplate, Dragonbone Breastplate, etc.) We really don't know. I'd love a dev answer for this.
so uhm.....the "Fereldan warboots" from the screenshots are made of "fereldan"?
>.>
Yes.
#9
Posté 22 novembre 2010 - 03:52
lol, yes. I guessing there'll be more unique armors with unique models and less reskins (which were 90% of DAO's armors) resulting in less armors I guesscrimzontearz wrote...
so uhm.....the "Fereldan warboots" from the screenshots are made of "fereldan"?
#10
Posté 22 novembre 2010 - 03:55
Mike Laidlaw wrote...
crimzontearz wrote...
Devs? feel like enlightening us?
Pretty close to origins. This time out we're using materials as more of an aesthetic thing (so you can tell what color the armor will be before you buy it, for instance), and relying more heavily on stats for progression. I'm quite happy about that, it means that the best armor in the game won't all be the same shade.
Generally speaking, though, you'll find armors of higher protection value, better enchantments, and rune slots over time.
so in other words......material are just Aestetic?
meaning I "could" find a dragonbone plate at the beginning of the game (looking all reddish and stuff) conferring less protection/runes/bonuses of say a steel plate that I'll find on a drop 3 hours later?
just trying to understand
#11
Posté 22 novembre 2010 - 03:57
crimzontearz wrote...
meaning I "could" find a dragonbone plate at the beginning of the game (looking all reddish and stuff) conferring less protection/runes/bonuses of say a steel plate that I'll find on a drop 3 hours later?
just trying to understand
You could find red platemail that's weaker than grey/silver platemail you find later, yes. They won't be called dragonbone and steel, though. The names have been changed to better accent that materials are an aesthetic choice.
#12
Posté 22 novembre 2010 - 04:00
Mike Laidlaw wrote...
crimzontearz wrote...
meaning I "could" find a dragonbone plate at the beginning of the game (looking all reddish and stuff) conferring less protection/runes/bonuses of say a steel plate that I'll find on a drop 3 hours later?
just trying to understand
You could find red platemail that's weaker than grey/silver platemail you find later, yes. They won't be called dragonbone and steel, though. The names have been changed to better accent that materials are an aesthetic choice.
ahhhhh
ok that sounds golden
and.....Dare I ask if item "efficiency" when acquired is tied to Hawke's level just like drops/vendor items were tied to the warden's level in Origin? (yes I kinda feel lucky tonight........not lucky enough to ask again about NG+ but.....still lucky)
#13
Posté 22 novembre 2010 - 04:00
Mike Laidlaw wrote...
crimzontearz wrote...
meaning I "could" find a dragonbone plate at the beginning of the game (looking all reddish and stuff) conferring less protection/runes/bonuses of say a steel plate that I'll find on a drop 3 hours later?
just trying to understand
You could find red platemail that's weaker than grey/silver platemail you find later, yes. They won't be called dragonbone and steel, though. The names have been changed to better accent that materials are an aesthetic choice.
Will there be a system to change the coloring of armor?
#14
Posté 22 novembre 2010 - 04:02
Nerivant wrote...
Will there be a system to change the coloring of armor?
Sure there will: finding or purchasing new armor.
I totally get the urge to do armor customization, but it didn't fit in the schedule. However I think being able to find different colors of equally powered armor gets us closer to defining your look than we had before, so I'm calling it a win.
#15
Posté 22 novembre 2010 - 04:03
Mike Laidlaw wrote...
Nerivant wrote...
Will there be a system to change the coloring of armor?
Sure there will: finding or purchasing new armor.
I totally get the urge to do armor customization, but it didn't fit in the schedule. However I think being able to find different colors of equally powered armor gets us closer to defining your look than we had before, so I'm calling it a win.
That's great, actually. Being shoehorned into the same look by the end of DAO always felt a bit awkward.
#16
Posté 22 novembre 2010 - 04:11
So long as we can clearly tell what stats everything is, thats cool.
#17
Posté 22 novembre 2010 - 04:13
Mike Laidlaw wrote...
Nerivant wrote...
Will there be a system to change the coloring of armor?
Sure there will: finding or purchasing new armor.
I totally get the urge to do armor customization, but it didn't fit in the schedule. However I think being able to find different colors of equally powered armor gets us closer to defining your look than we had before, so I'm calling it a win.
You know what they say, you pay extra for style. This sounds like an improvement to me, I find shoehorning the player into having all their characters look the same if they want the best gear far from ideal, although I suppose it's worth noting that Origins had enough 'unique' looking reskins that you could mostly have your whole team looking fairly distinct on the whole.
Still, this sounds better.
Edit: And definitely seems better for rogues, light armor in Origins was so similar looking across the board...
Modifié par Apollo Starflare, 22 novembre 2010 - 04:15 .
#18
Posté 22 novembre 2010 - 04:19
Brockololly wrote...
So the tiers of armor/weapons are totally gone now? Doesn't the whole star system basically approximate the tiers though?
So long as we can clearly tell what stats everything is, thats cool.
Stars are something like tiers, but whereas materials only affected base stats, stars account for special properties on the items and are more dynamic.
A 5 star ring for a mage might only register as 1 star for a warrior, were it giving you +magic and +mana. Sure, there's a very tiny reason a warrior might want more magic (magic resist, mostly), but there's LOTS of reasons a mage would want to push that stat up.
#19
Posté 22 novembre 2010 - 04:20
Mike Laidlaw wrote...
Brockololly wrote...
So the tiers of armor/weapons are totally gone now? Doesn't the whole star system basically approximate the tiers though?
So long as we can clearly tell what stats everything is, thats cool.
Stars are something like tiers, but whereas materials only affected base stats, stars account for special properties on the items and are more dynamic.
A 5 star ring for a mage might only register as 1 star for a warrior, were it giving you +magic and +mana. Sure, there's a very tiny reason a warrior might want more magic (magic resist, mostly), but there's LOTS of reasons a mage would want to push that stat up.
So, stars represent the approximate level of usefulness for the class who the piece of equipment was designed for?
Does this mean that there are less class restrictions on equipment?
Modifié par Nerivant, 22 novembre 2010 - 04:24 .
#20
Posté 22 novembre 2010 - 04:21
#21
Posté 22 novembre 2010 - 04:22
Pseudocognition wrote...
Will there be a place to keep said armor for us equipment hoarders?
Maybe, if you ask reallllllly nicely.
And are kind to puppies.
#22
Posté 22 novembre 2010 - 04:24
Mike Laidlaw wrote...
Pseudocognition wrote...
Will there be a place to keep said armor for us equipment hoarders?
Maybe, if you ask reallllllly nicely.
And are kind to puppies.
May we pretty please have a place to store the goodies we do not wish to part with in the game? :>
As for the puppies, we'll see.
#23
Posté 22 novembre 2010 - 04:25
and...you know...whenever you can say something about NG+ I'll thank you by signing over the soul of my firstborn male to you for a simple PM -grins-
#24
Posté 22 novembre 2010 - 04:25
Mike, the Pirate wrote...
Pseudocognition wrote...
Will there be a place to keep said armor for us equipment hoarders?
Maybe, if you ask reallllllly nicely.
And are kind to puppies.
Pretty pleeeeeease?
#25
Posté 22 novembre 2010 - 04:26
Mike Laidlaw wrote...
And are kind to puppies.
I think she prefers kittens over puppies.





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