Silly problem really, i'm trying to edit Flaming wepaons in 'Spell_Modal.nss'
Which is where my custom version of flaming weapons calls it's script.
I want to change:
case ABILITY_SPELL_FLAMING_WEAPONS:
{
// determine power
float fPower = MaxF(1.0,MinF((GetCreatureSpellPower(stEvent.oCaster) / 7.5f), 10.0f));
eEffects[0] = EffectEnchantment(ENCHANTMENT_FIRE, FloatToInt(fPower));
bPartywide = TRUE;
To a spell that uses str instead of spellpower, although i'm not sure what the word would be. Are there any other dependant scripts?
Changing spells from spellpower to use Strength
Débuté par
Sausfest
, nov. 22 2010 10:30
#1
Posté 22 novembre 2010 - 10:30





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