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Fastest class for ME2 playthrough at Normal difficulty?


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#26
capn233

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3 years later and the answer is still Vanguard.

#27
Wissenschaft

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Vanguard is #1 as I'm learning after testing out the classes. You can even beat boss fights faster than any other class. Use the Geth Plasma Shotgun and squad abilities to strip a a boss of its defenses quickly from range and then charging in to finish the job. Using this method, I just beat the boss fight in the Dossier: Warlord mission before the first korgan spawn or even the Ymir mech could do anything. Its was hilarious and certainly made me feel like a badass. I've even skipped some fights by charging past spawn points too quickly.

Vanguard is by far the fastest.

Modifié par Wissenschaft, 30 novembre 2013 - 06:55 .


#28
Commander Michael

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Funny how nobody has commented on the Engineer. :P

Shows the popularity of that class. xD

#29
a_mouse

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^ The engineer in ME2 is great fun. Create a room full of distractions and then sneak up on enemies and dispatch them with a shotgun (admittedly this is my answer to most situations).

However, definitely not the fastest way to get through the game...

#30
Mad as Heck

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Vanguard is the fastest. Also the best class in the entire game.

#31
Locutus_of_BORG

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^Actually, the Assault Sentinel is a bit stronger by virtue of being bug-proof. But the Vanguard can physically move 10x faster through levels, which is more important for speed runs. IIRC 90% of ME2 fights are skippable, so OP should mostly be BC'ing past enemies and not wasting time actually fighting them!

Modifié par Locutus_of_BORG, 16 janvier 2014 - 02:08 .


#32
a_mouse

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^Locutus, you point out an important distinction here. If we add a restriction that you have to kill all the enemies, is Vanguard still the fastest?! I'm not sure...

#33
capn233

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Most of the enemies that are skippable wouldn't even spawn, since you are deactivating their spawn trigger. It is moot though because Vanguard still has higher movement speed and is at the top for mook killing speed. The only downside is higher tier enemies. Using Stasis though will basically mean you can glitch nearly everything that takes more than a couple Claymore shots though.

#34
a_mouse

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Sure, but you can also storm the spawn shutdown triggers, and put stasis on other classes.

I have a feeling Adept or Sentinel may be faster at dispatching clustered enemies, but if they are (or become) spread out, the Vanguard may always have the advantage since it can chase down stragglers (this may ultimately limit the process).

Modifié par a_mouse, 02 février 2014 - 09:32 .


#35
capn233

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I doubt Adept. The problem is mainly one of squad composition and enemies. I think against a Husk horde mission or against Collectors you will have the best speed, especially if you go Miranda and Thane with dual Unstable Warps. You will also be able to float clumps of husks and instakill them. The issue will be with the merc missions and also Geth, which together make up a whole lot more of the game. You don't really have any of the weapon synergies you get with Vanguard or Soldier, and you don't have the tankiness of Sentinel.

Sentinel is more likely to compete with Vanguard over more levels, but the catch here is you still don't have the movement speed of Charge, and you don't have access to as much weapon damage. Sure, you can have Stasis and drop a Scion with 3 Carnifex shots, but you won't be able to drop most mooks as quickly, and you won't be much better against the large targets that you can't Stasis whatsoever.

Throwing other classes into the mix, Soldier at least has the benefit of good weapon damage, and Storm speed bonuses, which are helpful for a speedrun. Your trademark time dilation doesn't exactly help speed wise since speedruns are usually compared in real time and not gametime. :)

In any event, for a pure speedrun I doubt you are beating Vanguard and yes a lot of that is due to Charge. It is also hard to argue with a rc'd Claymore w/ Inferno.

#36
a_mouse

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capn233 wrote...

The issue [with adept] will be with the merc missions and also Geth, which together make up a whole lot more of the game. You don't really have any of the weapon synergies you get with Vanguard or Soldier, and you don't have the tankiness of Sentinel.


Agreed.  Adept will also take time to level up properly, so a lot of early missions are going to be slow going. Sentinel will suffer same problem, so on balance may not be able to catch up with faster progress of soldier or vanguard early game.

Throwing other classes into the mix, Soldier at least has the benefit of good weapon damage, and Storm speed bonuses, which are helpful for a speedrun. Your trademark time dilation doesn't exactly help speed wise since speedruns are usually compared in real time and not gametime. :)


Ha, hadn't thought about that!  Probably not enough people left on this forum to stir up a entertainingly contentious argument on how to measure speed runs.  (Get three humans in a room and there will be 6 opinions). 

In any event, for a pure speedrun I doubt you are beating Vanguard and yes a lot of that is due to Charge. It is also hard to argue with a rc'd Claymore w/ Inferno.


If you are going for pure speed you may be more limited by charge cooldown, ammo scrounging, and insuring you never get staggered, rather than one-shot kill efficiency.  I'd be tempted to take a Scim for that.

#37
themikefest

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Soldier.

I finished the game in about 6 hours with only Miranda and Zaeed alive. I could've done it quicker if I didn't do Miranda's and Zaeed's loyalty mission's, but then femshep would die. After the collector ship I used the Revenant the rest of the time. My bonus power I used was slam

#38
spockjedi

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Soldier, if evolved correctly:

Hardened Adrenaline Rush (Rank 4)
Concussive Shot (Rank 1)
Heavy Disruptor Ammo (Rank 4)
Inferno Ammo (Rank 4)
Cryo Ammo (Rank 0)
Combat Mastery - Shock Trooper (Rank 4)
Bonus Power (Rank 4)

Top priorities are Combat Mastery, Adrenaline Rush, Bonus Power, and then the two ammo powers.
Having high-powered DLC weapons, especially the Firepower Pack, also helps.

Modifié par spockjedi, 03 février 2014 - 10:23 .


#39
Locutus_of_BORG

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a_mouse wrote...

^Locutus, you point out an important distinction here. If we add a restriction that you have to kill all the enemies, is Vanguard still the fastest?! I'm not sure...

If you're going for an all-kill speed run, then it's probably more of a toss up between several class builds.

As some have already pointed out, some sort of Soldier would be strong. IMO a Soldier with Shock Trooper, Heightened ARush and Stasis, packing a Mattockand either a Widow or a Claymore would probably be the fastest Soldier build to use. Kudos to themikefest for his 6hr run with the Revvy, but I don't think anything in the game matches the DPS of a Soldier with full offensive specs using Mattock under Heightened ARush. IIRC, Widow/Claymore lets you 1-shot most mooks and Stasis gives you a lot of insta-kill options against most everything. The only trouble you might run into with this kind of build is ammo, as none of your weapons are particularly ammo efficient.

Adepts and Engineers are designed around controlling the battlefield, which means they're designed to take things slow. Don't use them for a speedrun.

The god-build Sentinel might be a good choice, as far as casters go. You've got a GPS and Stasis, which can take just about anything down hard. Your best weapons, the GPS and Locust are powerful and very ammo-efficient. You have Warp and Overload, so protections mean nothing to you. Your Throw trivalizes Husk sequences. Finally, Assault Armor means you never fear death. I've never played this kind of character for speed, given all the tools available to this build, it might just work.

But all said and done, I think the standard Chargeguard is still a superb choice for what you're trying to do.

#40
capn233

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If you are comparing pure weapon stats, Soldier has the best all around average DPS with basically any weapon. The issue is that paper dps isn't a perfect model for kill speed.

Once you get the Claymore on Vanguard you have one of the best set of synergies in the game: Charge moves you rapidly into point blank range where Claymore accuracy doesn't matter, and importantly it drastically increases damage because of the range modifier. Inferno will panic other organics standing nearby, and with rc you can kill a basic practically every 1.4s or so (I forget the exact number, rc ROF on Claymore is a tick of a second slower than Evi ROF, but more reliably one-shots mooks).

I also don't think Charge cooldown is too large a handicap for Vanguard, especially given the way enemy waves come at you in most encounters. It will be available most of the times you want to cover large amounts of ground. And of course for the best possible speed you will have to plan Charge points and know enemy triggers and spawns anyway.

The issue with trying to apply this to Soldier mainly involves some unfortunate mechanics. Claymore has to be reload canceled to get the most out of it as far as DPS and mook kill speed, but you cannot reload it whatsoever under Heightened. You can of course avoid ARush for groups of mooks, but you give up your 100 or 140% damage boost. Time dilation helps you maneuver relative to enemies, but it doesn't help you move through the level much faster in real time (except for how it allows you to position for more efficient combat). Storm speed bonus does help some, and is part of why I would probably recommend Commando if you were trying an all out speed run, especially with Claymore.

Maxing and min-ing with Soldier, I imagine best load is probably something like Mattock, Viper, Claymore, mainly due to DPS of Mattock. A macro would be needed for the absolute best damage of the Mattock though. At any rate, I would still go Commando and Heightened, and take the Storm speed greaves. Stasis I suppose for BP to cheese sub-bosses.  A Revenant build isn't horrible, and lets you get away with less weapon switching.  Also the most amendable to ARush spam in combo with Viper and Scimitar (although you practically won't need one of those at all).

Alternatively, I think the Reave Soldier could be competitive. I never really got into pure speed runs, but you can get some decent speed. I am sure I would be faster with my Claymore Reave Soldier if I played him again.

Anyway, you can make all the classes powerful. I would still bet on Vanguard, Soldier and Sentinel being the fastest overall. With nod to Vanguard mainly because of movement.

Modifié par capn233, 03 février 2014 - 07:07 .


#41
Yezdigerd

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Killspeed isn't just about dps though, Vanguard's also have the shield recharge so not only can they zip faster between encounters and get the close combat bonuses, the barrier also allows them to stay in combat consistently. I also think the Mattock would beat the Claymore even with reload cancel, for speed, not least due to ammo pickups.

#42
Knight of Order

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Commander Michael wrote...

Funny how nobody has commented on the Engineer. :P

Shows the popularity of that class. xD


I think hardly anyone uses it because the unique ability isn't that unqiue when two other squad members have them too.