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Were DA:O's choices morally complex?


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#1
Collider

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Do you believe that DA:O's choices were morally complex?

IMO, I would say effectively yes in many cases.

There seems to be a trend in Bioware games - the moral choices seem to be becoming increasingly more ambiguous and less black and white. That's good news to me.

I did appreciate the clear effort in that direction for Dragon Age. There are not many mainstream games out there that can claim the same complexity. The games that do employ moral choices usually go with the standard "pure" and "evil" choices. Either you save the baby or eat the baby.

Though, Dragon Age's moral choices weren't all perfect. Some of them seemed clear cut, although not as much as other games. For example:

Mage Circle - Either you kill potentially innocent people or you don't kill potentially innocent people. Too black and white for me.

Redcliffe - The mage circle route pretty much invalidates what could have been a tough decision.

Werewolves - The elven chieftain wants people who were not any way involved in the rape of his family (or clan members, can't remember) to suffer from the curse he made simply because they are of the same blood. In addition, part of his desire not to is because he'd die as a result, even though he's been living longer than his fellow clansmen have been. In additon, we know Zathrian is guilty, but we don't know that every individual werewolf had attacked the innocent elves of Zathrian's clan.

Bhelen and Harrowmont - Not bad in concept, but they should have done a better job at informing the player what positions the two candidates had.

Wounded Soldier - You can either help the soldier, or kill him for no reason. :blink:

Modifié par Collider, 23 novembre 2010 - 10:33 .


#2
Esbatty

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You can kill him? Man even my ass of a warden didn't kill him.

#3
Moondoggie

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I just kill him for Alistairs reaction it makes me giggle XD.



I wouldn't say many choices have real grey areas in them. Most of it seems to me like be heroic or be really evil to get small advantages like money or specialisations. And there are way more disadvantages to being evil than good because several characters turn on you especially Wynne who is a tactically important character so really the game punishes you for not taking the hero path so i wouldn't say it gives you a real choice on how to play it's "do it our way or play with disadvantages"

#4
Reika

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Actually, there are some nuances to the Broken Circle. If you bring back Irving, but still side with the templars, the mages aren't killed, just confined. Not sure if you can get them for Redcliffe since I didn't play through with that, just reloaded after I got the achievement.

#5
Tigress M

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I disagree, Moondoggie.  I think the outcome of many of your "good" decisions turn out badly for Ferelden, so while your Warden may seem to be rewarded by keeping approval of certain party members, etc, in the long run, the results can be bad.  For example:

Brother Genitivi - if you let him come with you to the site and then allow him to live, the Ashes basically become a tourist trap eventually.  

Brother Burkel - If you get Orzammar to allow him to open a Chantry things get really ugly.  So bad, that Brother Burkel is killed in the rioting and the Chantry considers doing an Exalted March on Orzammar.

Choosing the King of Orzammar - Even if you're not playing a DN, you can find out pretty early on that Bhelen uses less than ethical tactics (like forging Harrowmont's land deeds which the Shaper will tell you if you show them to him) to try and secure the throne.  So, if you go with Harrowmont, you're making the morally more correct choice, right?  Maybe, but you're also condemning Orzammar to more years of stagnation which is already killing them.  With Bhelen, the dwarven people have a chance at survival.  

Modifié par Tigress M, 23 novembre 2010 - 11:49 .


#6
Dean_the_Young

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Sometimes the choices were complex. Sometimes they weren't. Sometimes it was a matter of 'both sides are bastards', and the only complexity was figuring out which side was worse.



If there were complex choices, they were probably the Anvil of the Void itself, independent of which King would sit on the throne, and the God Baby decision.




#7
KnightofPhoenix

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Collider wrote...
Mage Circle - Either you kill potentially innocent people or you don't kill potentially innocent people. Too black and white for me.


If Irving lives and you side with the Templars, he says that there is no way to really know if any of them is not possessed, as such he voluntarily submits to Templar authority.

So, it's more like confining / killing potentially very dangerous people vs sparing potentially innocent people.
The safer course of action is to kill / confine them.

Collider wrote...
Wounded Soldier - You can either help the soldier, or kill him for no reason. :blink:


You can believe that he is tainted, so killing him would not only put him out of his misery, but also avoid infecting the others. In addition, that guy was bound to go screaming in campo telling erveryone how monstrous the darkspawn are, thus possibly shaking their morale.
So it doesn't have to be for no reason.

Modifié par KnightofPhoenix, 23 novembre 2010 - 12:13 .


#8
NuclearSerendipity

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Collider wrote...

Do you believe that DA:O's choices were morally complex?

IMO, I would say effectively yes in many cases.

There seems to be a trend in Bioware games - the moral choices seem to be becoming increasingly more ambiguous and less black and white. That's good news to me.

I did appreciate the clear effort in that direction for Dragon Age. There are not many mainstream games out there that can claim the same complexity. The games that do employ moral choices usually go with the standard "pure" and "evil" choices. Either you save the baby or eat the baby.


Too true.  I feel exactly the same, and it's really nice that Bioware finally decided to give a rest to "Good X Evil" choices. It felt kinda annoying to me specially because even if it isn't that many, there's been already for  awhile pretty good games with complex moral choices - such as Deus Ex and even Fallout - and Bioware (as well as other developers) nevertheless insisted for quite a while to stay within the bounds of Good X Evil parameters. It became increasingly boring to read games' propaganda which seemed to believe that they were giving to you HUGE possibilities by letting you choose between good and evil, light and darkness, and so forth and so on. Not that it's always bad to have a game oriented by Good and Evil axis: Star Wars KOTOR is an example of a game in which that kind of choice fits perfectly. It's just that it's been done to hell, and got tiring a long, long time ago.

Though, Dragon Age's moral choices weren't all perfect. Some of them seemed clear cut, although not as much as other games. For example:

Mage Circle - Either you kill potentially innocent people or you don't kill potentially innocent people. Too black and white for me.

Redcliffe - The mage circle route pretty much invalidates what could have been a tough decision.

Werewolves - The elven chieftain wants people who were not any way involved in the rape of his family (or clan members, can't remember) to suffer from the curse he made simply because they are of the same blood. In addition, part of his desire not to is because he'd die as a result, even though he's been living longer than his fellow clansmen have been. In additon, we know Zathrian is guilty, but we don't know that every individual werewolf had attacked the innocent elves of Zathrian's clan.

Bhelen and Harrowmont - Not bad in concept, but they should have done a better job at informing the player what positions the two candidates had.

Wounded Soldier - You can either help the soldier, or kill him for no reason. :blink:


I think there's a lot to consider here. Let me try to separate some of the points I want to talk about.

- First of all, I do think that it's interesting and important to make some of the choices, specially the most relevant ones, morally complex and ambiguos. However, I don't think that it'd be interesting to make ALL of them that way - it would be just as unbelievable as making all of them simple and clearly defined moral choices. There are situations in which its mostly easy to decide what to do. There are situations where it isn't. Erring too far to either side would make the game equally farfetched. So yeah, while I do think there are choices in DAO that are more clear cut than others, I don't think that is necessarily or always a flaw, but rather a way of keeping the set of choices a character has to make believable, not forcing them to always be morally simple or morally complex.

- Secondly, I think we ought to be careful not to mistake morally easy choices with choices that are easy for us to make. It's not because it's easy for you to decide what to do in a given situation that the situation itself is simple, morally and otherwise. It seems to me that what makes moral choices complex isn't only whether or not one individual sees the situation as a clear cut one and therefore easily decides, but rather whether this situation is commonly and mostly seen like that or not. And while some of the choices you were faced with might have been simple to you, I think there's plenty of people to which they weren't, and if there's hardly an agreement on whether or not a situation or a choice is morally simple or not, it seems that's already a fairly good evidence that it isn't. 

With that said, let me adress some of the choices you specifically pointed out:

- I'm with Knight of Phoenix on this one, even though I did side with the mages. It isn't as clear cut as that - maybe not killing potentially innocent people would kill a lot more of definetely innocent people. I sided with the mages because after all the scene with Uldred it seemed clear that those who remained alive were those who did not yet became abominations and weren't prone to doing so - and Uldred wouldn't keep them snared, if he didn't need yet to make them become possessed, etc. - so it seemed that the safest solution wasn't the better one. But it wasn't, for me, an easy decision to make - given the choice, I would request that all remaining mages were somehow examined - but it seemed that there weren't enough reasons to consider it better to confine or kill them ages than to save and spare them. It did take a lot of pondering though, and, of course, people who pondered just as much  came to different decisions. Thing is, it seems that there is a lot at stake here for it to be as simple as sparing innocents or not, IMO.

- As for Redcliffe, I don't think it invalidates a tough decision - there's still quite a lot at stake if you choose to request help from the Circle, as long as you don't do it from an OOC perspective. What is it that the child will do during the approximately two days of travel (was it two days, one to go and one to come back? I'm not really sure right now)? Can it be that, trying to spare one life, many others will be lost? In fact, since ME2 did feature a part in the ending where the time you took before doing a mission (of saving your crew) did make difference on how successfull you were (how many people from your crew were still alive), when I choose to ask help from the Circle, I was scared to hell that it would go terribly wrong and tried to do it as fast as I could.  But I think that, most of all, the chance of asking the aid of the mages actually gives depth to the Redcliffe's situation, as it makes the choice one that isn't of a binary sort, and thus makes it further complex and realistic. Choices aren't always "either/or"; you can think of alternatives. But, of course, there's always the risk that trying not to choose between one thing or another will make you lose both, or be far worse than simply choosing between doing this or doing that. Being restricted to binary choices, however, means still being restricted, to some level, in the same way as you are by Good or Evil choices. It's just the same situation where it's as if, when faced with choices, one could only think of two possible and opposite paths, even if they are not defined by good or evil classifications.

- Werewolves were actually a simple choice for me, but I didn't face off with Zathrian's until he couldn't be persuaded any further and didn't leave me any choice. In the end, he agreed to sacrifice himself... But I don't remember whether he'd do this anyway or I had to persuade him still somehow. 

- I agree about Bhelen and Harrowmount. In fact, one of the choices I'm mostly uncertain about is having chosen Harrowmount as king... Big epilogue disappointment. :P But part of me still hopes that Bhelen will be the worse king in the end, with his dictactorial rule and what not. One more reason to look forward to DA 2 and 3, I guess. :innocent:

Modifié par NuclearSerendipity, 23 novembre 2010 - 04:18 .


#9
termokanden

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Tigress M wrote...

Brother Burkel - If you get Orzammar to allow him to open a Chantry things get really ugly.  So bad, that Brother Burkel is killed in the rioting and the Chantry considers doing an Exalted March on Orzammar.


Well that's exactly what I don't like. The moral "complexity" of it all seems forced at times. You aren't really warned that there would be violent resistance against the Chantry in Orzammar. In the same way, you are punished for picking the "wrong" king of Orzammar. Nobody in their right mind would pick Bhelen after seeing the kind of person he is. But if you pick the only alternative, they WILL let you know that you were wrong.

Might as well pick a random number instead of trying to be good/evil. Because from what your character is told ingame, you will rarely have enough information to know what you're actually doing.

#10
ejoslin

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termokanden wrote...

Tigress M wrote...

Brother Burkel - If you get Orzammar to allow him to open a Chantry things get really ugly.  So bad, that Brother Burkel is killed in the rioting and the Chantry considers doing an Exalted March on Orzammar.


Well that's exactly what I don't like. The moral "complexity" of it all seems forced at times. You aren't really warned that there would be violent resistance against the Chantry in Orzammar. In the same way, you are punished for picking the "wrong" king of Orzammar. Nobody in their right mind would pick Bhelen after seeing the kind of person he is. But if you pick the only alternative, they WILL let you know that you were wrong.

Might as well pick a random number instead of trying to be good/evil. Because from what your character is told ingame, you will rarely have enough information to know what you're actually doing.


I guess I wasn't in my right mind because i thought he would be a better king than Harrowmont :/  Without metagaming.  I put a lot of thought into that whole decision, though.  i spoke with everyone, listened to the criers, and realized that Orzammar was dying and Harrowmont supported the status quo.  he didn't even promise to send troops if you made him king (gogo double dealing).  And yes, I agreed with Zevran that Harrowmont's troops refusing to fight for him, for whatever reason, boded ill for a wartime king (and a war, i may add, that the dwarves were slowly losing).

that said, i did find Harrowmont nicer than Bhelen.  I found them both morally repugnant (how could someone who supports dusttown be considered ethical, I have no clue).  Bhelen resorted to forgery to counteract Harrowmont's bribery.  Neither was clean, though admittedly, bhelen was far more ruthless than Harrowmont.

man, I was ticked off, too, because i felt like I was bhelen's tool. 

#11
Corker

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While many of the choices were difficult, I don't think too many were morally complex.  It's more that the Right Thing to Do is not necessarily the Best Thing to Do, depending on your definition of Best.

The ones that stood out as more interesting moral choices to me:

The possessed templar raised questions of free will, choice and happiness.

The assorted malefactors who request mercy (Lothering bandits, blood mage in the Tower, Jowan, Caladrius and Loghain come to mind) occupy a spectrum of repentance and regret, and a variety of opportunities to consider issues of justice, compassion and mercy.

Connor.  Unlike most of the decisions that pit morality against security, I thought this one had teeth - maybe because the demon is a real and present threat, not a possibility of a threat. 

#12
termokanden

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Oh heh, no offense intended of course :)

But playing through this as a dwarf noble, I just could not pick Bhelen. It's not just because personally you'd have every reason to hate him, but it is painfully obvious that Bhelen really is the scum of the earth. He is a murderer and a liar, and it's quite obvious that he would have no qualms with... well anything during his rule.

So it's not because Harrowmont is a good king. It's because the alternative is a power-hungry murderer. Oh, and even if you put a lot of effort into picking the right king, you still don't really know what would happen.


While many of the choices were difficult, I don't think too many were morally complex.  It's more that the Right Thing to Do is not necessarily the Best Thing to Do, depending on your definition of Best.


Indeed, and several times I felt like I they wanted to teach me a lesson about this. But in effect it removes a lot of choice from the player unless they already know what is going to happen.

Modifié par termokanden, 23 novembre 2010 - 04:42 .


#13
Persephone

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The one thing I actually prefer in the ME series are the choices. In DAO you always have a goody goody loophole (Redcliffe....would anyone really leave it with that demon on the loose?).....unlike decisions in ME... one word: VIRMIRE. My heart still aches there. The suicide mission in ME2 where you can actually lose squadmates... The long term decisions (I am still worried about the Rachni) , the big decision in the end, Cerberus etc. When I think about how being 100% Paragon (Pardon the ME ref) pays off in DAO while being Renegade punishes you non stop...If we had a Viconia like cleric to balance out the loss of Wynne.....:whistle::innocent::devil:

#14
termokanden

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For the record, I am pretty much convinced that releasing the Rachni was the right choice. Particularly after getting the little message in ME2 about it.



PS: Viconia was awesome.

#15
Persephone

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termokanden wrote...

For the record, I am pretty much convinced that releasing the Rachni was the right choice. Particularly after getting the little message in ME2 about it.

PS: Viconia was awesome.


So am I. They might be valuable allies against the Reapers in ME3.

And Viconia was made of WIN. :wub:

#16
KnightofPhoenix

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Corker wrote...

While many of the choices were difficult, I don't think too many were morally complex.  It's more that the Right Thing to Do is not necessarily the Best Thing to Do, depending on your definition of Best.


That also depends on your definition of "right". For some (such as myself), "Right" = Best / most pragmatic, and I tend not to ascribe any other definition to it.

I never believed it was "right" or best / logical to perpetuate Orzammar's stagnant regime, thus I never saw it as even remotely "right" to pick Harrowmont, for instance.

So the moral complexity depends heavily on your moral beliefs.  
If you believe that the lives of the many are more important than the lives of the few, executing Alistair prevents a rebellion in his name that results in much more death. From a utilitarian perspective, one can argue that executing him is the "right" thing to do. Others would, quite strongly, disagree.

Modifié par KnightofPhoenix, 23 novembre 2010 - 04:53 .


#17
Corker

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@KoP, I think my comment still mostly stands, although I understand that the terminology I used doesn't work for you. Whatever your moral code, if you can characterize it well, it's not usually hard to figure out what the moral choice in a given situation is (ETA: IN DAO). It's not complex. It's only when different elements of your morality are in competition that there's any complexity. Setting up that kind of a choice is hard, not in the least because the writers don't know what moral codes the players will bring to the table (although I suspect there are a few broad, common categories they can guess). It's much easier to write choices that set one category of moral code against another.

So I'd suspect that which choices one finds morally complex would depend on one's moral code, but I'd still bet there aren't going to be too many of them.

ETA2: And just to be clear - although I don't think the choices aren't 'morally complex,' I do think they can be difficult and compelling.  Unless your moral code is "I do what I wanna," there's always the possibility for tension between what you want to do and what you think you ought to do. 

Modifié par Corker, 23 novembre 2010 - 06:29 .


#18
KnightofPhoenix

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Corker wrote...
So I'd suspect that which choices one finds morally complex would depend on one's moral code, but I'd still bet there aren't going to be too many of them.


Yes, I see your point. You're right.

I think maybe the Architect choice was the most complex? At least for me, I stood there for 5 minutes not knowing what to do with him.

#19
Zjarcal

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KnightofPhoenix wrote...

I think maybe the Architect choice was the most complex? At least for me, I stood there for 5 minutes not knowing what to do with him.


It'll be a shame if that choice isn't further explored, and I have the impression that it won't be explored much.

As for DA:O, I have to disagree with two of the examples mentioned in the OP.

The Circle Tower is not as black and white as "kill all innocent or save them". If you believe that abominations are a danger that can't be fooled around with, killing everything in the tower is the safest thing to do. Also, if you're roleplaying a very pious character who worships everything the Chantry says, the risk of having blood mages spared by saving the Circle can make the choice rather easy.

With Redcliffe, as I've always said, the third option is a cop out that you're free to ignore. You may decide that it's worthy to risk the whole village by leaving for the Tower (knowing that nothing will happen, which is the stupidest thing in all of DA), but if you play a character who isn't willing to take that risk, then it's not an easy black and white choice.

What KoP said about the wounded soldier in the Korcari Wilds is certainly true as well.

Virtually every moral choice can be viewed from several angles that make all choices viable.

#20
termokanden

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KnightofPhoenix wrote...
I never believed it was "right" or best / logical to perpetuate Orzammar's stagnant regime, thus I never saw it as even remotely "right" to pick Harrowmont, for instance.


No. But from what you see ingame, does Bhelen really seem like a better choice? What I mean is that you don't know what will actually happen, and from the ingame knowledge you have at that point, neither seems to be a particularly good candidate. One, however, didn't actually murder his own family members for personal gain. That's why I just can't seem to pick Bhelen. It's not just personal -- would you really trust a guy like that to be in charge of anything? If anything it implies that it would be a huge disaster.

When you're done with the game, you will learn that picking Bhelen is actually "better" than picking Harrowmont. But a few tiny hints of a more progressive mindset do not convince me that you could possibly have known this. He seems the type to be a cruel dictator more than anything. That is kind of what he becomes, but they manage to put a positive spin on it and severely punish you if you dare to pick Harrowmont.

That's what annoys me about it. You are presented with two very poor candidates, one of which is very clearly a liar and a murderer. And you're supposed to guess that he will make a better ruler? Give me break.

#21
CalJones

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I'll second that. Even with the epilogues, I'm still not sure which was the better thing to do.


#22
Zjarcal

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To be fair about Bhelen, unless you're a DN you don't know for sure if he did kill his brother. You hear rumors (from Harrowmont supporters by the way), but that's it.

Granted, it's not hard to believe that he would've done it given the things he asks you to do during his questline.

The thing about th Bhelen/Harrowmont choice is that almost all the info you get is somewhat clouded in doubts and if you compare the candidates strictly for how they act during their conversations, it's perfectly clear who the "nicer" guy is, which is why several people (myself included during my first playthrough) feel more inclined to go for Harrowmont.

Modifié par Zjarcal, 23 novembre 2010 - 06:42 .


#23
KnightofPhoenix

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termokanden wrote...
That's what annoys me about it. You are presented with two very poor candidates, one of which is very clearly a liar and a murderer. And you're supposed to guess that he will make a better ruler? Give me break.


In the context of Orzammar where we know that their politics is all about being a cutthroat, then yes absolutely. Endrin, Bhelen's father, set up his own brother to die to get the throne.

What was the promo concept art for the Dwarf Noble origin?
This.

So, in addition to all the hints we recieve of his progressive policies, his aggressive politicking (what you call lying and murdering. In that context I call it cunning) are an additional plus to me in a context like Orzammar's. 

And "cruel" dictators can be progressive and be much better to their respective communities than other alternatives.

Modifié par KnightofPhoenix, 23 novembre 2010 - 06:57 .


#24
Skadi_the_Evil_Elf

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I find even the smaller choices can make me scratch my head to decide what's best for that character.



The Orzammar descision indeed gives next to nothing about what kind of ruler either will be. You have one guy who is a scumbag and a criminal (i.e. a pretty good politician) who might have killed off his family, and who uses devious and underhanded means to get his way. Not really someone who gives you a warm and fuzzy feeling, and his second is a downright douchebag.



Yet Mr. Scumbag ends up being a savior to the dwarves, turning them back from the brink of extinction and pushing the culture forward.



Then you have Mr. Nice, grandfatherly old guy who appears honorable and such, who the king wanted ruling instead of his only living son, who seems honest and moderate, mellow. Who wants to put things past the assembly instead of threatening people, who supposedly "leads by example" and such.



Yet Mr. Grandpa ends up being a spineless worm in the assembly, a tyrant to anyone not of noble caste, and oppressor of the casteless, who is heavily isolationist and speeds up the decline of his race. 100 times worse if the anvil was kept, he even ends up inadvertently starting a surface war.



And little hint as to who stands where. You pretty much fly blindly, unless you are a dwarf.



I lucked out my first playthrough in choosing Bhelen. I picked him because he was the standing prince, only living child of his father, but thought the man was a slimebag. Didn't know you could switch sides, either. But it turned out best, I think, and after reading that epilogue, it made me more interested in learning more about Bhelen, since he was obviously more than just a sleazy politican.

#25
KnightofPhoenix

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Skadi_the_Evil_Elf wrote...
Not really someone who gives you a warm and fuzzy feeling


I don't know, he does give me a warm and fuzzy feeling.

And I am not even joking lol
He is my favorite Dwarf ever (and I do mean ever) and one of my favorite NPCs in the entire game.

Modifié par KnightofPhoenix, 23 novembre 2010 - 06:58 .