The xbox version does not have "worse combat." I got the 360 version. For me, all games are 360 or nothing. I just don't have the time and am not willing to spend the effort or money to keep a computer up to date enough to run modern games. My computer is good for two things, and two things only: surfing the net, and using word.
Using the xbox controller for dragon age is not hard, and it does not detract from the games combat play. Personally, I prefer using controllers to play games then keyboards and mouses. Dragon Age is helluva fun on the 360. Whether you buy the game for the 360 or the PC really depends on what you are looking for from the gaming experience.
I hear that the 360 version has slightly worse graphics than the PC version. I don't know if that is true. I do know that the 360 versions graphics are worse than a lot of other 360 games, at least when you are not using a high definition TV. I haven't had the chance to try the game on a hi-def TV, so I don't know what it would look like on one of those. Honestly though, the game is so fun that you quickly forget about that after about an hour of playing.
Using the controller to micro manage your part is very easy. You can set up your controller so that the left trigger pauses the game just like a spacebar. The radials are easy to navigate. And I prefer the controller hotkey layout to anything one can get on a computer.
The xbox version does not have an overhead view, however. I suppose this can be a little annoying for some, but I have not found it to be the biggest deal. When the game is paused, getting the group to target who you want, and do what you want, is not hard. The only real difference I see is what camera angle you get to watch the action unfold from... and that really seems like more of a preference thing than anything else. I guess it would be nice to see the animations for everyone when the group is a little spread out, but meh.
The xbox version will not get you the toolkit, so if modding is for you the xbox version is not. The offical mods will all be made available over the xbox marketplace, but the unofficial player created mods will not. I'm the type of person who would not have downloaded the player created content anyways, so it is no minus to me. However, for some people this is a big reason to go with the PC version.
Here is the only place where I actually notice a different in my gameplay from what I would have received had I a computer capable of running the game: it is harder to manage the positions of the party. Using the xbox sticks to move a single party member is easy. In fact, in the moments in which I am focusing on using a single character (usually my main rogue) I actually prefer the xbox methods of movement. Gives me much more of a hands on feel for where my character walks, and how. I am never going to walk into a trap by accident, unless I don't see it. Once it is seen, there is no chance my characters AI is going to fubar how I want to talk to a position and either a) take to much time, or

walk into a trap along the route. I don't, thus, have to click a couple of times (waiting for my character to get to intermediate positions before I click again) in order to get my character to a position on the screen in the manner I want him/her to. However, the xbox method of moving characters must be done real time. This means I can't pause the game, tell a person to move somewhere, unpause, and then worry about someone else until the first person gets to the position I want them in. In the case of controlling warriors, it really doesn't matter that I can't do this at all. In the case of archers and mages this makes the most minor difference. Ranged characters seem to say at range themselves for the most part. When running a ranged character out to range, however, I am forced to make sure that the other party members are pretty much doing what I want them to first, and I am often forced to pause in the middle of the run to redirect certain party actions. I really notice this when I am running multiple melee rogues, however. Having to keep one rogue behind its targets at all times isn't too bad. Trying to keep two rogues behind their targets is too hard.
Now, I suppose trying to position mages for AoE spells should, theoretically, be harder as well. I have not, however, found that aspect of the game to be hard to control, though. In fact, my regular tactic is to simultaneously lay down earthquake and blizzard on a group of enemies at the same time, tell my group to hold position, and then to use my rogue and fighter as mop up for any creatures that walk out of the zone. The tactic is amazing against large groups of white enemies. Although, I might not be noticing this difference because I don't play the game on nightmare, and friendly fire is less of a big deal on the consol version. No damage, only effects, are friendly fire on normal. On hard, you only take 50% damage from friendly fire. This pretty much makes up for the fact that its harder to position the rest of your party while dropping an AoE.
All in all, I can't say I regret getting the game for the 360. Its an awesome game, and it works amazingly well on the 360. Personally, rather than having to deal with the time/money/or skill set required to keep a computer up to spec for games I would rather just play console games. If I already had a PC up to spec, I don't know which system I would have bought the game fore. Some aspects of the console I really prefer (using the controller for most tasks, the ability to veg out on my couch while I play, the larger screen), some aspects of the PC version would be nice (the ability to pause and click to move when I am trying to move two rogues at the same time, and maybe for attempting to position the group for best possible AoE drops, though I am not sure about the latter, and an overhead tactical view).
Personally, I don't really think it matters which system you choose it for. You won't make a mistake either way. Though, if you like playing non-official modded content, you need to get the computer version of the game.
Modifié par The-Cyber-Dave, 12 novembre 2009 - 08:11 .