What's the point in becoming the Champion of the Kirkvall?
#1
Posté 22 novembre 2010 - 07:53
Cailan, Lily, Jowan, Alistair, Maric, Isolde, Eamon, Murdock, Erlina,
Howe, Vaughn, Harrowmont, Bhelen, Branka, Oghren, Mithra, Zathrian,
Sarel, Cauthrien, Wynne, Velanna, Howe's Noble lackeys, Ser Guy,
Constable Aidan... As far as I'm concerned, the Free Marches is no different. If you ask me, they should get what's coming to them. Why should I (Hawke) stick my neck out for a bunch of stupid, self righteous, racist, malevolent and/or ungrateful scumbags like the people I mentioned above? Let the Darkspawn/Qunari/Flemeth have their fun I say. Thedas is definately not worth saving.
#2
Posté 22 novembre 2010 - 07:54
#3
Posté 22 novembre 2010 - 07:56
#4
Posté 22 novembre 2010 - 07:57
#5
Posté 22 novembre 2010 - 07:57
#6
Posté 22 novembre 2010 - 07:58
#7
Posté 22 novembre 2010 - 07:59
The game can have a plot without making me ultimately be a goody two shoes regardless of how many "selfish' actions my character partakes in. Maybe I just want to get the main villain out of the way, so I don't have any competition in the future.DarthCaine wrote...
Because the game needs a plot. It's the same reason why you MUST stop the Blight in DAO, or why you MUST stop Saren in ME1 and the Collectors in ME2 etc
#8
Posté 22 novembre 2010 - 08:01
Modifié par Atakuma, 22 novembre 2010 - 08:01 .
#9
Posté 22 novembre 2010 - 08:03
Perfect-Kenshin wrote...
The game can have a plot without making me ultimately be a goody two shoes regardless of how many "selfish' actions my character partakes in.
Yes, it could do that.
The problem is that plot divergence is expensive. It's much easier for the developers to create a story where you save the town in spite of being selfish than one where your selfishness leads to the destruction of the town.
#10
Posté 22 novembre 2010 - 08:03
#11
Posté 22 novembre 2010 - 08:04
Considering that KOTOR was one of Bioware's lower budgeted games (they couldn't even SHOW you kissing Bastilla for pete's sake), yet resulted in having the ability to ever save or conquer the galaxy, I'm gonna have to disagree.Maria Caliban wrote...
Perfect-Kenshin wrote...
The game can have a plot without making me ultimately be a goody two shoes regardless of how many "selfish' actions my character partakes in.
Yes, it could do that.
The problem is that plot divergence is expensive. It's much easier for the developers to create a story where you save the town in spite of being selfish than one where your selfishness leads to the destruction of the town.
Modifié par Perfect-Kenshin, 22 novembre 2010 - 08:07 .
#12
Posté 22 novembre 2010 - 08:04
Maybe the game will let you do just that. We don't know yet.Perfect-Kenshin wrote...
The game can have a plot without making me ultimately be a goody two shoes regardless of how many "selfish' actions my character partakes in. Maybe I just want to get the main villain out of the way, so I don't have any competition in the future.DarthCaine wrote...
Because the game needs a plot. It's the same reason why you MUST stop the Blight in DAO, or why you MUST stop Saren in ME1 and the Collectors in ME2 etc
#13
Guest_Dalira Montanti_*
Posté 22 novembre 2010 - 08:06
Guest_Dalira Montanti_*
#14
Posté 22 novembre 2010 - 08:06
You capatilize the word game for reasons I don't understand.mokponobi wrote...
Ok, when the part of the GAME...comes up that it says o great hawke we would like you to be champion, you can say no and be on your way to hmm, lets see O thats right someone else crreated this GAME
#15
Posté 22 novembre 2010 - 08:06
Perfect-Kenshin wrote...
Considering that KOTOR was one of Bioware's lower budgeted games, yet resulted in having the ability to ever save or conquer the galaxy, I'm gonna have to disagree.
Budget aside, Star Wars is a black and white universe. That's part of the reason why it sucks, and part of the reason why Jolee Bindo was awesome. If the answer to your problem is to make DA:O more like Star Wars, I couldn't disagree more.
#16
Posté 22 novembre 2010 - 08:07
Perfect-Kenshin wrote...
Considering that KOTOR was one of Bioware's lower budgeted games, yet resulted in having the ability to ever save or conquer the galaxy, I'm gonna have to disagree.
Yes, you could make a decision two minutes before the end of the game that was reflected in only the ending. You'll probably be able to do something like that in DA 2 as well.
#17
Posté 22 novembre 2010 - 08:10
#18
Posté 22 novembre 2010 - 08:13
Sucks? LoL. Game got game of the year and is easily one of Bioware's better story driven games, especially given the twist. I like Dragon Age, but story wise, it doesn't hold a candle to KOTOR. As for black and white, I think you answered your own question by bringing up Jolee Bindo. There are many instances in the game that make you question both the Jedi and the Sith. I particularly remember the side quest on Manaan where you're defending someone in a trial (really wish we had more of these kinds of quest in other Bioware games). If the player manages to find all of the evidence, it turns out that the guy you're defending is guilty as hell whereas the Sith woman he killed is less guilty by comparison.Upsettingshorts wrote...
Perfect-Kenshin wrote...
Considering that KOTOR was one of Bioware's lower budgeted games, yet resulted in having the ability to ever save or conquer the galaxy, I'm gonna have to disagree.
Budget aside, Star Wars is a black and white universe. That's part of the reason why it sucks, and part of the reason why Jolee Bindo was awesome. If the answer to your problem is to make DA:O more like Star Wars, I couldn't disagree more.
And yes, that is my answer (to make the game more like StarWars) to the extent that your character wasn't ultimately a good guy who could either choose to be a really really good guy or a good guy who is sometimes an ass.
#19
Posté 22 novembre 2010 - 08:14
Who says you're becoming the Champion to save anyone or Thedas? Maybe it's just because it's good to be the king.Perfect-Kenshin wrote...
Why should I (Hawke) stick my neck out for a bunch of stupid, self righteous, racist, malevolent and/or ungrateful scumbags like the people I mentioned above? Let the Darkspawn/Qunari/Flemeth have their fun I say. Thedas is definately not worth saving.
#20
Posté 22 novembre 2010 - 08:17
Perfect-Kenshin wrote...
Sucks? LoL. Game got game of the year and is easily one of Bioware's better story driven games, especially given the twist. I like Dragon Age, but story wise, it doesn't hold a candle to KOTOR.
I said the Star Wars universe sucks, and that has everything to do with George Lucas and nothing to do with Bioware. To their credit, Bioware did a very good job with it. KOTOR is a great game.
Perfect-Kenshin wrote...
As for black and white, I think you answered your own question by bringing up Jolee Bindo. There are many instances in the game that make you question both the Jedi and the Sith.
Not at the end of the game with the big final decision, which is what we're talking about is it not?
Perfect-Kenshin wrote...
And yes, that is my answer (to make the game more like StarWars) to the extent that your character wasn't ultimately a good guy who could either choose to be a really really good guy or a good guy who is sometimes an ass.
I'm against the notion that being able to tell who is good versus who is bad should be easy. In Star Wars, it's practically beaten over your head. Or at least it tries to.
Modifié par Upsettingshorts, 22 novembre 2010 - 08:18 .
#21
Posté 22 novembre 2010 - 08:17
Try 2 or 3 hours. You don't get the option to join up with dark side Bastilla until far before that point. It isn't just "Click A or B" and then see two different endings. Not to mention that transition to the scene is developed well considering the whole revelation of the gargantuan plot twist as well as how that reflects your character doesn't take place until two main quest before you meet up with Bastilla again.Maria Caliban wrote...
Perfect-Kenshin wrote...
Considering that KOTOR was one of Bioware's lower budgeted games, yet resulted in having the ability to ever save or conquer the galaxy, I'm gonna have to disagree.
Yes, you could make a decision two minutes before the end of the game that was reflected in only the ending. You'll probably be able to do something like that in DA 2 as well.
#22
Posté 22 novembre 2010 - 08:17
Even in DAO, it was not "play yourself" like say, a Morrowind/Oblivion. I was "play the warden." Ultimately, no different then a "choose your own adventure" novel, except much cooler.
#23
Posté 22 novembre 2010 - 08:19
You could be right. I haven't played the game yet, so I don't know the precise details to the story. However, I suspect that it's the typical standard of storytelling which we've seen in both Mass Effect games as well as Dragon Age Origins even. I doubt Cassandra would want help from someone who ended up being a tyrant and stabbing everyone in the back in the end to for his own selfish desires.tmp7704 wrote...
Who says you're becoming the Champion to save anyone or Thedas? Maybe it's just because it's good to be the king.Perfect-Kenshin wrote...
Why should I (Hawke) stick my neck out for a bunch of stupid, self righteous, racist, malevolent and/or ungrateful scumbags like the people I mentioned above? Let the Darkspawn/Qunari/Flemeth have their fun I say. Thedas is definately not worth saving.
Modifié par Perfect-Kenshin, 22 novembre 2010 - 08:19 .
#24
Posté 22 novembre 2010 - 08:19
/Cally
#25
Posté 22 novembre 2010 - 08:19
RinpocheSchnozberry wrote...
I just signed up to go to dental school.
/Cally
It's been a while since basic ground assault.
+ 1
Modifié par Upsettingshorts, 22 novembre 2010 - 08:20 .





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