Hi i was wondering if it was possible to have an Npc follow a set path on it's own and deliver audio or test dialogue while he does so. If i could put gesturing and other animation in that was be great.
Any help on this matter would be great
Walking and talking in gameplay for npcs is it possible
Débuté par
Bassline204
, nov. 23 2010 04:46
#1
Posté 23 novembre 2010 - 04:46
#2
Posté 23 novembre 2010 - 06:55
Yes, that is possible. To give you a first hint:
You can define various waypoints in the area to set a path. The waypoints have to be named in a specific manner. Then you have to set variables for the animation pattern. (Select the creature, open 'Variables...' in the creature´s object inspector).
The wiki is quite helpful: http://social.biowar...bient_behaviour
A general overview on available animation patterns can be found here: http://www.dragon-ag..._patterns.phtml
To give you an example: (guard_patrolling_)
Name / Value / Default
AMBIENT_SYSTEM_STATE / 1 / 1
AMBIENT_MOVE_PATTERN / 1 / 1
AMBIENT_MOVE_PREFIX / / ap_<tag>
AMBIENT_ANIM_PATTERN / 5 / 5
Someone more experienced may add some additional information on the topic how to create ambient dialogues between npcs.
I assume that you know how to create a conversation and how to associate it to a creature. Here is one more interactive possibility: To associate an interactive line, ie. a greeting, you can set a conversation line in the conversation editor to ambient (Tab Plots and Scripting - Line Settings - checkbox).
You can define various waypoints in the area to set a path. The waypoints have to be named in a specific manner. Then you have to set variables for the animation pattern. (Select the creature, open 'Variables...' in the creature´s object inspector).
The wiki is quite helpful: http://social.biowar...bient_behaviour
A general overview on available animation patterns can be found here: http://www.dragon-ag..._patterns.phtml
To give you an example: (guard_patrolling_)
Name / Value / Default
AMBIENT_SYSTEM_STATE / 1 / 1
AMBIENT_MOVE_PATTERN / 1 / 1
AMBIENT_MOVE_PREFIX / / ap_<tag>
AMBIENT_ANIM_PATTERN / 5 / 5
Someone more experienced may add some additional information on the topic how to create ambient dialogues between npcs.
I assume that you know how to create a conversation and how to associate it to a creature. Here is one more interactive possibility: To associate an interactive line, ie. a greeting, you can set a conversation line in the conversation editor to ambient (Tab Plots and Scripting - Line Settings - checkbox).
Modifié par Yara Cousland, 23 novembre 2010 - 08:48 .





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