Aller au contenu

Photo

Fastest class for ME2 playthrough at Normal difficulty?


  • Veuillez vous connecter pour répondre
41 réponses à ce sujet

#1
Zombie Chow

Zombie Chow
  • Members
  • 536 messages
I've played through a number of times on Hardcore and Insanity difficulties.  At that level, my preferred class is Sentinel for her Tech Armour and wear my enemies' defenses down in battle of attrition.

However, I now seek to play through really fast at Normal difficulty.  The reason - I'm just playing to hear Mark Meer's voice acting as Male Shepard.  What's the fastest build for a Normal playthrough please?

Here's how I gauge speed at the moment (feel free to revise my views, I'm open to suggestion):

1. Never/rarely die - reloading the game takes time
2. Kill Harbinger/Praetorian/Scions fast - these were my longest battles as any class

I'm thinking Vanguard for Charge or Adept with Singularity would be the fastest sheerly due to their powers.  Is that the case in your experience?  Or is the basic Soldier even faster?  What bonus Power or team is best?

#2
Cerberus Operative Ashley Williams

Cerberus Operative Ashley Williams
  • Members
  • 996 messages
I would probably play soldier. Just finished a soldier playthrough on veteran. With hardened adrenaline rush + Mattock + Widow I rarely went into cover. You can absolutely burn everything.

#3
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
Personally, I think it will depend on what you are used to playing.



Soldier is the easiest pick and if you don't play the other classes much, probably the fastest to someone who is not used to the others.



Vanguard will almost always be the fastest just because of skipping certain fights and the raw power of the class.



Adept in the hands of someone who knows the class well, will kill incredibly quickly on normal. Add barrier and either a shotgun or Matlock and watch enemies fly and die.



Sentinel built as a Assault Sentinel with charge in and blast with a shotty and let your armor explode will also be quick.



I have heard of an Infiltrator that uses Shotguns and can tear through levels but have never played that way so can't say for sure.



On normal it will just come down to what you want to do, and how much experience you have with the classes. Again, it will most depend on what you have played and what you want to do in this game. As stated above, Soldier is probably the easiest to use and get decent speed, and few deaths with the least experience. With an adept I probably could beat most times of a soldier, but then I have played adept a bunch and am generally a terror with the class, even doing a hardcore no shots fired run once.



On normal, team will be secondary, but Miranda is always a good one, and Grunt, Thane, Zaeed, Samara, Legion, Jack and Tali all make decent thirds depending on mission. But again, on normal the squad will not matter near as much as on higher levels.

#4
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
The fastest class on Normal would probably be the one with the highest damage output, and I heard that that was a Soldier with Hardened Adrenaline Rush, the Widow, and the Mattock. Bring high-damage squad mates like Thane and Zaeed coupled with Miranda's damage boost and you should be good, especially considering that what few protected enemies there are will be toast in the face of Miranda's resistance denial.

#5
Kronner

Kronner
  • Members
  • 6 249 messages
Probably Vanguard because Charging is faster than walking.

#6
Zombie Chow

Zombie Chow
  • Members
  • 536 messages
Thanks for your feedback, I'm combining it with my own. I've played through with the following:



Soldier - this is the ultimate "baseline." Like you said so far, I found Hardened Adrenaline Rush to be very versatile and powerful. I think I only died three or four times on Hardcore (mostly because I was being overly gung ho), so this should be good on Normal.



Vanguard - good for Charge, but I didn't use it to skip over fights, so that's worth considering. The main issue is that I thought a Soldier using AR and a Shotgun is basically as good as the Vanguard's charge, plus AR is more versatile when dealing with Harbinger and Praetorians. However, I might use the Cain for Praetorians.



Infiltrator - obviously, great for sniping heads, but I found this only moderately helpful against Harbinger and Praetorians. I also found that squad members generally get KOed a lot more when I play this class. I found Soldier even better overall with AR and a Viper.



Sentinel - this is what I played with most now, simply because I believe Assault Armour is the killer app (I felt the same with Immunity in ME1). Then you add in Warp, which was great for dealing with Harbinger and Praetorians. The problem is I played the heck out of this class already.



What I have not played:



Adept - this sounds interesting. Based on the feedback that this can outpace a Soldier if played right, I'm more interested in trying this now.



I'm still playing through with my Sentinel on Insanity (carrying over a ME1 character for LotSB) so I'm still open to ideas! Thanks all.

#7
Guest_m14567_*

Guest_m14567_*
  • Guests
I'd imagine Adept would be pretty fast, especially if you team up with Thane and Miranda.

#8
Ahglock

Ahglock
  • Members
  • 3 660 messages
I assume only bosses have defenses on normal so adept should be fairly fast. But given what I again assume is the smaller health pools any damage class will probably mow through people.

#9
kstarler

kstarler
  • Members
  • 532 messages
Vanguard is almost definitely the fastest at lower difficulties. With the Eviscerator you should be able to one shot everything, and since you'll be taking less damage because of the difficulty, you can basically charge anything that you can path to without too much thought for safety. And, assuming you do have the Eviscerator, it allows you to take the Viper/Mattock without too much guilt over not taking the Claymore, so you can use the Viper/Mattock to literally shred Praetorians/Scions/etc.

#10
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
@ Zoombie this is a link to a video shot by one of the really really good Adept players around here. This will give you an idea of what a really really good person can do with an adept on probably insanity level.







Mind you, that kind of play is the result of huge amounts of practice and fully understanding the adept class. Played on normal you would have even easier time because of the lack of protections BUT adept isn't a class you can just jump in and mow through the game, it takes learning. Soldier is the one class that you can pretty much expect to get consistent results over a larger skill set, simply because it is all based on pop AR and go shot things unlike the adept.


#11
Jerecaine

Jerecaine
  • Members
  • 99 messages
I like to use the LMG+Ince+Soldier. The LMG tears up ANYTHING(except bosses), and it has a lot of ammo.

Modifié par Jerecaine, 24 novembre 2010 - 11:03 .


#12
ashwind

ashwind
  • Members
  • 3 149 messages
At normal difficulty, any class can kill very fast. Hence it is all down to walking/running time. The Vanguard is indestructible in normal difficulty; enemies simply cannot kill a vanguard before charge gets off cooldown. On difficulty below Insanity - Vanguard can charge blindly into anything and survive.

Vanguard's ability of charging spawn points also means that they fight much less enemies hence overall I find the Vanguard to be able to complete playthrough fastest regardless of difficulty simply because they can travel faster than any other class; and kill lots of things as fast if not faster than other classes.

Modifié par ashwind, 24 novembre 2010 - 04:03 .


#13
SonofMacPhisto

SonofMacPhisto
  • Members
  • 209 messages

mcsupersport wrote...

@ Zoombie this is a link to a video shot by one of the really really good Adept players around here. This will give you an idea of what a really really good person can do with an adept on probably insanity level.



Mind you, that kind of play is the result of huge amounts of practice and fully understanding the adept class. Played on normal you would have even easier time because of the lack of protections BUT adept isn't a class you can just jump in and mow through the game, it takes learning. Soldier is the one class that you can pretty much expect to get consistent results over a larger skill set, simply because it is all based on pop AR and go shot things unlike the adept.


@OP mcsupersport is right, and I think you should consider Adept, if you're not against learning something new with this playthrough.  Kill two birds with one stone!  Since you've played Sentinel, you're used to a casting class and are probably pretty comfortable with Warp, no?  Watch a few videos, and get an idea how to use Singularity, Pull, and Warp all together.

When I play Adept on lower difficulties, I often spend more time wondering, 'Whoa, that fight is over already?' then anything else. Posted Image

Modifié par SonofMacPhisto, 24 novembre 2010 - 08:31 .


#14
Zombie Chow

Zombie Chow
  • Members
  • 536 messages
Hi all, great feedback. Just responding to show proper appreciation. I considered every point.



I actually playtested with Soldier, Vanguard, and Adept on Normal. Early on, it went from fastest to slowest, but only before maxing out their respective Unique Powers. The fact is that Normal difficulty is actually very easy, thus the importance of DPS plateaus off...at which point other Powers with different applications pay off big.



It took me awhile to just "get it", but now I'm playing through with an Adept on Veteran, benefiting from how enemies have little Shields or Barriers. It's all about casting Singularity, then detonating it with Warp. It's a completely different play-style, even for a Sentinel player.



At 1st, I was using Singularity purely as crowd control for shooting...which was dumb of me as it did little damage and the floating people are hard to target. I had a reason - it was because ME2's cool-down system affected all Powers (unlike ME1 where only the used Power needs to cool-down). But then I found that I wanted to wait a little for a Singularity to trap a few enemies anyway, so the cool-down for Warp was not an issue. As a result, I seldom use the guns...they are just for when something like a varren sneaks up on me.



I'm still excited about Vanguard, but I'll leave that for a Hardcore or Insanity playthrough (I've only done it on Veteran before). IMHO the Adept has a major disadvantage at those levels, but very effective now at Veteran.

#15
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
Also remember that Miranda and Thane both get warp, so you don't have to be the only one bombing. Spec both of them to unstable warp and get the faster cooldowns for it and use area pull which has extremely fast cooldown(3secs?) to really boost your warp bombing ability. Also don't forget to allow the environment to do some of your killing for you as well, there are a bunch of drops where you just have to pull and forget.

#16
oldag07

oldag07
  • Members
  • 331 messages
A big question for this super fast normal play through is do you go for the No One Left Behind achievement. Obviously, skipping all but the essential missions will save you time. Whose loyalty missions would you do, and how would you play the suicide mission.



Note: I would assume you would import one of your ME-2 characters who is level 30, so leveling would not be an issue.

#17
Jazharah

Jazharah
  • Members
  • 1 488 messages
Fastest playthrough I had, (played all classes except soldier) funny enough was with an infiltrator.
Team up with two other snipers (I went with Garrus and Thane, mix of biotic & tech)), get the Widow (duh) and cut through everything like a knife through warm butter.
On normal difficulty almost everything is one-shottable except for heavy mechs which are dealt with by overloading (Garrus), Warp (Thane) and/or Incinerate (self); Praetorians (they just take a bit of time, but Thane's warp comes in handy here); and Harbinger (Warp, Incinerate, boom). Legion can be very valuable as well with his combat drone, plus he can be upgraded with a Widow too. Add armor piercing (tungsten) ammo for Garrus and yourself, use Thane's wide throw to keep enemies at a distance. If your own shot doesn't kill from cloak, Thane's or Garrus' shot is guarantueed to kill. And of course, you get to hear "NEVER SAW ME COMIN'!!" about every 10 seconds. :D
I found this playthrough not only to be my fastest, it was one of my most enjoyable as well (though Vanguard I still find more fun because of the charge ability -can't beat that) because of the quick taking down of enemies while still having to maintain a strategic approach.

Modifié par Jazharah, 28 novembre 2010 - 12:03 .


#18
Manic Sheep

Manic Sheep
  • Members
  • 1 446 messages
hmm well I have never actually played on normal. I did one play through on hardcore ant he rest on insanity so I'm not the best at giving advice tho I’m going to try to give some anyway :P.

I suppose it just comes down to what you best at. Vanguard can be very fast if you play them right. Allot of fights have lines that will stop enemies from spawning if you cross them and you can of course just skip fights by running thru a door. (tho bear in mind this doesn’t always work) and they one hit allot of things on insanity so will probably completely shred normal. Soldier is an easy class to play so will outpace the others if your not use to playing them. My adept with barrier as a bonus talent was actually keeping up with my vanguard fairly well in terms of speed and this is on insanity where everything has defences so they would probably be mad on normal.  Infiltrator is still my fastest class funnily enough but that’s probably because the sniper role is what I usually play in shooters so its where I am most comfortable. Also I die allot less than with vanguard (but thats just me sucking at vanguard). you can also do the line or door trick with cloak tho not as stylishly or quickly as vanguard of course.

I’ve never played sentinel or engineer so I can't comment on them

Modifié par Manic Sheep, 28 novembre 2010 - 01:13 .


#19
Zombie Chow

Zombie Chow
  • Members
  • 536 messages
Yeah, Normal's dull. Veteran's better as, unlike Normal, you can't just blindly charge enemies completely...though it's still easy compared to what we're used to.

Let me just share why the Adept has an advantage on Normal (and Veteran). It comes down to 3 fundamental things (which you've mentioned in pieces). Please note I also played with other classes and appreciate their strengths as well as the Adept.

1. Adept's better at dealing with groups (obviously) - I noted how many enemies you can "neutralise" every time you leave cover. With the Infiltrator, I agree with you that it's 1-shot-1-kill, then back in cover and reload. The Vanguard is similar, plus he can camp spawn points. The Soldier can often take out 2 each time. With the Adept, a Singularity neutralises 2, 3, often 4 enemies since they can't fight back; killing them with a Warp is just clean-up and to hit other people nearby.  Since the fights in ME2 are really packed together the Adept's power just fit better.

2. Adept's better at dealing with enemies in cover - You can still snipe or Charge at people in cover MOST of the time. But with the Adept, you just curve a Power at the enemy over/around cover (something I learned with Sentinels). It's like a homing missile with an area effect. Then there's another benefit...Singularity takes the enemies out of cover, which leads to...

3. Adept helps out Squad Mates - The Squad AI is pretty dumb at times. We've all seen them waste their Powers on cover. Singularity brings them out, then the Squad Mates become much more effective. @mcsupersport, I'm starting to notice that Miranda prioritises Singularities for her Warps even without my prompting, and I guess it'll be even better with Thane once I get him.

Now, for the Adept's weaknesses, the obvious one is they're not as good when dealing with bosses and even Krogan. At those times, I miss my Sentinel.  EDIT - I just realised what I'm doing wrong with Krogan.  Due to their Armour, I can't do Singularity then Warp like normal.  I should do Warp then Singularity, then maybe Warp again.  Derp.

And it's not all sunshine with the Adept. The problem is that it's quite boring right now. Singularities and Warp is turning the whole game into Planet Surveying. It's like See Mineral/Enemy, Send Probe/Singularity. I'm seriously considering changing my Left Click to Singularity considering how little I use my guns now.

But I also want to thank everyone.  I was never going to play Adept before, but it turns out this is a really good class.  I'm also psyched to do Vanguard again (I played through once, but want to re-evaluate it).

Modifié par Zombie Chow, 28 novembre 2010 - 05:50 .


#20
azerSheppard

azerSheppard
  • Members
  • 1 279 messages

Zombie Chow wrote...

Yeah, Normal's dull. Veteran's better as, unlike Normal, you can't just blindly charge enemies completely...though it's still easy compared to what we're used to.

Let me just share why the Adept has an advantage on Normal (and Veteran). It comes down to 3 fundamental things (which you've mentioned in pieces). Please note I also played with other classes and appreciate their strengths as well as the Adept.

1. Adept's better at dealing with groups (obviously) - I noted how many enemies you can "neutralise" every time you leave cover. With the Infiltrator, I agree with you that it's 1-shot-1-kill, then back in cover and reload. The Vanguard is similar, plus he can camp spawn points. The Soldier can often take out 2 each time. With the Adept, a Singularity neutralises 2, 3, often 4 enemies since they can't fight back; killing them with a Warp is just clean-up and to hit other people nearby.  Since the fights in ME2 are really packed together the Adept's power just fit better.

YES

2. Adept's better at dealing with enemies in cover - You can still snipe or Charge at people in cover MOST of the time. But with the Adept, you just curve a Power at the enemy over/around cover (something I learned with Sentinels). It's like a homing missile with an area effect. Then there's another benefit...Singularity takes the enemies out of cover, which leads to...

UHUH

3. Adept helps out Squad Mates - The Squad AI is pretty dumb at times. We've all seen them waste their Powers on cover. Singularity brings them out, then the Squad Mates become much more effective. @mcsupersport, I'm starting to notice that Miranda prioritises Singularities for her Warps even without my prompting, and I guess it'll be even better with Thane once I get him.

YEA

Now, for the Adept's weaknesses, the obvious one is they're not as good when dealing with bosses and even Krogan. At those times, I miss my Sentinel.  EDIT - I just realised what I'm doing wrong with Krogan.  Due to their Armour, I can't do Singularity then Warp like normal.  I should do Warp then Singularity, then maybe Warp again.  Derp.

UHUH

And it's not all sunshine with the Adept. The problem is that it's quite boring right now. Singularities and Warp is turning the whole game into Planet Surveying. It's like See Mineral/Enemy, Send Probe/Singularity. I'm seriously considering changing my Left Click to Singularity considering how little I use my guns now.

YUP

But I also want to thank everyone.  I was never going to play Adept before, but it turns out this is a really good class.  I'm also psyched to do Vanguard again (I played through once, but want to re-evaluate it).

GOOD LUCK xd


All by all, going with adept or vanguard on normal will be fastest. The soldier may beable to deal alot of dmg, but not on multiple foes, biotics can:wizard:


I suppose sentinel could just walk in and tank everyone, no need to cover xd:pinched: kinda game breaking:bandit:

#21
Knoll Argonar

Knoll Argonar
  • Members
  • 624 messages
Vanguards can skip a lot of fights just by charging at enemies near the next room, you don't have to kill all enemies to continue many missions. Haestrom's Collossus, Zaeed's Loyalty mission and first part of Suicide Mission are examples of those. Give him Stasis and the Eviscerator and he'll just oneshot anything and really FAST.



Moreover vanguards have shockwave, which is THE Husk killer in lower levels.

#22
horangi88

horangi88
  • Members
  • 153 messages
The fastest killing speed is a Soldier with the Mattock, Inferno Ammo and Heightened AD. You can blow away 4 to 5 mooks, or a boss-type enemy, every (3 second!) cooldown with the Mattock and AD.

#23
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
The combat classes are at an disadvantage on Normal (assuming time isn't measured in-game). AR, Heavy Charge and SR(Infiltrator) have time dilation, which is nice on hardest difficulty, but counter-productive on Normal. An AR spamming Soldier is only wasting time - Soldiers using just their weapons (and/or bonus power) will be much faster.

#24
user2929

user2929
  • Members
  • 9 messages
I would pick infiltrator, because you can skip small fights and run throuh enemies while cloaked. In my opinion, this class is most suitable for speedruns because your main goal is to run through main missions as fast as possible.

Only one could top that could be Vanguard using same approach. Only thing that Vanguard could travel faster by charging enemy on the other side of field and then quickly run to safespot.

#25
caradoc2000

caradoc2000
  • Members
  • 7 550 messages

user2929 wrote...

I would pick infiltrator, because you can skip small fights and run throuh enemies while cloaked. In my opinion, this class is most suitable for speedruns because your main goal is to run through main missions as fast as possible.

Volus necromancers are even better, they can easily resurrect three year old threads...  :huh: