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What's the point in becoming the Champion of the Kirkvall?


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#1
Perfect-Kenshin

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I mean really, just look at Ferelden. It's populated by idiots: Loghain,
Cailan, Lily, Jowan, Alistair, Maric, Isolde, Eamon, Murdock, Erlina,
Howe, Vaughn, Harrowmont, Bhelen, Branka, Oghren, Mithra, Zathrian,
Sarel, Cauthrien, Wynne, Velanna, Howe's Noble lackeys, Ser Guy,
Constable Aidan...  As far as I'm concerned, the Free Marches is no different. If you ask me, they should get what's coming to them. Why should I (Hawke) stick my neck out for a bunch of stupid, self righteous, racist, malevolent and/or ungrateful scumbags like the people I mentioned above? Let the Darkspawn/Qunari/Flemeth have their fun I say. Thedas is definately not worth saving.

#2
upsettingshorts

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The misanthropy is strong with this thread.


#3
Naughty Bear

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Because it's cool.

#4
DarthCaine

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Because the game needs a plot. It's the same reason why you MUST stop the Blight in DAO, or why you MUST stop Saren in ME1 and the Collectors in ME2 etc

#5
Ortaya Alevli

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What would you rather do?

#6
Maria Caliban

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The main character of a story ought to care about something. Even if it's only themselves.

#7
Perfect-Kenshin

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DarthCaine wrote...

Because the game needs a plot. It's the same reason why you MUST stop the Blight in DAO, or why you MUST stop Saren in ME1 and the Collectors in ME2 etc

The game can have a plot without making me ultimately be a goody two shoes regardless of how many "selfish' actions my character partakes in. Maybe I just want to get the main villain out of the way, so I don't have any competition in the future.;)

#8
Atakuma

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<_<

Modifié par Atakuma, 22 novembre 2010 - 08:01 .


#9
Maria Caliban

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Perfect-Kenshin wrote...

The game can have a plot without making me ultimately be a goody two shoes regardless of how many "selfish' actions my character partakes in.


Yes, it could do that.

The problem is that plot divergence is expensive. It's much easier for the developers to create a story where you save the town in spite of being selfish than one where your selfishness leads to the destruction of the town.

#10
mokponobi

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Ok, when the part of the GAME...comes up that it says o great hawke we would like you to be champion, you can say no and be on your way to hmm, lets see O thats right someone else crreated this GAME

#11
Perfect-Kenshin

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Maria Caliban wrote...

Perfect-Kenshin wrote...

The game can have a plot without making me ultimately be a goody two shoes regardless of how many "selfish' actions my character partakes in.


Yes, it could do that.

The problem is that plot divergence is expensive. It's much easier for the developers to create a story where you save the town in spite of being selfish than one where your selfishness leads to the destruction of the town.

Considering that KOTOR was one of Bioware's lower budgeted games (they couldn't even SHOW you kissing Bastilla for pete's sake), yet resulted in having the ability to ever save or conquer the galaxy, I'm gonna have to disagree.

Modifié par Perfect-Kenshin, 22 novembre 2010 - 08:07 .


#12
Ortaya Alevli

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Perfect-Kenshin wrote...

DarthCaine wrote...

Because the game needs a plot. It's the same reason why you MUST stop the Blight in DAO, or why you MUST stop Saren in ME1 and the Collectors in ME2 etc

The game can have a plot without making me ultimately be a goody two shoes regardless of how many "selfish' actions my character partakes in. Maybe I just want to get the main villain out of the way, so I don't have any competition in the future.;)

Maybe the game will let you do just that. We don't know yet.

#13
Guest_Dalira Montanti_*

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would you rather have Hawke do the macarena with the Darskpwan and go ohhhhhhh Im so awsome cuz I can dance ^_^

#14
Perfect-Kenshin

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mokponobi wrote...

Ok, when the part of the GAME...comes up that it says o great hawke we would like you to be champion, you can say no and be on your way to hmm, lets see O thats right someone else crreated this GAME

You capatilize the word game for reasons I don't understand.:mellow:  Yes, it's a game, but what does that have to do with anything?

#15
upsettingshorts

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Perfect-Kenshin wrote...
Considering that KOTOR was one of Bioware's lower budgeted games, yet resulted in having the ability to ever save or conquer the galaxy, I'm gonna have to disagree.


Budget aside, Star Wars is a black and white universe.  That's part of the reason why it sucks, and part of the reason why Jolee Bindo was awesome.  If the answer to your problem is to make DA:O more like Star Wars, I couldn't disagree more.

#16
Maria Caliban

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Perfect-Kenshin wrote...

Considering that KOTOR was one of Bioware's lower budgeted games, yet resulted in having the ability to ever save or conquer the galaxy, I'm gonna have to disagree.


Yes, you could make a decision two minutes before the end of the game that was reflected in only the ending. You'll probably be able to do something like that in DA 2 as well.

#17
Dave of Canada

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In Dragon Age 3, you become the Champion of Nothing. You spend the next 20-30 hours just sitting at home doing nothing ingame and then the credits role.

#18
Perfect-Kenshin

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Upsettingshorts wrote...

Perfect-Kenshin wrote...
Considering that KOTOR was one of Bioware's lower budgeted games, yet resulted in having the ability to ever save or conquer the galaxy, I'm gonna have to disagree.


Budget aside, Star Wars is a black and white universe.  That's part of the reason why it sucks, and part of the reason why Jolee Bindo was awesome.  If the answer to your problem is to make DA:O more like Star Wars, I couldn't disagree more.

Sucks? LoL. Game got game of the year and is easily one of Bioware's better story driven games, especially given the twist. I like Dragon Age, but story wise, it doesn't hold a candle to KOTOR. As for black and white, I think you answered your own question by bringing up Jolee Bindo. There are many instances in the game that make you question both the Jedi and the Sith. I particularly remember the side quest on Manaan where you're defending someone in a trial (really wish we had more of these kinds of quest in other Bioware games). If the player manages to find all of the evidence, it turns out that the guy you're defending is guilty as hell whereas the Sith woman he killed is less guilty by comparison.

And yes, that is my answer (to make the game more like StarWars) to the extent that your character wasn't ultimately a good guy who could either choose to be a really really good guy or a good guy who is sometimes an ass.

#19
tmp7704

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Perfect-Kenshin wrote...

Why should I (Hawke) stick my neck out for a bunch of stupid, self righteous, racist, malevolent and/or ungrateful scumbags like the people I mentioned above? Let the Darkspawn/Qunari/Flemeth have their fun I say. Thedas is definately not worth saving.

Who says you're becoming the Champion to save anyone or Thedas? Maybe it's just because it's good to be the king.

#20
upsettingshorts

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Perfect-Kenshin wrote...
Sucks? LoL. Game got game of the year and is easily one of Bioware's better story driven games, especially given the twist. I like Dragon Age, but story wise, it doesn't hold a candle to KOTOR.


I said the Star Wars universe sucks, and that has everything to do with George Lucas and nothing to do with Bioware.  To their credit, Bioware did a very good job with it.  KOTOR is a great game.

Perfect-Kenshin wrote...
As for black and white, I think you answered your own question by bringing up Jolee Bindo. There are many instances in the game that make you question both the Jedi and the Sith.


Not at the end of the game with the big final decision, which is what we're talking about is it not?

Perfect-Kenshin wrote...
And yes, that is my answer (to make the game more like StarWars) to the extent that your character wasn't ultimately a good guy who could either choose to be a really really good guy or a good guy who is sometimes an ass.


I'm against the notion that being able to tell who is good versus who is bad should be easy.  In Star Wars, it's practically beaten over your head.  Or at least it tries to.

Modifié par Upsettingshorts, 22 novembre 2010 - 08:18 .


#21
Perfect-Kenshin

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Maria Caliban wrote...

Perfect-Kenshin wrote...

Considering that KOTOR was one of Bioware's lower budgeted games, yet resulted in having the ability to ever save or conquer the galaxy, I'm gonna have to disagree.


Yes, you could make a decision two minutes before the end of the game that was reflected in only the ending. You'll probably be able to do something like that in DA 2 as well.

Try 2 or 3 hours. You don't get the option to join up with dark side Bastilla until far before that point. It isn't just "Click A or B" and then see two different endings. Not to mention that transition to the scene is developed well considering the whole revelation of the gargantuan plot twist as well as how that reflects your character doesn't take place until two main quest before you meet up with Bastilla again.

#22
Rykoth

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There's a difference between an open ended "play yourself" type RPG then an RPG with a set storyline.



Even in DAO, it was not "play yourself" like say, a Morrowind/Oblivion. I was "play the warden." Ultimately, no different then a "choose your own adventure" novel, except much cooler.

#23
Perfect-Kenshin

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tmp7704 wrote...

Perfect-Kenshin wrote...

Why should I (Hawke) stick my neck out for a bunch of stupid, self righteous, racist, malevolent and/or ungrateful scumbags like the people I mentioned above? Let the Darkspawn/Qunari/Flemeth have their fun I say. Thedas is definately not worth saving.

Who says you're becoming the Champion to save anyone or Thedas? Maybe it's just because it's good to be the king.

You could be right. I haven't played the game yet, so I don't know the precise details to the story. However, I suspect that it's the typical standard of storytelling which we've seen in both Mass Effect games as well as Dragon Age Origins even. I doubt Cassandra would want help from someone who ended up being a tyrant and stabbing everyone in the back in the end to for his own selfish desires.

Modifié par Perfect-Kenshin, 22 novembre 2010 - 08:19 .


#24
RinpocheSchnozberry

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I just signed up to go to dental school.





/Cally

#25
upsettingshorts

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Also, I tend to find dramatic plot twists... annoying. I'd rather the story build towards a climax that is paid off, not one that you never expected. But that's a personal thing, it gets me more emotionally invested.

RinpocheSchnozberry wrote...

I just signed up to go to dental school.


/Cally


It's been a while since basic ground assault.

+ 1

Modifié par Upsettingshorts, 22 novembre 2010 - 08:20 .