I have a problem in Mass Effect 2 with some textures on characters. In some places (not everywhere, for the moment I remember have seen this problem in Presidium Embassy, Tuchanka throne room and in front of the human reaper in collector's base), the texture on characters (both Shepard, commando members and NPC) seems to be hardly calculated by the computer. It's a bit hard to explain, even in my native language (so imagine in English), but it looks like the bare body shape of characters get through their dressing, armor and hairs, in a kind of chaotic blinking. For example, look at shepards hair.

That's exactly the problem. When closing up on character faces, the eyelid get behind the eye, it looks like a GC artifact but it isn't.
I've updated my graphic card driver to the latest, and still the same problem.
My config is :
Gigabyte GA-EP35-DS3R
Intel E8500
2Go DDR2 Ram
Sapphire Radeon HD5830 1Go
Windows XP 32 Bits Family Edition
Thank you by advance.
Chenoir.
Modifié par chenoir, 22 novembre 2010 - 03:19 .





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