easygame88 wrote...
Aigyl wrote...
*snip*
This.
On Renegades losing content - Conrad Verner's cameo was meant to be Renegade-only. If the import hadn't bugged Renegades would have arguably the best cameo in the game (except for Turian Councillor of course). Paragons were meant to just get an email. But yeah I see where Renegade players are coming from, still the cameos ain't that big a deal. Is meeting Rana again on Grunt's recruitment mission that important?
Zaeed's mission I think is fair. The choice is between saving the innocents or taking down the bad guy, not between saving the innocents or appeasing Zaeed. If you let Vido go he's not going to reform, he's still going to backstab people and ruin lives for money. You're doing a favour to the galaxy by killing him, it's a matter of whether it's worth letting the workers die for it.
If it was impossible for Paragons to get Zaeed's loyalty then the mission would be completely pointless for them. Companion loyalty is a gameplay mechanic, story choices shouldn't really affect it. If you let story choices significantly alter gameplay, especially in a game with a morality system, it's just going to encourage metagaming and people feeling the game is punishing them for no reason, other than making people playing the opposite morality feel better.
Ultimately you shouldn't let a few extra 5-minute cameos alter your choice on what you want to play. If you have more fun playing the hero, play the hero. If you have more fun playing the badass, play the badass.





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