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[Problem] adding Appearance to APR_base.xls to use with SetAppearanceType


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#1
Apolyon6k

Apolyon6k
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My mod has a fixed player character in it that i designed (Human female with custom headmorph).
I made the background which shows up fine, the class is still not working 100% but that wouldn't change the issue.

My start script skippes character generation which works (background and class are assigned).
But by skipping chargen i get the bald standard human female.

My idea was that i add an new appearance to the APR_base.xls which i can use i my script like i would use
SetAppearanceType(GetHero(),24,TRUE);
to set the appearance to a succubus.

BUT there is something missing because just adding a new line with my utc file doesn't work, it even crashes the game. I tried the m2da and the 2da way but with the same outcome...


P.S.
All that would be so much easier with a SetHeadMorph function...

Modifié par Apolyon6k, 22 novembre 2010 - 10:55 .


#2
Proleric

Proleric
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You can use APR_base to introduce a new creature model, but a .utc file is a creature resource template, not a model.

[dascript]
LoadItemsFromTemplate (GetHero(), "my_creature", TRUE);
[/dascript]

in your Chargen script will equip the player from the my_creature.utc template.

Perhaps someone smarter than me can remember how to change the head morph.

Modifié par Proleric1, 23 novembre 2010 - 07:55 .