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Hawke's Armor...a system question/speculation


124 réponses à ce sujet

#51
Shepard Lives

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Sylvius the Mad wrote...

shepard_lives wrote...

Also, I think it's excessive to ask that the devs show us the equation to convert item usefulness into stars. By that same logic, all combat calculations should be shown to us too.


And they should.  Absolutely all the combat calculations should be available to us.

I'm appalled this isn't always the case.


Ah, Sylvius, you old nutball. I knew you would answer is such a way.
Your gaming life must be quite full of disappointments. You're a rather romantic figure, you know. Like a tragic hero.

Modifié par shepard_lives, 22 novembre 2010 - 06:23 .


#52
Xewaka

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shepard_lives wrote...

Sylvius the Mad wrote...

shepard_lives wrote...

Also, I think it's excessive to ask that the devs show us the equation to convert item usefulness into stars. By that same logic, all combat calculations should be shown to us too.


And they should.  Absolutely all the combat calculations should be available to us.

I'm appalled this isn't always the case.


Ah, Sylvius, you old nutball. I knew you would answer is such a way.
Your gaming life must be quite full of disappointments. You're a rather romantic figure, you know. Like a tragic hero.


He's right, though. I've just started replaying Baldur's Gate and seeing each roll component in the combat log is a treat.

#53
crimzontearz

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To a point I agree with sylvius...SOME equations should be available to us (remember the paragon/renegade equation issue in ME2?)

#54
upsettingshorts

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Sylvius has actually said one example of ambiguity is valuable - when I brought up Football Manager to compare to the star ratings in another thread. Since the star ratings in that game are meant to simulate the subjective opinions of artificial people (such as the assistant manager or scouts you can hire and fire) the ambiguity is appropriate.



I think the issue comes down to the rules being vague. Rules shouldn't be vague. That just leads to confusion and misunderstanding.

#55
ErichHartmann

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Vote yes for a combat log toggle. Win/win for everyone except BioWare who hates toggles right now.

#56
Atakuma

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ErichHartmann wrote...

Vote yes for a combat log toggle. Win/win for everyone except BioWare who hates toggles right now.

Why do you hate kittens?

#57
Xewaka

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Atakuma wrote...

ErichHartmann wrote...

Vote yes for a combat log toggle. Win/win for everyone except BioWare who hates toggles right now.

Why do you hate kittens?


They're ball shaped. They deserve to be punted.

Upsettingshorts wrote...

I think the issue comes down to the rules being vague. Rules shouldn't be vague. That just leads to confusion and misunderstanding.


As an avid tabletop player, I agree. Rules must be known for playing.

Modifié par Xewaka, 22 novembre 2010 - 07:04 .


#58
Sylvius the Mad

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Atakuma wrote...

ErichHartmann wrote...

Vote yes for a combat log toggle. Win/win for everyone except BioWare who hates toggles right now.

Why do you hate kittens?

Yes, it shouldn't be a toggle.  The combat log should always be there.

#59
Sylvius the Mad

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Xewaka wrote...

As an avid tabletop player, I agree. Rules must be known for playing.

I don't even enjoy watching a sport unless I first learn its rules.

#60
ErichHartmann

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Sylvius the Mad wrote...

Atakuma wrote...

ErichHartmann wrote...

Vote yes for a combat log toggle. Win/win for everyone except BioWare who hates toggles right now.

Why do you hate kittens?

Yes, it shouldn't be a toggle.  The combat log should always be there.


It would always be there with a toggle if you wanted to see the number crunching.

#61
Sylvius the Mad

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ErichHartmann wrote...

It would always be there with a toggle if you wanted to see the number crunching.

Sure.  Make it like the codex or the journal.  They're always there, but you needn't look at them if you'd rather not.

#62
darrylzero

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Sylvius the Mad wrote...

hangmans tree wrote...

Still I don't get the exact meaning of this system, but I'm sure it will be described better later on...

I'm not.  That's why I keep asking.


But Sylvius, unless I miss my guess, the stars really aren't for you.  You
will read the specific, detailed stats that are available and ignore
the stars.  Right?  The stars are mostly for people who don't want to do
that all the time.

I only skimmed the thread where we first learned about the stars, but I remember the clear implication being that the full stats would also be available.  Is that not true?  And if it is true, why do you care about the stars?  Maybe I'm misunderstanding something here, but I just imagine you ignoring them entirely without much trouble.

#63
-Semper-

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Nerivant wrote...

see my sig and shut up.


it is mortal Kombat!

#64
Sylvius the Mad

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darrylzero wrote...

But Sylvius, unless I miss my guess, the stars really aren't for you.  You will read the specific, detailed stats that are available and ignore the stars.  Right?  The stars are mostly for people who don't want to do that all the time.

I only skimmed the thread where we first learned about the stars, but I remember the clear implication being that the full stats would also be available.  Is that not true?  And if it is true, why do you care about the stars?  Maybe I'm misunderstanding something here, but I just imagine you ignoring them entirely without much trouble.

I can ignore them, because I know to ignore them.

I fall into the group of playes who want detailed information and know the stars don't contain any.

The stars are intended for the group of players who don't want to worry about detailed statistical information.

However, novice players with my preferences - players who want to learn the stats and understand the game's rules - I think the star-system will do nothing but frustrate those people.  As a mechanic, it will serve to drive away new players who would move the market more toward my way of playing.

#65
LexXxich

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axa89 wrote...
From the Peter Thomas Gameplay thread:
Strength - Warrior primary. Increases impact resistance (less likely to be knocked down by big blows).
Dexterity - Rogue primary. Increases critical hit chance.
Magic - Mage primary. Increases magic resistance.
Cunning - Increases defense.
Willpower - Increases mana/stamina.
Constitution - Increases health.

Why is that thread not stickied?
I hope it's as "not final" as it can be. Because I can already see a lot of frustrating problems arising from one derived attribute only affected by one primary attribute. Like anyone not priming STR starting flying on higher levels. Or everyone getting a chance to resist hostile magic that with reduced number of spells can lead to a lot of frustration about lost cooldowns, more so when fighting mages.
And no armour penetration? It's news for me.

#66
Archereon

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Seb Hanlon wrote...

Brockololly wrote...

Mike Laidlaw wrote...
Stars are something like tiers, but whereas materials only affected base stats, stars account for special properties on the items and are more dynamic.

A 5 star ring for a mage might only register as 1 star for a warrior, were it giving you +magic and +mana. Sure, there's a very tiny reason a warrior might want more magic (magic resist, mostly), but there's LOTS of reasons a mage would want to push that stat up.


Ok, but will it be clear as to how the star ratings are being formulated? Like you said, maybe a ring is better for a mage than a warrior given it does X for magic and Y for mana, but will that specific blurb about why its been given that star rating be evident in the game? Or is that just something you'll figure out by being able to see the full stats on the given item?


Bingo. Stars are for first-glance assessment; we've additionally tried to make the stats and effects of equipment and items more clearly and explicitly visible in the GUIs than they were in Origins.


But will star ratings be god when chosing equipment?  Or will there be some differentiation of gear choice based on class builds?

I would hope that, on higher difficulties, one must consider their gear and runes more carefully than on lower ones.

#67
Archereon

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crimzontearz wrote...

I think you are right TMP


All this points toward an Hybrid system between ME2 and DAo....let's hope it also means the introduction of NG+


God no.  Just turn the game on casual, and you get all the fun of NG+...

#68
bsbcaer

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Xewaka wrote...

shepard_lives wrote...

Sylvius the Mad wrote...

shepard_lives wrote...

Also, I think it's excessive to ask that the devs show us the equation to convert item usefulness into stars. By that same logic, all combat calculations should be shown to us too.


And they should.  Absolutely all the combat calculations should be available to us.

I'm appalled this isn't always the case.


Ah, Sylvius, you old nutball. I knew you would answer is such a way.
Your gaming life must be quite full of disappointments. You're a rather romantic figure, you know. Like a tragic hero.


He's right, though. I've just started replaying Baldur's Gate and seeing each roll component in the combat log is a treat.


There's a combat log in Baldur's Gate?

#69
1varangian

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I'm really glad to hear that about the materials. There was way too much Dragonbone lying around around anyway to make it feel any special. Good call, devs!

#70
WoodyWoodrow

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Quick question to devs. How are companions going to be balanced if we can't change their armor? Will it be like KotOR where we can put linings underneath the clothes to increase stats? Thanks for responding to so many fan questions, not even Bungie does that.

#71
bsbcaer

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You still have the rune system and the rings and belts etc to change the stats of companion armour...

#72
WoodyWoodrow

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thx, I tried digging through the forum to find if it was answered yet, but couldn't find it

#73
upsettingshorts

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WoodyWoodrow wrote...

Quick question to devs. How are companions going to be balanced if we can't change their armor? Will it be like KotOR where we can put linings underneath the clothes to increase stats? Thanks for responding to so many fan questions, not even Bungie does that.


That is what we're being told, yep - upgrades and such.

#74
tmp7704

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WoodyWoodrow wrote...

Quick question to devs. How are companions going to be balanced if we can't change their armor? Will it be like KotOR where we can put linings underneath the clothes to increase stats? Thanks for responding to so many fan questions, not even Bungie does that.

It's not as much you can't change companion's armour but rather they cannot put on generic armour like regular NPCs (and Hawke)  Their armour is more like the warpaint for Dog in DAO. And from the sound of it you'll be able to find multiple such "warpaints" with increasing stats, they'll just for the most part look the same for given companion.

#75
Sylvius the Mad

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bsbcaer wrote...

There's a combat log in Baldur's Gate?

Yes.  It's in the text box, the same place as the conversation log.