Any word on characters who will return in DA2?
#151
Posté 23 novembre 2010 - 11:01
And Asaiasai
Fable III sold three million on Xbox alone, while DA:0 sold 3 million on three platforms. It's clear what game is better and where the money is at. Bring me that action packed sword wielding sweetness!
#152
Posté 23 novembre 2010 - 12:09
Lotion Soronnar wrote...
Meh..I don't care abozut it...much.
The Wardens story is over, this is Hawke's story.
I'm perfectly fine with playing Hawke in a "what if" scenario, when the Warden did things differently. It doesn't have to be MY Warden, nor does every choice I made have to be followed. Would be nice for those who want to import a save, but in the long run I?m not concerned with it.
If it was a continuination of the Wardens story, I'd feel different...But, since we're starting a new character AND we're in a different country. What my hypothetical Warden(s) did is really of little importance.
I care about this a lot more than you do. I'd like to think that what MY warden did in origins had an impact. I'd rather hear no references to the warden at all -- by a long shot -- than hear about a bunch of choices I didn't make.
Fortunately, they are taking DAO's decisions into consideration. Even if they're small mentions, they will make me feel a bit more a part of the larger story.
#153
Posté 23 novembre 2010 - 02:00
FableisAwesomeBro wrote...
I am a console gamers. I won't waste thousands on a PC when consoles have better games, and the graphics are largely the same.
And Asaiasai
Consoles have better games?
Troll detector just exploded.
#154
Posté 23 novembre 2010 - 02:06
Guess if you are happy with low budget crap made in the bassement of some russians. That and RTS.
The genre for losers.
#155
Posté 23 novembre 2010 - 02:15
ejoslin wrote...
I care about this a lot more than you do. I'd like to think that what MY warden did in origins had an impact. I'd rather hear no references to the warden at all -- by a long shot -- than hear about a bunch of choices I didn't make.
Fortunately, they are taking DAO's decisions into consideration. Even if they're small mentions, they will make me feel a bit more a part of the larger story.
Pretty much what you said. I did not like the way continuity was handled with Awakening. With a new main character they really do not need to reference Origins very much. What they do refer to I want to be done right.
#156
Posté 23 novembre 2010 - 02:15
#157
Posté 23 novembre 2010 - 02:37
David Gaider wrote...
Da_Lion_Man wrote...
I'd rather not have that if the character is dead in my save file to be honest. It would frustrate me and ruin the credibility of my story.
If we were to bring back a character that might be dead, chances are we'd provide an explanation. It'd be a hand-wave, sure, but I doubt we'd ignore the possibility outright. I think there's a limit to how much we'd want to do that, of course-- dead should mean dead, whenever possible.
What about if we did the Ultimate Sacrifice in DAO but could still import him into Dragon age Awakening even though he was dead and had a funeral and everything. Suddenly Our Warden was alive in awakening and no explenation was provided as to why that was?
Also why was my warden buried at Weisshaupt Fortress. He's never been there, he wants to be buried in Highever where he and his family were born. Darn Alistair wrecked everything allowing that to happen =(
#158
Posté 23 novembre 2010 - 02:52
Modifié par IRMcGhee, 23 novembre 2010 - 02:55 .
#159
Posté 23 novembre 2010 - 03:11
That's the problem with Awakening. Players should have been able to import their choices without having to play as their warden.IRMcGhee wrote...
Giving you the choice of resurrecting your Warden was purely to let you continue your character if you really wanted to. Strictly speaking, if you did the US that was game over for him/her and Awakenings onwards never happened in that character's reality.
#160
Posté 23 novembre 2010 - 03:20
#161
Posté 23 novembre 2010 - 05:36
#162
Posté 23 novembre 2010 - 05:50
Da_Lion_Man wrote...
bsbcaer wrote...
Da_Lion_Man wrote...
DarthCaine wrote...
Alistair is confirmed to have a cameo, depending on your choices.
Flemeth will have a cameo.
In one of the PAX chats, David Gaider said Sten won't be back, at all
As for previous party members being party members again, I doubt it since all of them can die in DAO. If there are, they'll probably just be temporary. (I think David Gaider said, some will be cameos, some will be more)
Maybe I'm the only one thinking this but I think that's a bit cheap... you spent all of your time with the characters in DA:O and they will only return as a cameo in the sequel, if you're lucky.
I do understand it is a very hard thing to do though and you can't please everyone.
Guess Mass Effect 3 will do the same thing... bye bye Garrus for Mass Effect 3 *sigh*.
Different story, different part of the world and both games overlap part of the same timeline. Besides, don't you want to meet different characters and different people in the world? Would get kind of boring to be around the same characters all the time when you're telling a completely different story...would also become increasingly harder to explain why Wynne for eg would travel with different VIPs (ie. your PC in diferent games) and then not see Wynne as the most important character in the world rather than your character
I don't need the whole crew to return. As you said, it would get boring. I just thought it would be cool to have a mix of new party members and party members you're familiar with.
From my point of view, it all depends on HOW they do it...to bring up a game they have recently done this with (ME2), I enjoyed having Tali back because we got to see some new and interesting things (seeing her fleet, seeing the politics etc), but Garrus was just plain boring to me. Granted, we all have different favourite characters (for eg, it seems that Im in the minority around here for enjoying Oghren...including how he was in Awakenings), but it needs to be done well to make sense to have them in the game for me
#163
Posté 23 novembre 2010 - 05:52
bsbcaer wrote...
From my point of view, it all depends on HOW they do it...to bring up a game they have recently done this with (ME2), I enjoyed having Tali back because we got to see some new and interesting things (seeing her fleet, seeing the politics etc), but Garrus was just plain boring to me. Granted, we all have different favourite characters (for eg, it seems that Im in the minority around here for enjoying Oghren...including how he was in Awakenings), but it needs to be done well to make sense to have them in the game for me
BLASPHEMY. REPENT, SINNER.
#164
Posté 23 novembre 2010 - 05:53
Firky wrote...
David Gaider wrote...
Upsettingshorts wrote...
Confirmed: Drunk Alistair has a messy, unkempt beard.
Err... I meant "appearance" as in how they appear in the game, not in how they physically look.
Aw. I started immediately hoping that meant
*spoiler*
either golem Shale or dwarf Shale depending on epilogue.
That would be too cool! (But probably a hassle to try to implement.)
I was about to ask what about those of us who could not DL Shale and therefore never played DAO with her in the game?
#165
Posté 23 novembre 2010 - 06:02
yukidama wrote...
bsbcaer wrote...
From my point of view, it all depends on HOW they do it...to bring up a game they have recently done this with (ME2), I enjoyed having Tali back because we got to see some new and interesting things (seeing her fleet, seeing the politics etc), but Garrus was just plain boring to me. Granted, we all have different favourite characters (for eg, it seems that Im in the minority around here for enjoying Oghren...including how he was in Awakenings), but it needs to be done well to make sense to have them in the game for me
BLASPHEMY. REPENT, SINNER.
Granted I have never played as a Female Hawke in ME2 (combination of real life and something about the game, Im not sure what, didn't lend itself to multiple playthroughs for me)...but I had that "cool, Garrus is back" moment and then kind of 'ok, so what is he adding to the game" thoughts the rest of the game. I thought te way that they brough and used Tali (never romanced her by the way) was MUCH better than how they brought back and use Garrus
#166
Posté 23 novembre 2010 - 06:11
bsbcaer wrote...
From my point of view, it all depends on HOW they do it...to bring up a game they have recently done this with (ME2), I enjoyed having Tali back because we got to see some new and interesting things (seeing her fleet, seeing the politics etc), but Garrus was just plain boring to me. Granted, we all have different favourite characters (for eg, it seems that Im in the minority around here for enjoying Oghren...including how he was in Awakenings), but it needs to be done well to make sense to have them in the game for me
I agree on that, Bioware shouldn't do a half-assed job on this. But still, I don't think Bioware could really ruin a character by doing this. As long as the characters are likeable enough it should be fine. I have faith in Bioware in that regard.
I was very pleased with Tali and Garrus in ME2 BTW. Bringing back those characters from Mass Effect 1 greatly increased my connections with the characters and as a result, the universe itself as well.
There are some characters from DA:O I liked a bit too like for example Oghren, Sten, Wynne and Zevran. I would like to see them return but it doesn't seem very likely. Oh well... I hope the new characters make up for it.
#167
Posté 23 novembre 2010 - 06:11
bsbcaer wrote...
yukidama wrote...
bsbcaer wrote...
From my point of view, it all depends on HOW they do it...to bring up a game they have recently done this with (ME2), I enjoyed having Tali back because we got to see some new and interesting things (seeing her fleet, seeing the politics etc), but Garrus was just plain boring to me. Granted, we all have different favourite characters (for eg, it seems that Im in the minority around here for enjoying Oghren...including how he was in Awakenings), but it needs to be done well to make sense to have them in the game for me
BLASPHEMY. REPENT, SINNER.
Granted I have never played as a Female Hawke in ME2 (combination of real life and something about the game, Im not sure what, didn't lend itself to multiple playthroughs for me)...but I had that "cool, Garrus is back" moment and then kind of 'ok, so what is he adding to the game" thoughts the rest of the game. I thought te way that they brough and used Tali (never romanced her by the way) was MUCH better than how they brought back and use Garrus
Poor Garrus.
#168
Posté 23 novembre 2010 - 06:14
#169
Posté 23 novembre 2010 - 11:22
bsbcaer wrote...
yukidama wrote...
bsbcaer wrote...
From my point of view, it all depends on HOW they do it...to bring up a game they have recently done this with (ME2), I enjoyed having Tali back because we got to see some new and interesting things (seeing her fleet, seeing the politics etc), but Garrus was just plain boring to me. Granted, we all have different favourite characters (for eg, it seems that Im in the minority around here for enjoying Oghren...including how he was in Awakenings), but it needs to be done well to make sense to have them in the game for me
BLASPHEMY. REPENT, SINNER.
Granted I have never played as a Female Hawke in ME2 (combination of real life and something about the game, Im not sure what, didn't lend itself to multiple playthroughs for me)...but I had that "cool, Garrus is back" moment and then kind of 'ok, so what is he adding to the game" thoughts the rest of the game. I thought te way that they brough and used Tali (never romanced her by the way) was MUCH better than how they brought back and use Garrus
I've never played as female Hawke in ME2 either.
I love playing as female Shepard though.
#170
Posté 23 novembre 2010 - 11:25
Schmooples. Who landed in the free marches after the Warden finally lost her temper and kicked that annoying little nug as far as she could.
#171
Posté 23 novembre 2010 - 11:25
yukidama wrote...
bsbcaer wrote...
yukidama wrote...
bsbcaer wrote...
From my point of view, it all depends on HOW they do it...to bring up a game they have recently done this with (ME2), I enjoyed having Tali back because we got to see some new and interesting things (seeing her fleet, seeing the politics etc), but Garrus was just plain boring to me. Granted, we all have different favourite characters (for eg, it seems that Im in the minority around here for enjoying Oghren...including how he was in Awakenings), but it needs to be done well to make sense to have them in the game for me
BLASPHEMY. REPENT, SINNER.
Granted I have never played as a Female Hawke in ME2 (combination of real life and something about the game, Im not sure what, didn't lend itself to multiple playthroughs for me)...but I had that "cool, Garrus is back" moment and then kind of 'ok, so what is he adding to the game" thoughts the rest of the game. I thought te way that they brough and used Tali (never romanced her by the way) was MUCH better than how they brought back and use Garrus
I've never played as female Hawke in ME2 either.
I love playing as female Shepard though.
normandy crew: *stares*
shepard: what?!
crew: your...face
shepard: *looks at mirror*....ok who smeared this, whatever this is, on my face?
kasumi: *giggles*
#172
Posté 24 novembre 2010 - 01:24
ejoslin wrote...
TJPags wrote...
Oh, I saw his quote, and he did say they'd need an explanation - but he also said "even if that's just a handwave".
Basically, I read his post as saying "if we think it's important to bring the character back, we will".
I mean, yes, Alistair can be explained - but the PC may kill Wynne on 2 separate occassions . . .the PC may watch Loghain be beheaded - or do it him/herself. The PC may kill Zev . . or Leli . . or Nate.
Now, I'm not saying everyone did these things in every game, or that the majority of people did, or even that I did - but IMO, bringing back a character who was clearly and unequivocally killed, just because the devs think the character is important, cheapens the franchise. If they were that important, make them unkillable, like, say Morrigan or only vaguely "on their way to be killed" like Ali.
Warden commander ending, Alistair cannot be explained. He dies, his soul is destroyed, the gray wardens take his body, etc. etc. However, he's not coming back, from what I understand, in imported games where he died. Imported games where he doesn't die, he makes an appearance.
I seriously doubt any of our companions will come back in a major role, but there may be small cameos for the ones who ended up alive -- but only for people who had them alive. Having small acknowledgements of the love interests, for people who were involved with them, would give some continuity between the games, while not detracting from the new story.
Cameo's for characters who are alive, I'm fine with that. I'd like to see some of that, in fact - can't wait to see drunk Alistair
What I don't like is that it seems to me that Bioware has gone from "we will honor your choices" (which would seem to include, who lives and who dies) to "if we want to bring someone back from the dead, we will". This I don't like. And it seems to me that Gaider's comment leaves that possibility open.
I do like the whole "zombie dead companions parade" idea, though.
#173
Posté 24 novembre 2010 - 01:38
Or the Wardens could simply be wrong.
#174
Posté 24 novembre 2010 - 02:10
Blastback wrote...
As for the soul being destroyed, there is a work around. We know that the Archdemon didn't rise normally, that it was the Architect who woke him while attempting his joining. That could have some effect that saved the soul of whoever killed the Archdemon.
Or the Wardens could simply be wrong.
Heh, wouldn't Morrigan be surprised when her child ends up only having half of an Old God's essence. I'd like to see the look on her face
But you do bring up a good point: we don't know the full extent of what went on between the Architect and Urthemiel. Perhaps that was also a piece of Flemeth's plan? She would need Urthemiel awake to have Morrigan capture its soul but maybe something went wrong some where.
Or maybe the Wardens were just simply wrong. That would be such a cop-out answer if it were the truth.
#175
Posté 24 novembre 2010 - 02:56
leonia42 wrote...
But you do bring up a good point: we don't know the full extent of what went on between the Architect and Urthemiel. Perhaps that was also a piece of Flemeth's plan? She would need Urthemiel awake to have Morrigan capture its soul but maybe something went wrong some where.
For all we know, Flemeth was the one that "awoke" the Architect in the first place? Morrigan does say in Witch Hunt that Flemeth played an even greater role in the Blight than we realize.





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